Backends: DX9,DX10,DX11,DX12,Metal,Vulkan,WGPU,SDLRenderer2,SDLRenderer3: ensure that a texture in _WantDestroy state always turn to _Destroyed. (#8977)

Amend 9809b0b. Strictly speaking this is not necessary anymore but it seems generally sane to promote this.
This commit is contained in:
ocornut
2025-10-01 17:49:22 +02:00
parent ea564a6a5e
commit fc4105c8a8
11 changed files with 80 additions and 83 deletions

View File

@@ -267,10 +267,8 @@ void ImGui_ImplSDLRenderer2_UpdateTexture(ImTextureData* tex)
}
else if (tex->Status == ImTextureStatus_WantDestroy)
{
SDL_Texture* sdl_texture = (SDL_Texture*)(intptr_t)tex->TexID;
if (sdl_texture == nullptr)
return;
SDL_DestroyTexture(sdl_texture);
if (SDL_Texture* sdl_texture = (SDL_Texture*)(intptr_t)tex->TexID)
SDL_DestroyTexture(sdl_texture);
// Clear identifiers and mark as destroyed (in order to allow e.g. calling InvalidateDeviceObjects while running)
tex->SetTexID(ImTextureID_Invalid);