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Merge branch 'master' into docking
# Conflicts: # backends/imgui_impl_dx9.cpp # backends/imgui_impl_dx9.h # backends/imgui_impl_vulkan.cpp # imgui.cpp
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@@ -48,17 +48,28 @@ Breaking changes:
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- We provide convenience legacy fields to pass a single descriptor,
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matching the old API, but upcoming features will want multiple.
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- Legacy ImGui_ImplDX12_Init() signature is still supported (will obsolete).
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- Misc: changed CRC32 table to use CRC32c polynomial in order to be compatible
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with the result of SSE 4.2 instructions. As a result, old .ini data may be
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partially lost. (#8169, #4933) [@Teselka]
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Other changes:
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- Error Handling: fixed cases where recoverable error handling would crash when
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processing errors outside of the NewFrame()..EndFrame() scope. (#1651)
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- Tables: fixed SetNextWindowScroll() value being ignored by BeginTable() during
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the first frame or when scrolling flags have changed. (#8196)
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- Misc: changed embedded ProggyClean encoding to save a bit of binary space (~12kb to 9.5kb).
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- Misc: added IMGUI_DISABLE_DEFAULT_FONT to strip embedded font from binary. (#8161)
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[@demonese]
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- Tools: binary_to_compressed_c: added -u8/-u32/-base85 export options.
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- Demo: example tree used by Property Editor & Selection demos properly freed
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on application closure. (#8158) [@Legulysse]
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- Fonts: fixed AddCustomRect() not being packed with TexGlyphPadding + not accounted
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for surface area used to determine best-guess texture size. (#8107) [@YarikTH, @ocornut]
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- Misc: use SSE 4.2 crc32 instructions when available. (#8169, #4933) [@Teselka]
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- Backends: Vulkan: Make user-provided descriptor pool optional. As a convenience,
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when setting init_info->DescriptorPoolSize then the backend will create and manage
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one itself. (#8172, #4867) [@zeux]
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- Examples: Win32+DX12: Using a basic free-list allocator to manage multiple
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SRV descriptors.
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