Cleanup extra_fonts/ folder
@@ -218,7 +218,6 @@ void InitImGui()
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    io.Font = new ImFont();
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					    io.Font = new ImFont();
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    io.Font->LoadDefault();
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					    io.Font->LoadDefault();
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    //io.Font->LoadFromFileTTF("myfont.ttf", font_size_px, ImFont::GetGlyphRangesDefault());
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					    //io.Font->LoadFromFileTTF("myfont.ttf", font_size_px, ImFont::GetGlyphRangesDefault());
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	io.Font->LoadFromFileTTF("../../extra_fonts/ArialUni.ttf", 20.0f, ImFont::GetGlyphRangesDefault());
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    //io.Font->DisplayOffset.y += 0.0f;
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					    //io.Font->DisplayOffset.y += 0.0f;
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    IM_ASSERT(io.Font->IsLoaded());
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					    IM_ASSERT(io.Font->IsLoaded());
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											BIN
										
									
								
								extra_fonts/Karla-Regular.ttf
									
									
									
									
									
										Normal file
									
								
							
							
						
						
							
								
								
									
										
											BIN
										
									
								
								extra_fonts/ProggyClean.ttf
									
									
									
									
									
										Normal file
									
								
							
							
						
						
							
								
								
									
										
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								extra_fonts/ProggyTiny.ttf
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -1,100 +1,30 @@
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Extra fonts for ImGui.
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					---------------------------------
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THOSE FONTS ARE OPTIONAL.
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					 EXTRA FONTS FOR IMGUI
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					---------------------------------
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ImGui embeds a copy of 'proggy_clean' that you can use without any external files.
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					ImGui embeds a copy of 'ProggyClean.ttf' that you can use without any external files.
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Export your own font with bmfont (www.angelcode.com/products/bmfont).
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bmfont reads fonts (.ttf, .fon, etc.) and output a .fnt file and a texture file, e.g:
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					Load .TTF file with:
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  proggy_clean.fon --> [bmfont] ---> proggy_clean_13.fnt
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                                     proggy_clean_13.png
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If you need a free font that supports chinese/japanese characters, you can use the M+ fonts.
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TTF and sources are availables at http://mplus-fonts.sourceforge.jp/mplus-outline-fonts.
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This directory include some of the M+ fonts converted by bmfont.
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//-----------------------------------------------------------------------------
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Configure bmfont:
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  - Export .fnt as Binary
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  - Output .png, 32-bits (or whatever is suitable for your loader/renderer)
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  - Tip: uncheck "Render from TrueType outline" and "Font Smoothing" for best result with non-anti-aliased type fonts. 
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    But you can experiment with other settings if you want anti-aliased fonts.
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  - Tip: use pngout.exe (http://advsys.net/ken/utils.htm) to further reduce the file size of .png files
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    All files in this folder have been optimised with pngout.exe
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-----------------------------------------------------------------------------
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(A) Use font data embedded in ImGui
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    // Access embedded font data
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    const void* fnt_data;   // pointer to FNT data
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    unsigned fnt_size;      // size of FNT data
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    const void* png_data;   // pointer to PNG data
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    unsigned int png_size;  // size of PNG data
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    ImGui::GetDefaultFontData(&fnt_data, &fnt_size, &png_data, &png_size);
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  1. Load the .FNT data from 'fnt_data' (NB: this is done for you by default if you don't do anything)
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  ImGuiIO& io = ImGui::GetIO();
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					  ImGuiIO& io = ImGui::GetIO();
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  io.Font = new ImFont();
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					  io.Font = new ImFont();
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    io.Font->LoadFromMemory(fnt_data, fnt_size);
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					  io.Font->LoadFromFileTTF("myfontfile.ttf", size_pixels);
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  2. Load the .PNG data from 'png_data' into a texture
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					Add a third parameter to bake specific font ranges:
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//-----------------------------------------------------------------------------
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					  io.Font->LoadFromFileTTF("myfontfile.ttf", size_pixels, ImFont::GetGlyphRangesDefault());		// Basic Latin, Extended Latin 
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					  io.Font->LoadFromFileTTF("myfontfile.ttf", size_pixels, ImFont::GetGlyphRangesJapanese());		// Default + Hiragana, Katakana, Half-Width, Selection of 1946 Ideographs
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					  io.Font->LoadFromFileTTF("myfontfile.ttf", size_pixels, ImFont::GetGlyphRangesChinese());		// Japanese + full set of about 21000 CJK Unified Ideographs
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(B) Use fonts from external files
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					Offset font by altering the io.Font->DisplayOffset value:
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  You need to set io.Font->TexUvForWhite to UV coordinates pointing to a white pixel in the texture.
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					  io.Font->DisplayOffset.y += 1;   // Render 1 pixel down
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  You can either locate a white pixel manually or use code at runtime to find or write one.
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  The OpenGL example include sample code to find a white pixel given an uncompressed 32-bits texture:
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  	  // Automatically find white pixel from the texture we just loaded
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					-----------------------------------
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	  // (io.Font->TexUvForWhite needs to contains UV coordinates pointing to a white pixel in order to render solid objects)
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					 RECOMMENDED SIZES
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	  for (int tex_data_off = 0; tex_data_off < tex_x*tex_y; tex_data_off++)
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					-----------------------------------
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	      if (((unsigned int*)tex_data)[tex_data_off] == 0xffffffff)
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	      {
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	          io.Font->TexUvForWhite = ImVec2((float)(tex_data_off % tex_x)/(tex_x), (float)(tex_data_off / tex_x)/(tex_y));
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	          break;
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	      }
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  1. Load the .FNT data, e.g.
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						ProggyTiny.ttf			Size: 10.0f			Offset: Y: +1
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						ProggyClean.ttf			Size: 13.0f			Offset: Y: +1
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    ImGuiIO& io = ImGui::GetIO();
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    // proggy_clean_13 [default]
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    io.Font = new ImFont();
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    io.Font->LoadFromFile("proggy_clean_13.fnt");
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    IM_ASSERT(io.Font->IsLoaded());
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    io.Font->TexUvForWhite = ImVec2(0.0f/256.0f,0.0f/128);
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    io.Font->DisplayOffset = ImVec2(0.0f, +1.0f);
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    // proggy_small_12
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    io.Font = new ImFont();
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    io.Font->LoadFromFile("proggy_small_12.fnt");
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    IM_ASSERT(io.Font->IsLoaded());
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    io.Font->TexUvForWhite = ImVec2(84.0f/256.0f,20.0f/64);
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    io.Font->DisplayOffset = ImVec2(0.0f, +2.0f);
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    // proggy_small_14
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    io.Font = new ImFont();
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    io.Font->LoadFromFile("proggy_small_14.fnt");
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    IM_ASSERT(io.Font->IsLoaded());
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    io.Font->TexUvForWhite = ImVec2(84.0f/256.0f,20.0f/64);
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    io.Font->DisplayOffset = ImVec2(0.0f, +3.0f);
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    // courier_new_16
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    io.Font->LoadFromFile("courier_new_16.fnt");
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    io.Font->TexUvForWhite = ImVec2(1.0f/256.0f,4.0f/128);
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    // courier_new_18
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    io.Font->LoadFromFile("courier_new_18.fnt");
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    io.Font->TexUvForWhite = ImVec2(4.0f/256.0f,5.0f/256);
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  2. Load the matching .PNG data into a texture
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//-----------------------------------------------------------------------------
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		 Before Width: | Height: | Size: 3.8 KiB  | 
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		 Before Width: | Height: | Size: 1.4 KiB  | 
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		 Before Width: | Height: | Size: 3.8 KiB  | 
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		 Before Width: | Height: | Size: 2.6 KiB  | 
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		 Before Width: | Height: | Size: 117 KiB  | 
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		 Before Width: | Height: | Size: 284 KiB  | 
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		 Before Width: | Height: | Size: 4.5 KiB  | 
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		 Before Width: | Height: | Size: 1.5 KiB  | 
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		 Before Width: | Height: | Size: 4.5 KiB  | 
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		 Before Width: | Height: | Size: 949 B  | 
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		 Before Width: | Height: | Size: 4.5 KiB  | 
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		 Before Width: | Height: | Size: 949 B  | 
							
								
								
									
										2
									
								
								imgui.h
									
									
									
									
									
								
							
							
						
						@@ -771,7 +771,7 @@ struct ImFont
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    IMGUI_API bool                  IsLoaded() const { return TexPixels != NULL && !Glyphs.empty(); }
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					    IMGUI_API bool                  IsLoaded() const { return TexPixels != NULL && !Glyphs.empty(); }
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    // Retrieve list of common Unicode ranges (2 value per range, values are inclusive, zero-terminated list)
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					    // Retrieve list of common Unicode ranges (2 value per range, values are inclusive, zero-terminated list)
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    static IMGUI_API const ImWchar* GetGlyphRangesDefault();    // Basic Latin, Extended Latin + a few more
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					    static IMGUI_API const ImWchar* GetGlyphRangesDefault();    // Basic Latin, Extended Latin
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    static IMGUI_API const ImWchar* GetGlyphRangesJapanese();   // Default + Hiragana, Katakana, Half-Width, Selection of 1946 Ideographs
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					    static IMGUI_API const ImWchar* GetGlyphRangesJapanese();   // Default + Hiragana, Katakana, Half-Width, Selection of 1946 Ideographs
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    static IMGUI_API const ImWchar* GetGlyphRangesChinese();    // Japanese + full set of about 21000 CJK Unified Ideographs
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					    static IMGUI_API const ImWchar* GetGlyphRangesChinese();    // Japanese + full set of about 21000 CJK Unified Ideographs
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