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15 Commits
features/v
...
docking
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@@ -280,6 +280,7 @@ struct ImGui_ImplVulkan_Data
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VkShaderModule ShaderModuleVert;
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VkShaderModule ShaderModuleVert;
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VkShaderModule ShaderModuleFrag;
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VkShaderModule ShaderModuleFrag;
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VkDescriptorPool DescriptorPool;
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VkDescriptorPool DescriptorPool;
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ImVector<VkFormat> PipelineRenderingCreateInfoColorAttachmentFormats; // Deep copy of format array
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// Texture management
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// Texture management
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VkSampler TexSampler;
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VkSampler TexSampler;
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@@ -936,7 +937,7 @@ static void ImGui_ImplVulkan_CreateShaderModules(VkDevice device, const VkAlloca
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}
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}
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}
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}
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#ifndef IMGUI_IMPL_VULKAN_HAS_DYNAMIC_RENDERING
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#if !defined(IMGUI_IMPL_VULKAN_HAS_DYNAMIC_RENDERING) && !(defined(VK_VERSION_1_3) || defined(VK_KHR_dynamic_rendering))
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typedef void VkPipelineRenderingCreateInfoKHR;
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typedef void VkPipelineRenderingCreateInfoKHR;
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#endif
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#endif
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@@ -1183,11 +1184,24 @@ void ImGui_ImplVulkan_CreateMainPipeline(const ImGui_ImplVulkan_MainPipelineCrea
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v->MSAASamples = info.MSAASamples;
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v->MSAASamples = info.MSAASamples;
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v->Subpass = info.Subpass;
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v->Subpass = info.Subpass;
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const VkPipelineRenderingCreateInfoKHR* pipeline_rendering_create_info = nullptr;
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#ifdef IMGUI_IMPL_VULKAN_HAS_DYNAMIC_RENDERING
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#ifdef IMGUI_IMPL_VULKAN_HAS_DYNAMIC_RENDERING
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if (v->UseDynamicRendering)
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if (v->UseDynamicRendering)
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{
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v->PipelineRenderingCreateInfo = info.PipelineRenderingCreateInfo;
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v->PipelineRenderingCreateInfo = info.PipelineRenderingCreateInfo;
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pipeline_rendering_create_info = &v->PipelineRenderingCreateInfo;
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if (v->PipelineRenderingCreateInfo.pColorAttachmentFormats != NULL)
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{
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// Deep copy buffer to reduce error-rate for end user (#8282)
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ImVector<VkFormat> formats;
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formats.resize((int)v->PipelineRenderingCreateInfo.colorAttachmentCount);
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memcpy(formats.Data, v->PipelineRenderingCreateInfo.pColorAttachmentFormats, (size_t)formats.size_in_bytes());
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formats.swap(bd->PipelineRenderingCreateInfoColorAttachmentFormats);
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v->PipelineRenderingCreateInfo.pColorAttachmentFormats = bd->PipelineRenderingCreateInfoColorAttachmentFormats.Data;
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}
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}
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#endif
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#endif
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bd->Pipeline = ImGui_ImplVulkan_CreatePipeline(v->Device, v->Allocator, v->PipelineCache, v->RenderPass, v->MSAASamples, v->Subpass, v->UseDynamicRendering ? &info.PipelineRenderingCreateInfo : nullptr);
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bd->Pipeline = ImGui_ImplVulkan_CreatePipeline(v->Device, v->Allocator, v->PipelineCache, v->RenderPass, v->MSAASamples, v->Subpass, pipeline_rendering_create_info);
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}
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}
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void ImGui_ImplVulkan_DestroyDeviceObjects()
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void ImGui_ImplVulkan_DestroyDeviceObjects()
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@@ -1321,17 +1335,6 @@ bool ImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitInfo* info)
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vkGetPhysicalDeviceProperties(info->PhysicalDevice, &properties);
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vkGetPhysicalDeviceProperties(info->PhysicalDevice, &properties);
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bd->NonCoherentAtomSize = properties.limits.nonCoherentAtomSize;
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bd->NonCoherentAtomSize = properties.limits.nonCoherentAtomSize;
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#ifdef IMGUI_IMPL_VULKAN_HAS_DYNAMIC_RENDERING
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ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
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if (v->PipelineRenderingCreateInfo.pColorAttachmentFormats != NULL)
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{
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// Deep copy buffer to reduce error-rate for end user (#8282)
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VkFormat* formats_copy = (VkFormat*)IM_ALLOC(sizeof(VkFormat) * v->PipelineRenderingCreateInfo.colorAttachmentCount);
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memcpy(formats_copy, v->PipelineRenderingCreateInfo.pColorAttachmentFormats, sizeof(VkFormat) * v->PipelineRenderingCreateInfo.colorAttachmentCount);
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v->PipelineRenderingCreateInfo.pColorAttachmentFormats = formats_copy;
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}
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#endif
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if (!ImGui_ImplVulkan_CreateDeviceObjects())
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if (!ImGui_ImplVulkan_CreateDeviceObjects())
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IM_ASSERT(0 && "ImGui_ImplVulkan_CreateDeviceObjects() failed!"); // <- Can't be hit yet.
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IM_ASSERT(0 && "ImGui_ImplVulkan_CreateDeviceObjects() failed!"); // <- Can't be hit yet.
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@@ -1352,9 +1355,6 @@ void ImGui_ImplVulkan_Shutdown()
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// First destroy objects in all viewports
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// First destroy objects in all viewports
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ImGui_ImplVulkan_DestroyDeviceObjects();
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ImGui_ImplVulkan_DestroyDeviceObjects();
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#ifdef IMGUI_IMPL_VULKAN_HAS_DYNAMIC_RENDERING
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IM_FREE((void*)const_cast<VkFormat*>(bd->VulkanInitInfo.PipelineRenderingCreateInfo.pColorAttachmentFormats));
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#endif
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// Manually delete main viewport render data in-case we haven't initialized for viewports
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// Manually delete main viewport render data in-case we haven't initialized for viewports
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ImGuiViewport* main_viewport = ImGui::GetMainViewport();
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ImGuiViewport* main_viewport = ImGui::GetMainViewport();
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@@ -47,10 +47,21 @@ Other Changes:
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ImGuiStyleVar_ScrollbarPadding enum, instead of hardcoded computed default. (#8895)
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ImGuiStyleVar_ScrollbarPadding enum, instead of hardcoded computed default. (#8895)
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- Fonts: fixed an assertion failure when a rectangle entry has been reused
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- Fonts: fixed an assertion failure when a rectangle entry has been reused
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1024 times (e.g. due to constant change of font types). (#8906) [@cfillion]
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1024 times (e.g. due to constant change of font types). (#8906) [@cfillion]
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- Fonts: fixed merging a font and specifying a font target in DstFont
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that's not the last added font (regression in 1.92). (#8912)
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- Clipper, Tables: added ImGuiListClipperFlags_NoSetTableRowCounters as a way to
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- Clipper, Tables: added ImGuiListClipperFlags_NoSetTableRowCounters as a way to
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disable the assumption that 1 clipper item == 1 table row, which breaks when
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disable the assumption that 1 clipper item == 1 table row, which breaks when
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e.g. using clipper with ItemsHeight=1 in order to clip in pixel units. (#8886)
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e.g. using clipper with ItemsHeight=1 in order to clip in pixel units. (#8886)
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- Fixed Bullet() fixed tesselation amount which looked out of place in very large sizes.
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- Nav: fixed Ctrl+Tab window appearing as empty when the sole active and focused
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window has the ImGuiWindowFlags_NoNavFocus flag. (#8914)
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- Bullet: fixed tesselation amount which looked out of place in very large sizes.
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- InputText, InputInt, InputFloat: fixed an issue where using Escape to revert
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would not write back the reverted value during the IsItemDeactivatedAfterEdit()
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frame if the provided input buffer doesn't store temporary edits.
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(regression in 1.91.7) (#8915, #8273)
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- InputText: fixed an issue where using Escape with ImGuiInputTextFlags_EscapeClearsAll
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would not write back the cleared value during the IsItemDeactivatedAfterEdit()
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frame if the provided input buffer doesn't store temporary edits. (#8915, #8273)
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- InputText: allow passing an empty string with buf_size==0. (#8907)
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- InputText: allow passing an empty string with buf_size==0. (#8907)
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In theory the buffer size should always account for a zero-terminator, but idioms
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In theory the buffer size should always account for a zero-terminator, but idioms
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such as using InputTextMultiline() with ImGuiInputTextFlags_ReadOnly to display
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such as using InputTextMultiline() with ImGuiInputTextFlags_ReadOnly to display
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@@ -19,7 +19,7 @@ or view this file with any Markdown viewer.
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| **[How can I tell whether to dispatch mouse/keyboard to Dear ImGui or my application?](#q-how-can-i-tell-whether-to-dispatch-mousekeyboard-to-dear-imgui-or-my-application)** |
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| **[How can I tell whether to dispatch mouse/keyboard to Dear ImGui or my application?](#q-how-can-i-tell-whether-to-dispatch-mousekeyboard-to-dear-imgui-or-my-application)** |
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| [How can I enable keyboard or gamepad controls?](#q-how-can-i-enable-keyboard-or-gamepad-controls) |
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| [How can I enable keyboard or gamepad controls?](#q-how-can-i-enable-keyboard-or-gamepad-controls) |
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| [How can I use this on a machine without mouse, keyboard or screen? (input share, remote display)](#q-how-can-i-use-this-on-a-machine-without-mouse-keyboard-or-screen-input-share-remote-display) |
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| [How can I use this on a machine without mouse, keyboard or screen? (input share, remote display)](#q-how-can-i-use-this-on-a-machine-without-mouse-keyboard-or-screen-input-share-remote-display) |
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| [How can I create my own backend?](q-how-can-i-create-my-own-backend)
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| [How can I create my own backend?](#q-how-can-i-create-my-own-backend)
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| [I integrated Dear ImGui in my engine and little squares are showing instead of text...](#q-i-integrated-dear-imgui-in-my-engine-and-little-squares-are-showing-instead-of-text) |
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| [I integrated Dear ImGui in my engine and little squares are showing instead of text...](#q-i-integrated-dear-imgui-in-my-engine-and-little-squares-are-showing-instead-of-text) |
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| [I integrated Dear ImGui in my engine and some elements are clipping or disappearing when I move windows around...](#q-i-integrated-dear-imgui-in-my-engine-and-some-elements-are-clipping-or-disappearing-when-i-move-windows-around) |
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| [I integrated Dear ImGui in my engine and some elements are clipping or disappearing when I move windows around...](#q-i-integrated-dear-imgui-in-my-engine-and-some-elements-are-clipping-or-disappearing-when-i-move-windows-around) |
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| [I integrated Dear ImGui in my engine and some elements are displaying outside their expected windows boundaries...](#q-i-integrated-dear-imgui-in-my-engine-and-some-elements-are-displaying-outside-their-expected-windows-boundaries) |
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| [I integrated Dear ImGui in my engine and some elements are displaying outside their expected windows boundaries...](#q-i-integrated-dear-imgui-in-my-engine-and-some-elements-are-displaying-outside-their-expected-windows-boundaries) |
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@@ -14966,7 +14966,7 @@ static void ImGui::NavUpdateWindowing()
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g.NavWindowingInputSource = g.NavInputSource = ImGuiInputSource_Gamepad;
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g.NavWindowingInputSource = g.NavInputSource = ImGuiInputSource_Gamepad;
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}
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}
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if (start_windowing_with_gamepad || start_windowing_with_keyboard)
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if (start_windowing_with_gamepad || start_windowing_with_keyboard)
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if (ImGuiWindow* window = g.NavWindow ? g.NavWindow : FindWindowNavFocusable(g.WindowsFocusOrder.Size - 1, -INT_MAX, -1))
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if (ImGuiWindow* window = (g.NavWindow && IsWindowNavFocusable(g.NavWindow)) ? g.NavWindow : FindWindowNavFocusable(g.WindowsFocusOrder.Size - 1, -INT_MAX, -1))
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{
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{
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if (start_windowing_with_keyboard || g.ConfigNavWindowingWithGamepad)
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if (start_windowing_with_keyboard || g.ConfigNavWindowingWithGamepad)
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g.NavWindowingTarget = g.NavWindowingTargetAnim = window->RootWindow; // Current location
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g.NavWindowingTarget = g.NavWindowingTargetAnim = window->RootWindow; // Current location
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8
imgui.h
8
imgui.h
@@ -29,7 +29,7 @@
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// Library Version
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// Library Version
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// (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM >= 12345')
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// (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM >= 12345')
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#define IMGUI_VERSION "1.92.3 WIP"
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#define IMGUI_VERSION "1.92.3 WIP"
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#define IMGUI_VERSION_NUM 19224
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#define IMGUI_VERSION_NUM 19225
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#define IMGUI_HAS_TABLE // Added BeginTable() - from IMGUI_VERSION_NUM >= 18000
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#define IMGUI_HAS_TABLE // Added BeginTable() - from IMGUI_VERSION_NUM >= 18000
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#define IMGUI_HAS_TEXTURES // Added ImGuiBackendFlags_RendererHasTextures - from IMGUI_VERSION_NUM >= 19198
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#define IMGUI_HAS_TEXTURES // Added ImGuiBackendFlags_RendererHasTextures - from IMGUI_VERSION_NUM >= 19198
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#define IMGUI_HAS_VIEWPORT // In 'docking' WIP branch.
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#define IMGUI_HAS_VIEWPORT // In 'docking' WIP branch.
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@@ -102,8 +102,10 @@ Index of this file:
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#define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert), sizeof(ImDrawIdx))
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#define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert), sizeof(ImDrawIdx))
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// Helper Macros - IM_FMTARGS, IM_FMTLIST: Apply printf-style warnings to our formatting functions.
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// Helper Macros - IM_FMTARGS, IM_FMTLIST: Apply printf-style warnings to our formatting functions.
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// (MSVC provides an equivalent mechanism via SAL Annotations but it would require the macros in a different
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// (MSVC provides an equivalent mechanism via SAL Annotations but it requires the macros in a different
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// location. e.g. #include <sal.h> + void myprintf(_Printf_format_string_ const char* format, ...))
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// location. e.g. #include <sal.h> + void myprintf(_Printf_format_string_ const char* format, ...),
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// and only works when using Code Analysis, rather than just normal compiling).
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// (see https://github.com/ocornut/imgui/issues/8871 for a patch to enable this for MSVC's Code Analysis)
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#if !defined(IMGUI_USE_STB_SPRINTF) && defined(__MINGW32__) && !defined(__clang__)
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#if !defined(IMGUI_USE_STB_SPRINTF) && defined(__MINGW32__) && !defined(__clang__)
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#define IM_FMTARGS(FMT) __attribute__((format(gnu_printf, FMT, FMT+1)))
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#define IM_FMTARGS(FMT) __attribute__((format(gnu_printf, FMT, FMT+1)))
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#define IM_FMTLIST(FMT) __attribute__((format(gnu_printf, FMT, 0)))
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#define IM_FMTLIST(FMT) __attribute__((format(gnu_printf, FMT, 0)))
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@@ -3032,7 +3032,7 @@ ImFont* ImFontAtlas::AddFont(const ImFontConfig* font_cfg_in)
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else
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else
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{
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{
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IM_ASSERT(Fonts.Size > 0 && "Cannot use MergeMode for the first font"); // When using MergeMode make sure that a font has already been added before. You can use ImGui::GetIO().Fonts->AddFontDefault() to add the default imgui font.
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IM_ASSERT(Fonts.Size > 0 && "Cannot use MergeMode for the first font"); // When using MergeMode make sure that a font has already been added before. You can use ImGui::GetIO().Fonts->AddFontDefault() to add the default imgui font.
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font = Fonts.back();
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font = font_cfg_in->DstFont ? font_cfg_in->DstFont : Fonts.back();
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}
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}
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// Add to list
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// Add to list
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@@ -4972,7 +4972,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
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{
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{
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if (flags & ImGuiInputTextFlags_EscapeClearsAll)
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if (flags & ImGuiInputTextFlags_EscapeClearsAll)
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{
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{
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if (buf[0] != 0)
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if (state->TextA.Data[0] != 0)
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{
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{
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revert_edit = true;
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revert_edit = true;
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}
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}
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@@ -5064,14 +5064,14 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
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if (flags & ImGuiInputTextFlags_EscapeClearsAll)
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if (flags & ImGuiInputTextFlags_EscapeClearsAll)
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{
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{
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// Clear input
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// Clear input
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IM_ASSERT(buf[0] != 0);
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IM_ASSERT(state->TextA.Data[0] != 0);
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apply_new_text = "";
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apply_new_text = "";
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apply_new_text_length = 0;
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apply_new_text_length = 0;
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value_changed = true;
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value_changed = true;
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IMSTB_TEXTEDIT_CHARTYPE empty_string;
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IMSTB_TEXTEDIT_CHARTYPE empty_string;
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stb_textedit_replace(state, state->Stb, &empty_string, 0);
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stb_textedit_replace(state, state->Stb, &empty_string, 0);
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}
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}
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else if (strcmp(buf, state->TextToRevertTo.Data) != 0)
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else if (strcmp(state->TextA.Data, state->TextToRevertTo.Data) != 0)
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{
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{
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apply_new_text = state->TextToRevertTo.Data;
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apply_new_text = state->TextToRevertTo.Data;
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apply_new_text_length = state->TextToRevertTo.Size - 1;
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apply_new_text_length = state->TextToRevertTo.Size - 1;
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Reference in New Issue
Block a user