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DrawList: added PushDrawFlag(), PopDrawFlag(), ImSmallStack_<>
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10
imgui.cpp
10
imgui.cpp
@@ -23582,10 +23582,9 @@ void ImGui::DebugNodeDrawList(ImGuiWindow* window, ImGuiViewportP* viewport, con
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Selectable(buf, false);
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if (fg_draw_list && IsItemHovered())
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{
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ImDrawFlags backup_flags = fg_draw_list->Flags;
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fg_draw_list->Flags &= ~ImDrawFlags_AALines; // Disable AA on triangle outlines is more readable for very large and thin triangles.
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fg_draw_list->PushDrawFlag(ImDrawFlags_AALines, false); // Disable AA on triangle outlines is more readable for very large and thin triangles.
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fg_draw_list->AddPolyline(triangle, 3, IM_COL32(255, 255, 0, 255), 1.0f, ImDrawFlags_Closed);
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fg_draw_list->Flags = backup_flags;
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fg_draw_list->PopDrawFlag();
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}
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}
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TreePop();
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@@ -23601,8 +23600,7 @@ void ImGui::DebugNodeDrawCmdShowMeshAndBoundingBox(ImDrawList* out_draw_list, co
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// Draw wire-frame version of all triangles
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ImRect clip_rect = draw_cmd->ClipRect;
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ImRect vtxs_rect(FLT_MAX, FLT_MAX, -FLT_MAX, -FLT_MAX);
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ImDrawFlags backup_flags = out_draw_list->Flags;
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out_draw_list->Flags &= ~ImDrawFlags_AALines; // Disable AA on triangle outlines is more readable for very large and thin triangles.
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out_draw_list->PushDrawFlag(ImDrawFlags_AALines, false); // Disable AA on triangle outlines is more readable for very large and thin triangles.
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for (unsigned int idx_n = draw_cmd->IdxOffset, idx_end = draw_cmd->IdxOffset + draw_cmd->ElemCount; idx_n < idx_end; )
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{
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ImDrawIdx* idx_buffer = (draw_list->IdxBuffer.Size > 0) ? draw_list->IdxBuffer.Data : NULL; // We don't hold on those pointers past iterations as ->AddPolyline() may invalidate them if out_draw_list==draw_list
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@@ -23620,7 +23618,7 @@ void ImGui::DebugNodeDrawCmdShowMeshAndBoundingBox(ImDrawList* out_draw_list, co
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out_draw_list->AddRect(ImTrunc(clip_rect.Min), ImTrunc(clip_rect.Max), IM_COL32(255, 0, 255, 255)); // In pink: clipping rectangle submitted to GPU
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out_draw_list->AddRect(ImTrunc(vtxs_rect.Min), ImTrunc(vtxs_rect.Max), IM_COL32(0, 255, 255, 255)); // In cyan: bounding box of triangles
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}
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out_draw_list->Flags = backup_flags;
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out_draw_list->PopDrawFlag();
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}
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// [DEBUG] Compute mask of inputs with the same codepoint.
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