Commit Graph

  • 36de604a5b InputText: avoid continuously overwriting ownership of ImGuiKey_Enter / ImGuiKey_KeypadEnter in order to allow e.g. external Shortcut to override behavior. (#9004) ocornut 2025-10-16 16:12:29 +02:00
  • aa9f6db698 Examples: SDL2+DX11, SDL3+DX11, Win32+DX10, Win32+DX11: fixed one resource leak. (#9010, #4350) ocornut 2025-10-16 13:48:24 +02:00
  • 2a5e9a15e4 InputTextMultiline: fixed a crash when using ImGuiInputTextFlags_WordWrap and resizing the parent window while keeping the multi-line field active. (#9007, #3237) ocornut 2025-10-15 19:12:40 +02:00
  • d7fec5e1d3 Tables: fixed a bug where nesting BeginTable()->Begin()->BeginTable(). (#9005) ocornut 2025-10-15 16:50:11 +02:00
  • 7d8d587bc0 Version 1.92.5 WIP ocornut 2025-10-15 16:46:18 +02:00
  • e1b27ce51e Docs: amend changelog with minor tweaks matching web version. ocornut 2025-10-14 19:56:35 +02:00
  • e7d2d636af Merge branch 'master' into docking v1.92.4-docking ocornut 2025-10-14 19:33:36 +02:00
  • 9a5d5c45f5 Version 1.92.4 v1.92.4 ocornut 2025-10-14 19:16:43 +02:00
  • 25e5baf5f0 (Breaking) Clipper: commented out legacy IncludeRangeByIndices name obsoleted in 1.89.9. (#6424, #3841) ocornut 2025-10-14 19:00:27 +02:00
  • c8db91b7b4 (Breaking) TreeNode, Selectable: commented out legacy ImGuiTreeNodeFlags_AllowItemOverlap, ImGuiSelectableFlags_AllowItemOverlap names obsoleted in 1.89.7. ocornut 2025-10-14 18:52:27 +02:00
  • 94ed5b1408 Docs: improve docking API comments and demo. (#9000) ocornut 2025-10-14 18:14:59 +02:00
  • 702cc9993a Relaxed internal assert in MarkItemEdited() some more. (#8997) ocornut 2025-10-14 16:07:07 +02:00
  • 96ad003000 Nav, Docking, Selection: Fixed tab change from reinitializing navigation state. (#8997) ocornut 2025-10-14 16:30:30 +02:00
  • 28ed29078b Relaxed internal assert in MarkItemEdited() some more. (#8997) ocornut 2025-10-14 16:07:07 +02:00
  • 2c49902159 Docs: reformat changlog entries. ocornut 2025-10-13 15:16:15 +02:00
  • f9571ce4d3 Merge branch 'master' into docking ocornut 2025-10-13 15:13:06 +02:00
  • bad5ee167b Shortcuts: added support for combining ImGuiInputFlags_RouteFocused with ImGuiInputFlags_RouteOverActive,. (#9004) ocornut 2025-10-13 15:03:26 +02:00
  • b6e277980f Shortcuts: reorganize route scoring so values are easier to read. (#9004) ocornut 2025-10-13 15:02:55 +02:00
  • 878c863af4 Docs: reformat changlog entries. ocornut 2025-10-13 13:25:02 +02:00
  • 9be4f150ef Backends: DirectX12: Reuse texture upload buffer and grow it only when necessary. (#9002) Rémy Tassoux 2025-10-10 17:56:31 +02:00
  • 8d9c903919 Backends: DirectX12: remove unused members. (#8998) Rémy Tassoux 2025-10-13 13:10:01 +02:00
  • 00251c8921 CI: disable PVS-Studio's --disableLicenseExpirationCheck ocornut 2025-10-13 12:01:10 +02:00
  • 8de97d14d8 Backends: DX10, DX11: avoid ImGui_ImplXXXX_SwapBuffers() handlers for secondary viewports crashing if SwapChain could not be created. ocornut 2025-10-10 18:31:20 +02:00
  • 5af650fc6d Examples: GLFW+WGPU: various tweaks to reduce diff with #8381 ocornut 2025-10-09 18:54:16 +02:00
  • 2b770a029b InputText: fixed an infinite loop error happening if a custom input text callback modifies/clear BufTextLen before calling InsertChars(). (#8994, #3237) ocornut 2025-10-08 19:00:34 +02:00
  • bee2720faa Docs: clarify meaning/purpose of IMGUI_ENABLE_FREETYPE. (#8993) ocornut 2025-10-08 18:44:07 +02:00
  • cab82d9c76 Viewports: fixed crsah in UpdateTryMergeWindowIntoHostViewport(). (#8948) ocornut 2025-10-08 16:53:34 +02:00
  • fd0873c61f Test Engine: fixed mismatched macro signature when disabled. ocornut 2025-10-07 15:59:45 +02:00
  • ee3d16f150 Demo: fixed layout issue in "Layout & Scrolling -> Scrolling" section. ocornut 2025-10-06 18:39:10 +02:00
  • 4b858cf5d1 Made tooltip windows inherit parent. (#8982, #1345) ocornut 2025-10-06 16:55:11 +02:00
  • 09e15e8c9d Nav: fixed typo. ocornut 2025-10-06 13:55:54 +02:00
  • 2128e2f44b Style: added ImGuiCol_UnsavedMarker. (#8983) ocornut 2025-10-06 12:16:48 +02:00
  • 8f3f428228 Drag and Drop: amend BeginDragDropTargetViewport() for mutli-viewports. (#5204) ocornut 2025-10-03 19:09:42 +02:00
  • f6754fd812 Merge branch 'master' into docking ocornut 2025-10-03 19:07:29 +02:00
  • 27a9374ef3 Drag and Drop: added BeginDragDropTargetViewport(), still in imgui_internal.h for now. (#5204) ocornut 2025-10-03 19:04:37 +02:00
  • 1cdec11e24 Drag and Drop: rework RenderDragDropTargetRect() into RenderDragDropTargetRectForItem() and add RenderDragDropTargetRectEx(). (#1603, #5204) ocornut 2025-10-03 18:54:15 +02:00
  • 3ac624b795 Update FAQ.md typos. (#8862) ocornut 2025-10-03 18:26:06 +02:00
  • a97b0c32ab Update FAQ.md omar 2025-10-02 20:31:14 +02:00
  • bcf722e637 Docs: updated FAQ "What is the difference between Dear ImGui and traditional UI toolkits?". (#8862) ocornut 2025-10-02 20:06:10 +02:00
  • a0a6639fb5 Viewports: rename ImGuiBackendFlags_HasParentViewportId->ImGuiBackendFlags_HasParentViewport. (#8948) ocornut 2025-10-02 16:20:05 +02:00
  • 0f7f6284d7 Merge branch 'master' into docking ocornut 2025-10-01 18:41:16 +02:00
  • 8c22b8aef6 Textures: allowed backend to destroy texture while inside the NewFrame/EndFrame scope. (#8811) ocornut 2025-10-01 18:38:27 +02:00
  • fc4105c8a8 Backends: DX9,DX10,DX11,DX12,Metal,Vulkan,WGPU,SDLRenderer2,SDLRenderer3: ensure that a texture in _WantDestroy state always turn to _Destroyed. (#8977) ocornut 2025-10-01 17:49:22 +02:00
  • ea564a6a5e Textures: fixed a crash if a texture marked as _WantDestroy by a backend after it had already been destroyed. (#8977, #8811) ocornut 2025-10-01 17:40:20 +02:00
  • 9809b0b061 Textures: Fixed not updating ImTextureData's RefCount when destroying a context using a shared ImFontAtlas. (#8975) ocornut 2025-10-01 14:55:16 +02:00
  • b987970870 Textures: fixed an issue preventing multi-contexts sharing a ImFontAtlas from being possible to destroy in any order. ocornut 2025-10-01 14:58:30 +02:00
  • 6fd4cf8e49 Viewports: reimplement IsViewportAbove() using ParentViewport chain. (#8948) ocornut 2025-09-30 18:31:00 +02:00
  • 3563f1e270 Viewports: store ImGuiViewport* ParentViewport pointer as well. Backends: SDL3, Win32: use this pointer to reduce lookups. (#8948) ocornut 2025-09-30 18:39:34 +02:00
  • e7aa0dec5b Viewports: fixed issue in UpdateTryMergeWindowIntoHostViewport(). (#8948) ocornut 2025-09-30 18:27:20 +02:00
  • 50a8bb2711 Viewports: added ImGuiBackendFlags_HasParentViewportId backend flag. (#8948) ocornut 2025-09-30 17:38:06 +02:00
  • a3d6e82dbd Update README.md omar 2025-09-30 16:26:27 +02:00
  • b4514ce64a Backends: DirectX12: enable swapchain tearing if available. (#8965) ocornut 2025-09-29 18:30:31 +02:00
  • 3dafd9e898 Backends: DirectX12: enable swapchain tearing if available. (#8965) ocornut 2025-09-29 18:30:31 +02:00
  • 5cd83e689e Backends: DirectX12: amend changelog to clarify fixes. (#3463, #5018) ocornut 2025-09-29 16:34:27 +02:00
  • bd9a37bc60 Backends: DX12: Use one fence instead of one by viewport. (docking) (#8961) ocornut 2025-09-29 16:27:12 +02:00
  • 778aadca65 Backends: DX12: Rework synchronization logic. (docking) (#8961) Rémy Tassoux 2025-09-29 16:23:50 +02:00
  • 1aa91ac426 Merge branch 'master' into docking ocornut 2025-09-29 16:16:16 +02:00
  • 5ce903af6e Backends: DX12: Use one fence instead of one by viewport. (master) (#8961) Rémy Tassoux 2025-09-27 00:12:36 +02:00
  • bab3ebec14 Backends: DX12: Rework synchronization logic. (master) (#8961) Rémy Tassoux 2025-09-26 16:07:38 +02:00
  • 3ff195f702 Backends: DX12: let bd->FrameIndex start at 0 to match docking. (#8961) ocornut 2025-09-29 16:00:17 +02:00
  • e459e5bf0a Backends: GLFW: fixed build on platform that are neither Windows, macOS or known Unixes. (#8969, #8920, #8921) ocornut 2025-09-29 15:45:43 +02:00
  • 217bc445ff Backends: DirectX12: reuse a command list and allocator for texture uploads. (#8963, #8465) Rémy Tassoux 2025-09-27 00:45:10 +02:00
  • 1f020e526a Backends: Vulkan: ImGui_ImplVulkan_CreatePipeline() for secondary viewport always use the RenderPass created by the ImGui_ImplVulkanH_CreateOrResizeWindow(). (#8946, #8110) ocornut 2025-09-29 15:06:58 +02:00
  • bad3c14ff6 Backends: Vulkan: SwapChainImageUsage assume VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT which is added automatically. (#8946, #8110, #8111, #8686) ocornut 2025-09-29 14:57:03 +02:00
  • 1c87024840 InputText: fixed single-line InputText() not applying fine character clipping properly (regression in 1.92.3). (#8967) ocornut 2025-09-29 13:38:27 +02:00
  • e4e3c2cc23 Backends: Vulkan: amends for docking. Add PipelineInfoForViewports and SwapChainImageUsage. (#8946, #8110, #8111, #8686) ocornut 2025-09-26 18:35:07 +02:00
  • f3e85310e7 Merge branch 'master' into docking ocornut 2025-09-26 18:33:38 +02:00
  • 3470e6112b (Breaking) Backends: Vulkan: moved fields in ImGui_ImplVulkan_InitInfo: RenderPass, Subpass, MSAASamples, PipelineRenderingCreateInfo. (#8946, #8110, #8111, #8686) ocornut 2025-09-26 18:23:03 +02:00
  • e312b99296 (Breaking) Backends: Vulkan: renamed ImGui_ImplVulkan_MainPipelineCreateInfo to ImGui_ImplVulkan_PipelineInfo. (#8110, #8111) ocornut 2025-09-26 17:37:42 +02:00
  • cc0a6690bf Backends: Vulkan: minor internal renames/tweaks to reduce further patches. (#8946, #8110, #8111, #8686) ocornut 2025-09-26 17:33:32 +02:00
  • 5fe962216a (Breaking) Backends: Vulkan: added 'VkImageUsageFlags image_usage' parameter to ImGui_ImplVulkanH_CreateOrResizeWindow(). (#8946, #8110, #8111, #8686) ocornut 2025-09-26 17:32:39 +02:00
  • 01686c6294 Backends: Vulkan: added a way to specify custom vertex/fragment shaders. (#8585, #8271) johan0A 2025-04-05 21:36:20 +02:00
  • bf2e0b2c6f Tables: change ImGuiTableFlags_NoBordersInBody behavior to not draw border in body even when resizing. (#8893) ocornut 2025-09-25 19:07:51 +02:00
  • 3d937beb62 Examples: DX10, DX11: Disabled DXGI's Alt+Enter default behavior in examples. (#4350) David Maas 2025-09-25 17:35:35 +02:00
  • 15c88c4941 Backends: DX10, DX11, DX12: Disabled DXGI's Alt+Enter default behavior on secondary viewports. (#4350) David Maas 2021-07-21 16:59:34 -05:00
  • cee40f8af9 Examples: made examples's main.cpp consistent with returning 1 on error. ocornut 2025-09-24 17:48:48 +02:00
  • 940627d008 Backends: SDL2: Fixed build for Emscripten and SDL_HAS_CAPTURE_AND_GLOBAL_MOUSE=0 platforms. ocornut 2025-09-24 15:29:00 +02:00
  • 28837ec642 Examples: added SDL3+DirectX11 example (docking). (#8956, #8957) Tomas Jakobsson 2025-09-24 15:03:14 +02:00
  • 719ea9c228 Comments ocornut 2025-09-24 15:00:24 +02:00
  • e285ecca09 Merge branch 'master' into docking ocornut 2025-09-24 14:54:46 +02:00
  • f61a7ef222 Backends: SDL2,SDL3: avoid using the SDL_GetGlobalMouseState() path when one of our window is hovered. Fix mouse coordinate issue in fullscreen apps with macOS notch + better X11 perfs. (#7919, #7786) ocornut 2025-09-24 14:48:33 +02:00
  • e06b5dfe12 Backends: SDL2,SDL3: Shallow tweaks. ocornut 2025-09-24 14:17:24 +02:00
  • e1aea42e45 Windows: add resize grips for child windows with both ResizeX+ResizeY. Amends. (#8501) ocornut 2025-09-23 16:54:59 +02:00
  • 82e9a5e47d Windows: add resize grips for child windows with both ResizeX+ResizeY. (#8501) Aleksi Juvani 2025-03-19 14:11:01 +01:00
  • 5f6eaa5278 Backends: Win32: minor optimization not submitting gamepad input if packet number has not changed. (#8556) ocornut 2025-09-23 16:29:30 +02:00
  • 8a0888c763 Viewports: fix ImGuiWindowFlags_NoBringToFrontOnFocus being ignored when windows first appear. (#7008) ocornut 2025-09-23 16:11:22 +02:00
  • e639ff392c Backends: Vulkna: added ImGui_ImplVulkan_GetWindowDataFromViewport() accessor/helper. (#8946, #8940) Olivier Gerard 2025-09-18 17:31:28 +02:00
  • d701ffb478 Examples: added SDL3+DirectX11 example. Minor amends + fix both SDL2/SDL3+DirectX11 to allow WARP driver. (#8956, #8957) ocornut 2025-09-22 21:37:41 +02:00
  • a00e517a81 Examples: added SDL3+DirectX11 example. (#8956, #8957) Tomas Jakobsson 2025-09-22 18:55:35 +02:00
  • 8868ad67e4 Fixed typos. (#8955) Brenton Bostick 2025-09-22 10:09:44 -04:00
  • 301e652376 Backends: OpenGL3: fixed GL loader to work on Haiku OS which does not support. (#8952) ocornut 2025-09-22 16:04:59 +02:00
  • 5a66d8fd57 (Breaking) renamed io.ConfigViewportPlatformFocusSetsImGuiFocus to io.ConfigViewportsPlatformFocusSetsImGuiFocus. (#6299, #6462) ocornut 2025-09-22 16:01:18 +02:00
  • a1c0836bec Viewports: changed default value of io.ConfigViewportsNoDefaultParent to true. (#8948, #3152, #2871) ocornut 2025-09-22 15:56:10 +02:00
  • dfe308bc53 Viewports: fixed an issue inferring Z-order when attempting to merge a viewport back in the the main/hosting viewport. (#8948) ocornut 2025-09-22 15:31:23 +02:00
  • dc0198a7e4 CI: update Windows Vulkan scripts. Amends. (#8925) ocornut 2025-09-22 12:44:49 +02:00
  • ef6fe2ecee CI: update Windows Vulkan scripts. (#8925) yaz0r 2025-09-20 10:48:54 -07:00
  • 46e6382b69 Added type formatters for the LLDB debuggers (e.g. Xcode, Android Studio) (#8950) ocornut 2025-09-22 12:26:53 +02:00
  • 087fbf08f6 Added type formatters for the LLDB debuggers (e.g. Xcode) (#8950) David Mentler 2025-09-22 12:20:15 +02:00
  • 1ad9de5aae IO: amend ImGuiPlatformIO::ClearPlatformHandlers(), ClearRendererHandlers(). (#8945, #2769) ocornut 2025-09-18 17:07:21 +02:00
  • aa9476a38a IO: added ImGuiPlatformIO::ClearPlatformHandlers(), ClearRendererHandlers(). Backends: call those on Shutdown(). (#8945, #2769) ocornut 2025-09-18 16:22:24 +02:00