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Merge branch 'master' into docking
# Conflicts: # backends/imgui_impl_vulkan.cpp
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@@ -14966,7 +14966,7 @@ static void ImGui::NavUpdateWindowing()
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g.NavWindowingInputSource = g.NavInputSource = ImGuiInputSource_Gamepad;
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}
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if (start_windowing_with_gamepad || start_windowing_with_keyboard)
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if (ImGuiWindow* window = g.NavWindow ? g.NavWindow : FindWindowNavFocusable(g.WindowsFocusOrder.Size - 1, -INT_MAX, -1))
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if (ImGuiWindow* window = (g.NavWindow && IsWindowNavFocusable(g.NavWindow)) ? g.NavWindow : FindWindowNavFocusable(g.WindowsFocusOrder.Size - 1, -INT_MAX, -1))
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{
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if (start_windowing_with_keyboard || g.ConfigNavWindowingWithGamepad)
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g.NavWindowingTarget = g.NavWindowingTargetAnim = window->RootWindow; // Current location
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