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	Merge branch 'master' into docking
# Conflicts: # backends/imgui_impl_dx10.cpp # backends/imgui_impl_dx11.cpp # backends/imgui_impl_dx12.cpp # backends/imgui_impl_dx9.cpp # backends/imgui_impl_glfw.cpp # backends/imgui_impl_opengl2.cpp # backends/imgui_impl_opengl3.cpp # backends/imgui_impl_osx.mm # backends/imgui_impl_sdl2.cpp # backends/imgui_impl_sdl3.cpp # backends/imgui_impl_vulkan.cpp # backends/imgui_impl_win32.cpp
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		| @@ -68,6 +68,8 @@ | ||||
| //  2016-10-18: Vulkan: Add location decorators & change to use structs as in/out in glsl, update embedded spv (produced with glslangValidator -x). Null the released resources. | ||||
| //  2016-08-27: Vulkan: Fix Vulkan example for use when a depth buffer is active. | ||||
|  | ||||
| #include "imgui.h" | ||||
| #ifndef IMGUI_DISABLE | ||||
| #include "imgui_impl_vulkan.h" | ||||
| #include <stdio.h> | ||||
|  | ||||
| @@ -1805,3 +1807,7 @@ void ImGui_ImplVulkan_ShutdownPlatformInterface() | ||||
| { | ||||
|     ImGui::DestroyPlatformWindows(); | ||||
| } | ||||
|  | ||||
| //----------------------------------------------------------------------------- | ||||
|  | ||||
| #endif // #ifndef IMGUI_DISABLE | ||||
|   | ||||
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