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Examples: SDL: Made ImGui_ImplSdlGL3_NewFrame() signature match GL2 one
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@@ -185,7 +185,7 @@ void ImGui_ImplSdl_InvalidateDeviceObjects()
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}
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}
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bool ImGui_ImplSdl_Init(SDL_Window *window)
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bool ImGui_ImplSdl_Init(SDL_Window* window)
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{
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ImGuiIO& io = ImGui::GetIO();
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io.KeyMap[ImGuiKey_Tab] = SDLK_TAB; // Keyboard mapping. ImGui will use those indices to peek into the io.KeyDown[] array.
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