# # You will need SDL3 (http://www.libsdl.org): # brew install sdl3 # #CXX = g++ #CXX = clang++ EXE = example_sdl3_metal IMGUI_DIR = ../.. SOURCES = main.mm SOURCES += $(IMGUI_DIR)/imgui.cpp $(IMGUI_DIR)/imgui_demo.cpp $(IMGUI_DIR)/imgui_draw.cpp $(IMGUI_DIR)/imgui_tables.cpp $(IMGUI_DIR)/imgui_widgets.cpp SOURCES += $(IMGUI_DIR)/backends/imgui_impl_sdl3.cpp $(IMGUI_DIR)/backends/imgui_impl_metal.mm OBJS = $(addsuffix .o, $(basename $(notdir $(SOURCES)))) LIBS = -framework Metal -framework MetalKit -framework Cocoa -framework IOKit -framework CoreVideo -framework QuartzCore LIBS += `pkg-config --libs sdl3` LIBS += -L/usr/local/lib -L/opt/local/lib CXXFLAGS += `pkg-config --cflags sdl3` CXXFLAGS += -I/usr/local/include -I/opt/local/include CXXFLAGS += -std=c++11 -I$(IMGUI_DIR) -I$(IMGUI_DIR)/backends CXXFLAGS += -Wall -Wformat CFLAGS = $(CXXFLAGS) %.o:%.cpp $(CXX) $(CXXFLAGS) -c -o $@ $< %.o:$(IMGUI_DIR)/%.cpp $(CXX) $(CXXFLAGS) -c -o $@ $< %.o:$(IMGUI_DIR)/backends/%.cpp $(CXX) $(CXXFLAGS) -c -o $@ $< %.o:%.mm $(CXX) $(CXXFLAGS) -ObjC++ -fobjc-weak -fobjc-arc -c -o $@ $< %.o:$(IMGUI_DIR)/backends/%.mm $(CXX) $(CXXFLAGS) -ObjC++ -fobjc-weak -fobjc-arc -c -o $@ $< all: $(EXE) @echo Build complete $(EXE): $(OBJS) $(CXX) -o $@ $^ $(CXXFLAGS) $(LIBS) clean: rm -f $(EXE) $(OBJS)