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https://github.com/ocornut/imgui.git
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(Breaking) IO, IME: renamed platform IME hook io.SetPlatformImeDataFn() -> io.PlatformSetImeDataFn() and added explicit context.
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@@ -29,6 +29,7 @@
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2024-07-02: Update for io.SetPlatformImeDataFn() -> io.PlatformSetImeDataFn() renaming in main library.
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// 2023-10-05: Inputs: Added support for extra ImGuiKey values: F13 to F20 function keys. Stopped mapping F13 into PrintScreen.
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// 2023-04-09: Inputs: Added support for io.AddMouseSourceEvent() to discriminate ImGuiMouseSource_Mouse/ImGuiMouseSource_Pen.
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// 2023-02-01: Fixed scroll wheel scaling for devices emitting events with hasPreciseScrollingDeltas==false (e.g. non-Apple mices).
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@@ -464,7 +465,7 @@ bool ImGui_ImplOSX_Init(NSView* view)
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[view addSubview:bd->KeyEventResponder];
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ImGui_ImplOSX_AddTrackingArea(view);
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io.SetPlatformImeDataFn = [](ImGuiViewport* viewport, ImGuiPlatformImeData* data) -> void
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io.PlatformSetImeDataFn = [](ImGuiContext*, ImGuiViewport* viewport, ImGuiPlatformImeData* data) -> void
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{
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ImGui_ImplOSX_Data* bd = ImGui_ImplOSX_GetBackendData();
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if (data->WantVisible)
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@@ -21,6 +21,7 @@
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2024-07-02: Update for io.SetPlatformImeDataFn() -> io.PlatformSetImeDataFn() renaming in main library.
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// 2024-02-14: Inputs: Handle gamepad disconnection. Added ImGui_ImplSDL2_SetGamepadMode().
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// 2023-10-05: Inputs: Added support for extra ImGuiKey values: F13 to F24 function keys, app back/forward keys.
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// 2023-04-06: Inputs: Avoid calling SDL_StartTextInput()/SDL_StopTextInput() as they don't only pertain to IME. It's unclear exactly what their relation is to IME. (#6306)
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@@ -150,7 +151,7 @@ static void ImGui_ImplSDL2_SetClipboardText(void*, const char* text)
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}
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// Note: native IME will only display if user calls SDL_SetHint(SDL_HINT_IME_SHOW_UI, "1") _before_ SDL_CreateWindow().
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static void ImGui_ImplSDL2_SetPlatformImeData(ImGuiViewport*, ImGuiPlatformImeData* data)
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static void ImGui_ImplSDL2_PlatformSetImeData(ImGuiContext*, ImGuiViewport*, ImGuiPlatformImeData* data)
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{
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if (data->WantVisible)
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{
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@@ -430,7 +431,7 @@ static bool ImGui_ImplSDL2_Init(SDL_Window* window, SDL_Renderer* renderer, void
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io.SetClipboardTextFn = ImGui_ImplSDL2_SetClipboardText;
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io.GetClipboardTextFn = ImGui_ImplSDL2_GetClipboardText;
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io.ClipboardUserData = nullptr;
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io.SetPlatformImeDataFn = ImGui_ImplSDL2_SetPlatformImeData;
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io.PlatformSetImeDataFn = ImGui_ImplSDL2_PlatformSetImeData;
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// Gamepad handling
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bd->GamepadMode = ImGui_ImplSDL2_GamepadMode_AutoFirst;
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@@ -124,7 +124,7 @@ static void ImGui_ImplSDL3_SetClipboardText(void*, const char* text)
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SDL_SetClipboardText(text);
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}
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static void ImGui_ImplSDL3_SetPlatformImeData(ImGuiViewport* viewport, ImGuiPlatformImeData* data)
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static void ImGui_ImplSDL3_PlatformSetImeData(ImGuiContext*, ImGuiViewport* viewport, ImGuiPlatformImeData* data)
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{
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ImGui_ImplSDL3_Data* bd = ImGui_ImplSDL3_GetBackendData();
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SDL_Window* window = (SDL_Window*)viewport->PlatformHandle;
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@@ -425,7 +425,7 @@ static bool ImGui_ImplSDL3_Init(SDL_Window* window, SDL_Renderer* renderer, void
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io.SetClipboardTextFn = ImGui_ImplSDL3_SetClipboardText;
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io.GetClipboardTextFn = ImGui_ImplSDL3_GetClipboardText;
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io.ClipboardUserData = nullptr;
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io.SetPlatformImeDataFn = ImGui_ImplSDL3_SetPlatformImeData;
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io.PlatformSetImeDataFn = ImGui_ImplSDL3_PlatformSetImeData;
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// Gamepad handling
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bd->GamepadMode = ImGui_ImplSDL3_GamepadMode_AutoFirst;
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