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ColorButton: fixed double style alpha multiply. Remove call to GetColorU32() in RenderColorRectWithAlphaCheckerboard() for consistency. (#9511)
The main fix is the change from GetColorU32() to ColorConvertFloat4ToU32() in calling code. The change from GetColorU32() to manual multiply in RenderColorRectWithAlphaCheckerboard() is merely for consistency with other ::Render calls.
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@@ -6210,15 +6210,16 @@ ImDrawFlags ImGui::CalcRoundingFlagsForRectInRect(const ImRect& r_in, const ImRe
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// Helper for ColorPicker4()
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// NB: This is rather brittle and will show artifact when rounding this enabled if rounded corners overlap multiple cells. Caller currently responsible for avoiding that.
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// Spent a non reasonable amount of time trying to getting this right for ColorButton with rounding+anti-aliasing+ImGuiColorEditFlags_HalfAlphaPreview flag + various grid sizes and offsets, and eventually gave up... probably more reasonable to disable rounding altogether.
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// FIXME: uses ImGui::GetColorU32
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void ImGui::RenderColorRectWithAlphaCheckerboard(ImDrawList* draw_list, ImVec2 p_min, ImVec2 p_max, ImU32 col, float grid_step, ImVec2 grid_off, float rounding, ImDrawFlags flags)
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void ImGui::RenderColorRectWithAlphaCheckerboard(ImDrawList* draw_list, ImVec2 p_min, ImVec2 p_max, ImU32 col, float alpha, float grid_step, ImVec2 grid_off, float rounding, ImDrawFlags flags)
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{
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if ((flags & ImDrawFlags_RoundCornersMask_) == 0)
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flags = ImDrawFlags_RoundCornersAll;
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if (((col & IM_COL32_A_MASK) >> IM_COL32_A_SHIFT) < 0xFF)
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{
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ImU32 col_bg1 = GetColorU32(ImAlphaBlendColors(IM_COL32(128, 128, 128, 255), col));
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ImU32 col_bg2 = GetColorU32(ImAlphaBlendColors(IM_COL32(204, 204, 204, 255), col));
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IM_ASSERT(alpha >= 0.0f && alpha <= 1.0f);
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const ImU32 a_mask = (ImU32)(alpha * 255.0f) << IM_COL32_A_SHIFT;
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ImU32 col_bg1 = (ImAlphaBlendColors(IM_COL32(128, 128, 128, 255), col) & ~IM_COL32_A_MASK) | a_mask;
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ImU32 col_bg2 = (ImAlphaBlendColors(IM_COL32(204, 204, 204, 255), col) & ~IM_COL32_A_MASK) | a_mask;
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draw_list->AddRectFilled(p_min, p_max, col_bg1, rounding, flags);
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int yi = 0;
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