diff --git a/backends/imgui_impl_dx11.cpp b/backends/imgui_impl_dx11.cpp index 6573d2742..73d7d6b70 100644 --- a/backends/imgui_impl_dx11.cpp +++ b/backends/imgui_impl_dx11.cpp @@ -574,7 +574,6 @@ bool ImGui_ImplDX11_CreateDeviceObjects() } // Create texture sampler - // (Bilinear sampling is required by default. Set 'io.Fonts->Flags |= ImFontAtlasFlags_NoBakedLines' or 'style.AntiAliasedLinesUseTex = false' to allow point/nearest sampling) { D3D11_SAMPLER_DESC desc; ZeroMemory(&desc, sizeof(desc));