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Backends: DX9,DX10,DX11,DX12,Metal,Vulkan,WGPU,SDLRenderer2,SDLRenderer3: ensure that a texture in _WantDestroy state always turn to _Destroyed. (#8977)
Amend 9809b0b
. Strictly speaking this is not necessary anymore but it seems generally sane to promote this.
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@@ -431,14 +431,14 @@ void ImGui_ImplDX9_UpdateTexture(ImTextureData* tex)
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}
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else if (tex->Status == ImTextureStatus_WantDestroy)
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{
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LPDIRECT3DTEXTURE9 backend_tex = (LPDIRECT3DTEXTURE9)tex->TexID;
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if (backend_tex == nullptr)
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return;
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IM_ASSERT(tex->TexID == (ImTextureID)(intptr_t)backend_tex);
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backend_tex->Release();
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if (LPDIRECT3DTEXTURE9 backend_tex = (LPDIRECT3DTEXTURE9)tex->TexID)
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{
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IM_ASSERT(tex->TexID == (ImTextureID)(intptr_t)backend_tex);
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backend_tex->Release();
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// Clear identifiers and mark as destroyed (in order to allow e.g. calling InvalidateDeviceObjects while running)
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tex->SetTexID(ImTextureID_Invalid);
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// Clear identifiers and mark as destroyed (in order to allow e.g. calling InvalidateDeviceObjects while running)
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tex->SetTexID(ImTextureID_Invalid);
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}
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tex->SetStatus(ImTextureStatus_Destroyed);
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}
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}
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