mirror of
				https://github.com/ocornut/imgui.git
				synced 2025-11-04 01:34:32 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			553 lines
		
	
	
		
			24 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			553 lines
		
	
	
		
			24 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Dear ImGui: standalone example application for SDL3 + Vulkan
 | 
						|
 | 
						|
// Learn about Dear ImGui:
 | 
						|
// - FAQ                  https://dearimgui.com/faq
 | 
						|
// - Getting Started      https://dearimgui.com/getting-started
 | 
						|
// - Documentation        https://dearimgui.com/docs (same as your local docs/ folder).
 | 
						|
// - Introduction, links and more at the top of imgui.cpp
 | 
						|
 | 
						|
// Important note to the reader who wish to integrate imgui_impl_vulkan.cpp/.h in their own engine/app.
 | 
						|
// - Common ImGui_ImplVulkan_XXX functions and structures are used to interface with imgui_impl_vulkan.cpp/.h.
 | 
						|
//   You will use those if you want to use this rendering backend in your engine/app.
 | 
						|
// - Helper ImGui_ImplVulkanH_XXX functions and structures are only used by this example (main.cpp) and by
 | 
						|
//   the backend itself (imgui_impl_vulkan.cpp), but should PROBABLY NOT be used by your own engine/app code.
 | 
						|
// Read comments in imgui_impl_vulkan.h.
 | 
						|
 | 
						|
#include "imgui.h"
 | 
						|
#include "imgui_impl_sdl3.h"
 | 
						|
#include "imgui_impl_vulkan.h"
 | 
						|
#include <stdio.h>          // printf, fprintf
 | 
						|
#include <stdlib.h>         // abort
 | 
						|
#include <SDL3/SDL.h>
 | 
						|
#include <SDL3/SDL_vulkan.h>
 | 
						|
 | 
						|
// This example doesn't compile with Emscripten yet! Awaiting SDL3 support.
 | 
						|
#ifdef __EMSCRIPTEN__
 | 
						|
#include "../libs/emscripten/emscripten_mainloop_stub.h"
 | 
						|
#endif
 | 
						|
 | 
						|
// Volk headers
 | 
						|
#ifdef IMGUI_IMPL_VULKAN_USE_VOLK
 | 
						|
#define VOLK_IMPLEMENTATION
 | 
						|
#include <volk.h>
 | 
						|
#endif
 | 
						|
 | 
						|
//#define APP_USE_UNLIMITED_FRAME_RATE
 | 
						|
#ifdef _DEBUG
 | 
						|
#define APP_USE_VULKAN_DEBUG_REPORT
 | 
						|
#endif
 | 
						|
 | 
						|
// Data
 | 
						|
static VkAllocationCallbacks*   g_Allocator = nullptr;
 | 
						|
static VkInstance               g_Instance = VK_NULL_HANDLE;
 | 
						|
static VkPhysicalDevice         g_PhysicalDevice = VK_NULL_HANDLE;
 | 
						|
static VkDevice                 g_Device = VK_NULL_HANDLE;
 | 
						|
static uint32_t                 g_QueueFamily = (uint32_t)-1;
 | 
						|
static VkQueue                  g_Queue = VK_NULL_HANDLE;
 | 
						|
static VkDebugReportCallbackEXT g_DebugReport = VK_NULL_HANDLE;
 | 
						|
static VkPipelineCache          g_PipelineCache = VK_NULL_HANDLE;
 | 
						|
static VkDescriptorPool         g_DescriptorPool = VK_NULL_HANDLE;
 | 
						|
 | 
						|
static ImGui_ImplVulkanH_Window g_MainWindowData;
 | 
						|
static uint32_t                 g_MinImageCount = 2;
 | 
						|
static bool                     g_SwapChainRebuild = false;
 | 
						|
 | 
						|
static void check_vk_result(VkResult err)
 | 
						|
{
 | 
						|
    if (err == VK_SUCCESS)
 | 
						|
        return;
 | 
						|
    fprintf(stderr, "[vulkan] Error: VkResult = %d\n", err);
 | 
						|
    if (err < 0)
 | 
						|
        abort();
 | 
						|
}
 | 
						|
 | 
						|
#ifdef APP_USE_VULKAN_DEBUG_REPORT
 | 
						|
static VKAPI_ATTR VkBool32 VKAPI_CALL debug_report(VkDebugReportFlagsEXT flags, VkDebugReportObjectTypeEXT objectType, uint64_t object, size_t location, int32_t messageCode, const char* pLayerPrefix, const char* pMessage, void* pUserData)
 | 
						|
{
 | 
						|
    (void)flags; (void)object; (void)location; (void)messageCode; (void)pUserData; (void)pLayerPrefix; // Unused arguments
 | 
						|
    fprintf(stderr, "[vulkan] Debug report from ObjectType: %i\nMessage: %s\n\n", objectType, pMessage);
 | 
						|
    return VK_FALSE;
 | 
						|
}
 | 
						|
#endif // APP_USE_VULKAN_DEBUG_REPORT
 | 
						|
 | 
						|
static bool IsExtensionAvailable(const ImVector<VkExtensionProperties>& properties, const char* extension)
 | 
						|
{
 | 
						|
    for (const VkExtensionProperties& p : properties)
 | 
						|
        if (strcmp(p.extensionName, extension) == 0)
 | 
						|
            return true;
 | 
						|
    return false;
 | 
						|
}
 | 
						|
 | 
						|
static void SetupVulkan(ImVector<const char*> instance_extensions)
 | 
						|
{
 | 
						|
    VkResult err;
 | 
						|
#ifdef IMGUI_IMPL_VULKAN_USE_VOLK
 | 
						|
    volkInitialize();
 | 
						|
#endif
 | 
						|
 | 
						|
    // Create Vulkan Instance
 | 
						|
    {
 | 
						|
        VkInstanceCreateInfo create_info = {};
 | 
						|
        create_info.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
 | 
						|
 | 
						|
        // Enumerate available extensions
 | 
						|
        uint32_t properties_count;
 | 
						|
        ImVector<VkExtensionProperties> properties;
 | 
						|
        vkEnumerateInstanceExtensionProperties(nullptr, &properties_count, nullptr);
 | 
						|
        properties.resize(properties_count);
 | 
						|
        err = vkEnumerateInstanceExtensionProperties(nullptr, &properties_count, properties.Data);
 | 
						|
        check_vk_result(err);
 | 
						|
 | 
						|
        // Enable required extensions
 | 
						|
        if (IsExtensionAvailable(properties, VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME))
 | 
						|
            instance_extensions.push_back(VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME);
 | 
						|
#ifdef VK_KHR_PORTABILITY_ENUMERATION_EXTENSION_NAME
 | 
						|
        if (IsExtensionAvailable(properties, VK_KHR_PORTABILITY_ENUMERATION_EXTENSION_NAME))
 | 
						|
        {
 | 
						|
            instance_extensions.push_back(VK_KHR_PORTABILITY_ENUMERATION_EXTENSION_NAME);
 | 
						|
            create_info.flags |= VK_INSTANCE_CREATE_ENUMERATE_PORTABILITY_BIT_KHR;
 | 
						|
        }
 | 
						|
#endif
 | 
						|
 | 
						|
        // Enabling validation layers
 | 
						|
#ifdef APP_USE_VULKAN_DEBUG_REPORT
 | 
						|
        const char* layers[] = { "VK_LAYER_KHRONOS_validation" };
 | 
						|
        create_info.enabledLayerCount = 1;
 | 
						|
        create_info.ppEnabledLayerNames = layers;
 | 
						|
        instance_extensions.push_back("VK_EXT_debug_report");
 | 
						|
#endif
 | 
						|
 | 
						|
        // Create Vulkan Instance
 | 
						|
        create_info.enabledExtensionCount = (uint32_t)instance_extensions.Size;
 | 
						|
        create_info.ppEnabledExtensionNames = instance_extensions.Data;
 | 
						|
        err = vkCreateInstance(&create_info, g_Allocator, &g_Instance);
 | 
						|
        check_vk_result(err);
 | 
						|
#ifdef IMGUI_IMPL_VULKAN_USE_VOLK
 | 
						|
        volkLoadInstance(g_Instance);
 | 
						|
#endif
 | 
						|
 | 
						|
        // Setup the debug report callback
 | 
						|
#ifdef APP_USE_VULKAN_DEBUG_REPORT
 | 
						|
        auto f_vkCreateDebugReportCallbackEXT = (PFN_vkCreateDebugReportCallbackEXT)vkGetInstanceProcAddr(g_Instance, "vkCreateDebugReportCallbackEXT");
 | 
						|
        IM_ASSERT(f_vkCreateDebugReportCallbackEXT != nullptr);
 | 
						|
        VkDebugReportCallbackCreateInfoEXT debug_report_ci = {};
 | 
						|
        debug_report_ci.sType = VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT;
 | 
						|
        debug_report_ci.flags = VK_DEBUG_REPORT_ERROR_BIT_EXT | VK_DEBUG_REPORT_WARNING_BIT_EXT | VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT;
 | 
						|
        debug_report_ci.pfnCallback = debug_report;
 | 
						|
        debug_report_ci.pUserData = nullptr;
 | 
						|
        err = f_vkCreateDebugReportCallbackEXT(g_Instance, &debug_report_ci, g_Allocator, &g_DebugReport);
 | 
						|
        check_vk_result(err);
 | 
						|
#endif
 | 
						|
    }
 | 
						|
 | 
						|
    // Select Physical Device (GPU)
 | 
						|
    g_PhysicalDevice = ImGui_ImplVulkanH_SelectPhysicalDevice(g_Instance);
 | 
						|
    IM_ASSERT(g_PhysicalDevice != VK_NULL_HANDLE);
 | 
						|
 | 
						|
    // Select graphics queue family
 | 
						|
    g_QueueFamily = ImGui_ImplVulkanH_SelectQueueFamilyIndex(g_PhysicalDevice);
 | 
						|
    IM_ASSERT(g_QueueFamily != (uint32_t)-1);
 | 
						|
 | 
						|
    // Create Logical Device (with 1 queue)
 | 
						|
    {
 | 
						|
        ImVector<const char*> device_extensions;
 | 
						|
        device_extensions.push_back("VK_KHR_swapchain");
 | 
						|
 | 
						|
        // Enumerate physical device extension
 | 
						|
        uint32_t properties_count;
 | 
						|
        ImVector<VkExtensionProperties> properties;
 | 
						|
        vkEnumerateDeviceExtensionProperties(g_PhysicalDevice, nullptr, &properties_count, nullptr);
 | 
						|
        properties.resize(properties_count);
 | 
						|
        vkEnumerateDeviceExtensionProperties(g_PhysicalDevice, nullptr, &properties_count, properties.Data);
 | 
						|
#ifdef VK_KHR_PORTABILITY_SUBSET_EXTENSION_NAME
 | 
						|
        if (IsExtensionAvailable(properties, VK_KHR_PORTABILITY_SUBSET_EXTENSION_NAME))
 | 
						|
            device_extensions.push_back(VK_KHR_PORTABILITY_SUBSET_EXTENSION_NAME);
 | 
						|
#endif
 | 
						|
 | 
						|
        const float queue_priority[] = { 1.0f };
 | 
						|
        VkDeviceQueueCreateInfo queue_info[1] = {};
 | 
						|
        queue_info[0].sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
 | 
						|
        queue_info[0].queueFamilyIndex = g_QueueFamily;
 | 
						|
        queue_info[0].queueCount = 1;
 | 
						|
        queue_info[0].pQueuePriorities = queue_priority;
 | 
						|
        VkDeviceCreateInfo create_info = {};
 | 
						|
        create_info.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
 | 
						|
        create_info.queueCreateInfoCount = sizeof(queue_info) / sizeof(queue_info[0]);
 | 
						|
        create_info.pQueueCreateInfos = queue_info;
 | 
						|
        create_info.enabledExtensionCount = (uint32_t)device_extensions.Size;
 | 
						|
        create_info.ppEnabledExtensionNames = device_extensions.Data;
 | 
						|
        err = vkCreateDevice(g_PhysicalDevice, &create_info, g_Allocator, &g_Device);
 | 
						|
        check_vk_result(err);
 | 
						|
        vkGetDeviceQueue(g_Device, g_QueueFamily, 0, &g_Queue);
 | 
						|
    }
 | 
						|
 | 
						|
    // Create Descriptor Pool
 | 
						|
    // If you wish to load e.g. additional textures you may need to alter pools sizes and maxSets.
 | 
						|
    {
 | 
						|
        VkDescriptorPoolSize pool_sizes[] =
 | 
						|
        {
 | 
						|
            { VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, IMGUI_IMPL_VULKAN_MINIMUM_IMAGE_SAMPLER_POOL_SIZE },
 | 
						|
        };
 | 
						|
        VkDescriptorPoolCreateInfo pool_info = {};
 | 
						|
        pool_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
 | 
						|
        pool_info.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT;
 | 
						|
        pool_info.maxSets = 0;
 | 
						|
        for (VkDescriptorPoolSize& pool_size : pool_sizes)
 | 
						|
            pool_info.maxSets += pool_size.descriptorCount;
 | 
						|
        pool_info.poolSizeCount = (uint32_t)IM_ARRAYSIZE(pool_sizes);
 | 
						|
        pool_info.pPoolSizes = pool_sizes;
 | 
						|
        err = vkCreateDescriptorPool(g_Device, &pool_info, g_Allocator, &g_DescriptorPool);
 | 
						|
        check_vk_result(err);
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
// All the ImGui_ImplVulkanH_XXX structures/functions are optional helpers used by the demo.
 | 
						|
// Your real engine/app may not use them.
 | 
						|
static void SetupVulkanWindow(ImGui_ImplVulkanH_Window* wd, VkSurfaceKHR surface, int width, int height)
 | 
						|
{
 | 
						|
    wd->Surface = surface;
 | 
						|
 | 
						|
    // Check for WSI support
 | 
						|
    VkBool32 res;
 | 
						|
    vkGetPhysicalDeviceSurfaceSupportKHR(g_PhysicalDevice, g_QueueFamily, wd->Surface, &res);
 | 
						|
    if (res != VK_TRUE)
 | 
						|
    {
 | 
						|
        fprintf(stderr, "Error no WSI support on physical device 0\n");
 | 
						|
        exit(-1);
 | 
						|
    }
 | 
						|
 | 
						|
    // Select Surface Format
 | 
						|
    const VkFormat requestSurfaceImageFormat[] = { VK_FORMAT_B8G8R8A8_UNORM, VK_FORMAT_R8G8B8A8_UNORM, VK_FORMAT_B8G8R8_UNORM, VK_FORMAT_R8G8B8_UNORM };
 | 
						|
    const VkColorSpaceKHR requestSurfaceColorSpace = VK_COLORSPACE_SRGB_NONLINEAR_KHR;
 | 
						|
    wd->SurfaceFormat = ImGui_ImplVulkanH_SelectSurfaceFormat(g_PhysicalDevice, wd->Surface, requestSurfaceImageFormat, (size_t)IM_ARRAYSIZE(requestSurfaceImageFormat), requestSurfaceColorSpace);
 | 
						|
 | 
						|
    // Select Present Mode
 | 
						|
#ifdef APP_USE_UNLIMITED_FRAME_RATE
 | 
						|
    VkPresentModeKHR present_modes[] = { VK_PRESENT_MODE_MAILBOX_KHR, VK_PRESENT_MODE_IMMEDIATE_KHR, VK_PRESENT_MODE_FIFO_KHR };
 | 
						|
#else
 | 
						|
    VkPresentModeKHR present_modes[] = { VK_PRESENT_MODE_FIFO_KHR };
 | 
						|
#endif
 | 
						|
    wd->PresentMode = ImGui_ImplVulkanH_SelectPresentMode(g_PhysicalDevice, wd->Surface, &present_modes[0], IM_ARRAYSIZE(present_modes));
 | 
						|
    //printf("[vulkan] Selected PresentMode = %d\n", wd->PresentMode);
 | 
						|
 | 
						|
    // Create SwapChain, RenderPass, Framebuffer, etc.
 | 
						|
    IM_ASSERT(g_MinImageCount >= 2);
 | 
						|
    ImGui_ImplVulkanH_CreateOrResizeWindow(g_Instance, g_PhysicalDevice, g_Device, wd, g_QueueFamily, g_Allocator, width, height, g_MinImageCount);
 | 
						|
}
 | 
						|
 | 
						|
static void CleanupVulkan()
 | 
						|
{
 | 
						|
    vkDestroyDescriptorPool(g_Device, g_DescriptorPool, g_Allocator);
 | 
						|
 | 
						|
#ifdef APP_USE_VULKAN_DEBUG_REPORT
 | 
						|
    // Remove the debug report callback
 | 
						|
    auto f_vkDestroyDebugReportCallbackEXT = (PFN_vkDestroyDebugReportCallbackEXT)vkGetInstanceProcAddr(g_Instance, "vkDestroyDebugReportCallbackEXT");
 | 
						|
    f_vkDestroyDebugReportCallbackEXT(g_Instance, g_DebugReport, g_Allocator);
 | 
						|
#endif // APP_USE_VULKAN_DEBUG_REPORT
 | 
						|
 | 
						|
    vkDestroyDevice(g_Device, g_Allocator);
 | 
						|
    vkDestroyInstance(g_Instance, g_Allocator);
 | 
						|
}
 | 
						|
 | 
						|
static void CleanupVulkanWindow()
 | 
						|
{
 | 
						|
    ImGui_ImplVulkanH_DestroyWindow(g_Instance, g_Device, &g_MainWindowData, g_Allocator);
 | 
						|
}
 | 
						|
 | 
						|
static void FrameRender(ImGui_ImplVulkanH_Window* wd, ImDrawData* draw_data)
 | 
						|
{
 | 
						|
    VkSemaphore image_acquired_semaphore  = wd->FrameSemaphores[wd->SemaphoreIndex].ImageAcquiredSemaphore;
 | 
						|
    VkSemaphore render_complete_semaphore = wd->FrameSemaphores[wd->SemaphoreIndex].RenderCompleteSemaphore;
 | 
						|
    VkResult err = vkAcquireNextImageKHR(g_Device, wd->Swapchain, UINT64_MAX, image_acquired_semaphore, VK_NULL_HANDLE, &wd->FrameIndex);
 | 
						|
    if (err == VK_ERROR_OUT_OF_DATE_KHR || err == VK_SUBOPTIMAL_KHR)
 | 
						|
        g_SwapChainRebuild = true;
 | 
						|
    if (err == VK_ERROR_OUT_OF_DATE_KHR)
 | 
						|
        return;
 | 
						|
    if (err != VK_SUBOPTIMAL_KHR)
 | 
						|
        check_vk_result(err);
 | 
						|
 | 
						|
    ImGui_ImplVulkanH_Frame* fd = &wd->Frames[wd->FrameIndex];
 | 
						|
    {
 | 
						|
        err = vkWaitForFences(g_Device, 1, &fd->Fence, VK_TRUE, UINT64_MAX);    // wait indefinitely instead of periodically checking
 | 
						|
        check_vk_result(err);
 | 
						|
 | 
						|
        err = vkResetFences(g_Device, 1, &fd->Fence);
 | 
						|
        check_vk_result(err);
 | 
						|
    }
 | 
						|
    {
 | 
						|
        err = vkResetCommandPool(g_Device, fd->CommandPool, 0);
 | 
						|
        check_vk_result(err);
 | 
						|
        VkCommandBufferBeginInfo info = {};
 | 
						|
        info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
 | 
						|
        info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
 | 
						|
        err = vkBeginCommandBuffer(fd->CommandBuffer, &info);
 | 
						|
        check_vk_result(err);
 | 
						|
    }
 | 
						|
    {
 | 
						|
        VkRenderPassBeginInfo info = {};
 | 
						|
        info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
 | 
						|
        info.renderPass = wd->RenderPass;
 | 
						|
        info.framebuffer = fd->Framebuffer;
 | 
						|
        info.renderArea.extent.width = wd->Width;
 | 
						|
        info.renderArea.extent.height = wd->Height;
 | 
						|
        info.clearValueCount = 1;
 | 
						|
        info.pClearValues = &wd->ClearValue;
 | 
						|
        vkCmdBeginRenderPass(fd->CommandBuffer, &info, VK_SUBPASS_CONTENTS_INLINE);
 | 
						|
    }
 | 
						|
 | 
						|
    // Record dear imgui primitives into command buffer
 | 
						|
    ImGui_ImplVulkan_RenderDrawData(draw_data, fd->CommandBuffer);
 | 
						|
 | 
						|
    // Submit command buffer
 | 
						|
    vkCmdEndRenderPass(fd->CommandBuffer);
 | 
						|
    {
 | 
						|
        VkPipelineStageFlags wait_stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
 | 
						|
        VkSubmitInfo info = {};
 | 
						|
        info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
 | 
						|
        info.waitSemaphoreCount = 1;
 | 
						|
        info.pWaitSemaphores = &image_acquired_semaphore;
 | 
						|
        info.pWaitDstStageMask = &wait_stage;
 | 
						|
        info.commandBufferCount = 1;
 | 
						|
        info.pCommandBuffers = &fd->CommandBuffer;
 | 
						|
        info.signalSemaphoreCount = 1;
 | 
						|
        info.pSignalSemaphores = &render_complete_semaphore;
 | 
						|
 | 
						|
        err = vkEndCommandBuffer(fd->CommandBuffer);
 | 
						|
        check_vk_result(err);
 | 
						|
        err = vkQueueSubmit(g_Queue, 1, &info, fd->Fence);
 | 
						|
        check_vk_result(err);
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
static void FramePresent(ImGui_ImplVulkanH_Window* wd)
 | 
						|
{
 | 
						|
    if (g_SwapChainRebuild)
 | 
						|
        return;
 | 
						|
    VkSemaphore render_complete_semaphore = wd->FrameSemaphores[wd->SemaphoreIndex].RenderCompleteSemaphore;
 | 
						|
    VkPresentInfoKHR info = {};
 | 
						|
    info.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
 | 
						|
    info.waitSemaphoreCount = 1;
 | 
						|
    info.pWaitSemaphores = &render_complete_semaphore;
 | 
						|
    info.swapchainCount = 1;
 | 
						|
    info.pSwapchains = &wd->Swapchain;
 | 
						|
    info.pImageIndices = &wd->FrameIndex;
 | 
						|
    VkResult err = vkQueuePresentKHR(g_Queue, &info);
 | 
						|
    if (err == VK_ERROR_OUT_OF_DATE_KHR || err == VK_SUBOPTIMAL_KHR)
 | 
						|
        g_SwapChainRebuild = true;
 | 
						|
    if (err == VK_ERROR_OUT_OF_DATE_KHR)
 | 
						|
        return;
 | 
						|
    if (err != VK_SUBOPTIMAL_KHR)
 | 
						|
        check_vk_result(err);
 | 
						|
    wd->SemaphoreIndex = (wd->SemaphoreIndex + 1) % wd->SemaphoreCount; // Now we can use the next set of semaphores
 | 
						|
}
 | 
						|
 | 
						|
// Main code
 | 
						|
int main(int, char**)
 | 
						|
{
 | 
						|
    // Setup SDL
 | 
						|
    // [If using SDL_MAIN_USE_CALLBACKS: all code below until the main loop starts would likely be your SDL_AppInit() function]
 | 
						|
    if (!SDL_Init(SDL_INIT_VIDEO | SDL_INIT_GAMEPAD))
 | 
						|
    {
 | 
						|
        printf("Error: SDL_Init(): %s\n", SDL_GetError());
 | 
						|
        return -1;
 | 
						|
    }
 | 
						|
 | 
						|
    // Create window with Vulkan graphics context
 | 
						|
    SDL_WindowFlags window_flags = (SDL_WindowFlags)(SDL_WINDOW_VULKAN | SDL_WINDOW_RESIZABLE | SDL_WINDOW_HIGH_PIXEL_DENSITY | SDL_WINDOW_HIDDEN);
 | 
						|
    SDL_Window* window = SDL_CreateWindow("Dear ImGui SDL3+Vulkan example", 1280, 720, window_flags);
 | 
						|
    if (window == nullptr)
 | 
						|
    {
 | 
						|
        printf("Error: SDL_CreateWindow(): %s\n", SDL_GetError());
 | 
						|
        return -1;
 | 
						|
    }
 | 
						|
 | 
						|
    ImVector<const char*> extensions;
 | 
						|
    {
 | 
						|
        uint32_t sdl_extensions_count = 0;
 | 
						|
        const char* const* sdl_extensions = SDL_Vulkan_GetInstanceExtensions(&sdl_extensions_count);
 | 
						|
        for (uint32_t n = 0; n < sdl_extensions_count; n++)
 | 
						|
            extensions.push_back(sdl_extensions[n]);
 | 
						|
    }
 | 
						|
    SetupVulkan(extensions);
 | 
						|
 | 
						|
    // Create Window Surface
 | 
						|
    VkSurfaceKHR surface;
 | 
						|
    VkResult err;
 | 
						|
    if (SDL_Vulkan_CreateSurface(window, g_Instance, g_Allocator, &surface) == 0)
 | 
						|
    {
 | 
						|
        printf("Failed to create Vulkan surface.\n");
 | 
						|
        return 1;
 | 
						|
    }
 | 
						|
 | 
						|
    // Create Framebuffers
 | 
						|
    int w, h;
 | 
						|
    SDL_GetWindowSize(window, &w, &h);
 | 
						|
    ImGui_ImplVulkanH_Window* wd = &g_MainWindowData;
 | 
						|
    SetupVulkanWindow(wd, surface, w, h);
 | 
						|
    SDL_SetWindowPosition(window, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED);
 | 
						|
    SDL_ShowWindow(window);
 | 
						|
 | 
						|
    // Setup Dear ImGui context
 | 
						|
    IMGUI_CHECKVERSION();
 | 
						|
    ImGui::CreateContext();
 | 
						|
    ImGuiIO& io = ImGui::GetIO(); (void)io;
 | 
						|
    io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;     // Enable Keyboard Controls
 | 
						|
    io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad;      // Enable Gamepad Controls
 | 
						|
 | 
						|
    // Setup Dear ImGui style
 | 
						|
    ImGui::StyleColorsDark();
 | 
						|
    //ImGui::StyleColorsLight();
 | 
						|
 | 
						|
    // Setup Platform/Renderer backends
 | 
						|
    ImGui_ImplSDL3_InitForVulkan(window);
 | 
						|
    ImGui_ImplVulkan_InitInfo init_info = {};
 | 
						|
    //init_info.ApiVersion = VK_API_VERSION_1_3;              // Pass in your value of VkApplicationInfo::apiVersion, otherwise will default to header version.
 | 
						|
    init_info.Instance = g_Instance;
 | 
						|
    init_info.PhysicalDevice = g_PhysicalDevice;
 | 
						|
    init_info.Device = g_Device;
 | 
						|
    init_info.QueueFamily = g_QueueFamily;
 | 
						|
    init_info.Queue = g_Queue;
 | 
						|
    init_info.PipelineCache = g_PipelineCache;
 | 
						|
    init_info.DescriptorPool = g_DescriptorPool;
 | 
						|
    init_info.RenderPass = wd->RenderPass;
 | 
						|
    init_info.Subpass = 0;
 | 
						|
    init_info.MinImageCount = g_MinImageCount;
 | 
						|
    init_info.ImageCount = wd->ImageCount;
 | 
						|
    init_info.MSAASamples = VK_SAMPLE_COUNT_1_BIT;
 | 
						|
    init_info.Allocator = g_Allocator;
 | 
						|
    init_info.CheckVkResultFn = check_vk_result;
 | 
						|
    ImGui_ImplVulkan_Init(&init_info);
 | 
						|
 | 
						|
    // Load Fonts
 | 
						|
    // - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
 | 
						|
    // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple.
 | 
						|
    // - If the file cannot be loaded, the function will return a nullptr. Please handle those errors in your application (e.g. use an assertion, or display an error and quit).
 | 
						|
    // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call.
 | 
						|
    // - Use '#define IMGUI_ENABLE_FREETYPE' in your imconfig file to use Freetype for higher quality font rendering.
 | 
						|
    // - Read 'docs/FONTS.md' for more instructions and details.
 | 
						|
    // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ !
 | 
						|
    //io.Fonts->AddFontDefault();
 | 
						|
    //io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\segoeui.ttf", 18.0f);
 | 
						|
    //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f);
 | 
						|
    //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f);
 | 
						|
    //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f);
 | 
						|
    //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, nullptr, io.Fonts->GetGlyphRangesJapanese());
 | 
						|
    //IM_ASSERT(font != nullptr);
 | 
						|
 | 
						|
    // Our state
 | 
						|
    bool show_demo_window = true;
 | 
						|
    bool show_another_window = false;
 | 
						|
    ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
 | 
						|
 | 
						|
    // Main loop
 | 
						|
    bool done = false;
 | 
						|
    while (!done)
 | 
						|
    {
 | 
						|
        // Poll and handle events (inputs, window resize, etc.)
 | 
						|
        // You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
 | 
						|
        // - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application, or clear/overwrite your copy of the mouse data.
 | 
						|
        // - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application, or clear/overwrite your copy of the keyboard data.
 | 
						|
        // Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
 | 
						|
        // [If using SDL_MAIN_USE_CALLBACKS: call ImGui_ImplSDL3_ProcessEvent() from your SDL_AppEvent() function]
 | 
						|
        SDL_Event event;
 | 
						|
        while (SDL_PollEvent(&event))
 | 
						|
        {
 | 
						|
            ImGui_ImplSDL3_ProcessEvent(&event);
 | 
						|
            if (event.type == SDL_EVENT_QUIT)
 | 
						|
                done = true;
 | 
						|
            if (event.type == SDL_EVENT_WINDOW_CLOSE_REQUESTED && event.window.windowID == SDL_GetWindowID(window))
 | 
						|
                done = true;
 | 
						|
        }
 | 
						|
 | 
						|
        // [If using SDL_MAIN_USE_CALLBACKS: all code below would likely be your SDL_AppIterate() function]
 | 
						|
        if (SDL_GetWindowFlags(window) & SDL_WINDOW_MINIMIZED)
 | 
						|
        {
 | 
						|
            SDL_Delay(10);
 | 
						|
            continue;
 | 
						|
        }
 | 
						|
 | 
						|
        // Resize swap chain?
 | 
						|
        int fb_width, fb_height;
 | 
						|
        SDL_GetWindowSize(window, &fb_width, &fb_height);
 | 
						|
        if (fb_width > 0 && fb_height > 0 && (g_SwapChainRebuild || g_MainWindowData.Width != fb_width || g_MainWindowData.Height != fb_height))
 | 
						|
        {
 | 
						|
            ImGui_ImplVulkan_SetMinImageCount(g_MinImageCount);
 | 
						|
            ImGui_ImplVulkanH_CreateOrResizeWindow(g_Instance, g_PhysicalDevice, g_Device, &g_MainWindowData, g_QueueFamily, g_Allocator, fb_width, fb_height, g_MinImageCount);
 | 
						|
            g_MainWindowData.FrameIndex = 0;
 | 
						|
            g_SwapChainRebuild = false;
 | 
						|
        }
 | 
						|
 | 
						|
        // Start the Dear ImGui frame
 | 
						|
        ImGui_ImplVulkan_NewFrame();
 | 
						|
        ImGui_ImplSDL3_NewFrame();
 | 
						|
        ImGui::NewFrame();
 | 
						|
 | 
						|
        // 1. Show the big demo window (Most of the sample code is in ImGui::ShowDemoWindow()! You can browse its code to learn more about Dear ImGui!).
 | 
						|
        if (show_demo_window)
 | 
						|
            ImGui::ShowDemoWindow(&show_demo_window);
 | 
						|
 | 
						|
        // 2. Show a simple window that we create ourselves. We use a Begin/End pair to create a named window.
 | 
						|
        {
 | 
						|
            static float f = 0.0f;
 | 
						|
            static int counter = 0;
 | 
						|
 | 
						|
            ImGui::Begin("Hello, world!");                          // Create a window called "Hello, world!" and append into it.
 | 
						|
 | 
						|
            ImGui::Text("This is some useful text.");               // Display some text (you can use a format strings too)
 | 
						|
            ImGui::Checkbox("Demo Window", &show_demo_window);      // Edit bools storing our window open/close state
 | 
						|
            ImGui::Checkbox("Another Window", &show_another_window);
 | 
						|
 | 
						|
            ImGui::SliderFloat("float", &f, 0.0f, 1.0f);            // Edit 1 float using a slider from 0.0f to 1.0f
 | 
						|
            ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color
 | 
						|
 | 
						|
            if (ImGui::Button("Button"))                            // Buttons return true when clicked (most widgets return true when edited/activated)
 | 
						|
                counter++;
 | 
						|
            ImGui::SameLine();
 | 
						|
            ImGui::Text("counter = %d", counter);
 | 
						|
 | 
						|
            ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate);
 | 
						|
            ImGui::End();
 | 
						|
        }
 | 
						|
 | 
						|
        // 3. Show another simple window.
 | 
						|
        if (show_another_window)
 | 
						|
        {
 | 
						|
            ImGui::Begin("Another Window", &show_another_window);   // Pass a pointer to our bool variable (the window will have a closing button that will clear the bool when clicked)
 | 
						|
            ImGui::Text("Hello from another window!");
 | 
						|
            if (ImGui::Button("Close Me"))
 | 
						|
                show_another_window = false;
 | 
						|
            ImGui::End();
 | 
						|
        }
 | 
						|
 | 
						|
        // Rendering
 | 
						|
        ImGui::Render();
 | 
						|
        ImDrawData* draw_data = ImGui::GetDrawData();
 | 
						|
        const bool is_minimized = (draw_data->DisplaySize.x <= 0.0f || draw_data->DisplaySize.y <= 0.0f);
 | 
						|
        if (!is_minimized)
 | 
						|
        {
 | 
						|
            wd->ClearValue.color.float32[0] = clear_color.x * clear_color.w;
 | 
						|
            wd->ClearValue.color.float32[1] = clear_color.y * clear_color.w;
 | 
						|
            wd->ClearValue.color.float32[2] = clear_color.z * clear_color.w;
 | 
						|
            wd->ClearValue.color.float32[3] = clear_color.w;
 | 
						|
            FrameRender(wd, draw_data);
 | 
						|
            FramePresent(wd);
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    // Cleanup
 | 
						|
    // [If using SDL_MAIN_USE_CALLBACKS: all code below would likely be your SDL_AppQuit() function]
 | 
						|
    err = vkDeviceWaitIdle(g_Device);
 | 
						|
    check_vk_result(err);
 | 
						|
    ImGui_ImplVulkan_Shutdown();
 | 
						|
    ImGui_ImplSDL3_Shutdown();
 | 
						|
    ImGui::DestroyContext();
 | 
						|
 | 
						|
    CleanupVulkanWindow();
 | 
						|
    CleanupVulkan();
 | 
						|
 | 
						|
    SDL_DestroyWindow(window);
 | 
						|
    SDL_Quit();
 | 
						|
 | 
						|
    return 0;
 | 
						|
}
 |