mirror of
				https://github.com/ocornut/imgui.git
				synced 2025-11-04 09:44:29 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			199 lines
		
	
	
		
			7.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			199 lines
		
	
	
		
			7.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// ImGui - standalone example application for DirectX 11
 | 
						|
// If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
 | 
						|
 | 
						|
#include <imgui.h>
 | 
						|
#include "imgui_impl_dx11.h"
 | 
						|
#include <d3d11.h>
 | 
						|
#include <d3dcompiler.h>
 | 
						|
#define DIRECTINPUT_VERSION 0x0800
 | 
						|
#include <dinput.h>
 | 
						|
#include <tchar.h>
 | 
						|
 | 
						|
// Data
 | 
						|
static ID3D11Device*            g_pd3dDevice = NULL;
 | 
						|
static ID3D11DeviceContext*     g_pd3dDeviceContext = NULL;
 | 
						|
static IDXGISwapChain*          g_pSwapChain = NULL;
 | 
						|
static ID3D11RenderTargetView*  g_mainRenderTargetView = NULL;
 | 
						|
 | 
						|
void CreateRenderTarget()
 | 
						|
{
 | 
						|
    DXGI_SWAP_CHAIN_DESC sd;
 | 
						|
    g_pSwapChain->GetDesc(&sd);
 | 
						|
 | 
						|
    // Create the render target
 | 
						|
    ID3D11Texture2D* pBackBuffer;
 | 
						|
    D3D11_RENDER_TARGET_VIEW_DESC render_target_view_desc;
 | 
						|
    ZeroMemory(&render_target_view_desc, sizeof(render_target_view_desc));
 | 
						|
    render_target_view_desc.Format = sd.BufferDesc.Format;
 | 
						|
    render_target_view_desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
 | 
						|
    g_pSwapChain->GetBuffer(0, __uuidof(ID3D11Texture2D), (LPVOID*)&pBackBuffer);
 | 
						|
    g_pd3dDevice->CreateRenderTargetView(pBackBuffer, &render_target_view_desc, &g_mainRenderTargetView);
 | 
						|
    g_pd3dDeviceContext->OMSetRenderTargets(1, &g_mainRenderTargetView, NULL);
 | 
						|
    pBackBuffer->Release();
 | 
						|
}
 | 
						|
 | 
						|
void CleanupRenderTarget()
 | 
						|
{
 | 
						|
    if (g_mainRenderTargetView) { g_mainRenderTargetView->Release(); g_mainRenderTargetView = NULL; }
 | 
						|
}
 | 
						|
 | 
						|
HRESULT CreateDeviceD3D(HWND hWnd)
 | 
						|
{
 | 
						|
    // Setup swap chain
 | 
						|
    DXGI_SWAP_CHAIN_DESC sd;
 | 
						|
    {
 | 
						|
        ZeroMemory(&sd, sizeof(sd));
 | 
						|
        sd.BufferCount = 2;
 | 
						|
        sd.BufferDesc.Width = 0;
 | 
						|
        sd.BufferDesc.Height = 0;
 | 
						|
        sd.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
 | 
						|
        sd.BufferDesc.RefreshRate.Numerator = 60;
 | 
						|
        sd.BufferDesc.RefreshRate.Denominator = 1;
 | 
						|
        sd.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH;
 | 
						|
        sd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
 | 
						|
        sd.OutputWindow = hWnd;
 | 
						|
        sd.SampleDesc.Count = 1;
 | 
						|
        sd.SampleDesc.Quality = 0;
 | 
						|
        sd.Windowed = TRUE;
 | 
						|
        sd.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
 | 
						|
    }
 | 
						|
 | 
						|
    UINT createDeviceFlags = 0;
 | 
						|
    //createDeviceFlags |= D3D11_CREATE_DEVICE_DEBUG;
 | 
						|
    D3D_FEATURE_LEVEL featureLevel;
 | 
						|
    const D3D_FEATURE_LEVEL featureLevelArray[1] = { D3D_FEATURE_LEVEL_11_0, };
 | 
						|
    if (D3D11CreateDeviceAndSwapChain(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, createDeviceFlags, featureLevelArray, 1, D3D11_SDK_VERSION, &sd, &g_pSwapChain, &g_pd3dDevice, &featureLevel, &g_pd3dDeviceContext) != S_OK)
 | 
						|
        return E_FAIL;
 | 
						|
 | 
						|
    CreateRenderTarget();
 | 
						|
 | 
						|
    return S_OK;
 | 
						|
}
 | 
						|
 | 
						|
void CleanupDeviceD3D()
 | 
						|
{
 | 
						|
    CleanupRenderTarget();
 | 
						|
    if (g_pSwapChain) { g_pSwapChain->Release(); g_pSwapChain = NULL; }
 | 
						|
    if (g_pd3dDeviceContext) { g_pd3dDeviceContext->Release(); g_pd3dDeviceContext = NULL; }
 | 
						|
    if (g_pd3dDevice) { g_pd3dDevice->Release(); g_pd3dDevice = NULL; }
 | 
						|
}
 | 
						|
 | 
						|
extern LRESULT ImGui_ImplDX11_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
 | 
						|
LRESULT WINAPI WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
 | 
						|
{
 | 
						|
    if (ImGui_ImplDX11_WndProcHandler(hWnd, msg, wParam, lParam))
 | 
						|
        return true;
 | 
						|
 | 
						|
    switch (msg)
 | 
						|
    {
 | 
						|
    case WM_SIZE:
 | 
						|
        if (g_pd3dDevice != NULL && wParam != SIZE_MINIMIZED)
 | 
						|
        {
 | 
						|
            ImGui_ImplDX11_InvalidateDeviceObjects();
 | 
						|
            CleanupRenderTarget();
 | 
						|
            g_pSwapChain->ResizeBuffers(0, (UINT)LOWORD(lParam), (UINT)HIWORD(lParam), DXGI_FORMAT_UNKNOWN, 0);
 | 
						|
            CreateRenderTarget();
 | 
						|
            ImGui_ImplDX11_CreateDeviceObjects();
 | 
						|
        }
 | 
						|
        return 0;
 | 
						|
    case WM_SYSCOMMAND:
 | 
						|
        if ((wParam & 0xfff0) == SC_KEYMENU) // Disable ALT application menu
 | 
						|
            return 0;
 | 
						|
        break;
 | 
						|
    case WM_DESTROY:
 | 
						|
        PostQuitMessage(0);
 | 
						|
        return 0;
 | 
						|
    }
 | 
						|
    return DefWindowProc(hWnd, msg, wParam, lParam);
 | 
						|
}
 | 
						|
 | 
						|
int main(int, char**)
 | 
						|
{
 | 
						|
    // Create application window
 | 
						|
    WNDCLASSEX wc = { sizeof(WNDCLASSEX), CS_CLASSDC, WndProc, 0L, 0L, GetModuleHandle(NULL), NULL, LoadCursor(NULL, IDC_ARROW), NULL, NULL, _T("ImGui Example"), NULL };
 | 
						|
    RegisterClassEx(&wc);
 | 
						|
    HWND hwnd = CreateWindow(_T("ImGui Example"), _T("ImGui DirectX11 Example"), WS_OVERLAPPEDWINDOW, 100, 100, 1280, 800, NULL, NULL, wc.hInstance, NULL);
 | 
						|
 | 
						|
    // Initialize Direct3D
 | 
						|
    if (CreateDeviceD3D(hwnd) < 0)
 | 
						|
    {
 | 
						|
        CleanupDeviceD3D();
 | 
						|
        UnregisterClass(_T("ImGui Example"), wc.hInstance);
 | 
						|
        return 1;
 | 
						|
    }
 | 
						|
 | 
						|
    // Show the window
 | 
						|
    ShowWindow(hwnd, SW_SHOWDEFAULT);
 | 
						|
    UpdateWindow(hwnd);
 | 
						|
 | 
						|
    // Setup ImGui binding
 | 
						|
    ImGui_ImplDX11_Init(hwnd, g_pd3dDevice, g_pd3dDeviceContext);
 | 
						|
 | 
						|
    // Load Fonts
 | 
						|
    // (there is a default font, this is only if you want to change it. see extra_fonts/README.txt for more details)
 | 
						|
    //ImGuiIO& io = ImGui::GetIO();
 | 
						|
    //io.Fonts->AddFontDefault();
 | 
						|
    //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f);
 | 
						|
    //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f);
 | 
						|
    //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyClean.ttf", 13.0f);
 | 
						|
    //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f);
 | 
						|
    //io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese());
 | 
						|
 | 
						|
    bool show_test_window = true;
 | 
						|
    bool show_another_window = false;
 | 
						|
    ImVec4 clear_col = ImColor(114, 144, 154);
 | 
						|
 | 
						|
    // Main loop
 | 
						|
    MSG msg;
 | 
						|
    ZeroMemory(&msg, sizeof(msg));
 | 
						|
    while (msg.message != WM_QUIT)
 | 
						|
    {
 | 
						|
        if (PeekMessage(&msg, NULL, 0U, 0U, PM_REMOVE))
 | 
						|
        {
 | 
						|
            TranslateMessage(&msg);
 | 
						|
            DispatchMessage(&msg);
 | 
						|
            continue;
 | 
						|
        }
 | 
						|
        ImGui_ImplDX11_NewFrame();
 | 
						|
 | 
						|
        // 1. Show a simple window
 | 
						|
        // Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets appears in a window automatically called "Debug"
 | 
						|
        {
 | 
						|
            static float f = 0.0f;
 | 
						|
            ImGui::Text("Hello, world!");
 | 
						|
            ImGui::SliderFloat("float", &f, 0.0f, 1.0f);
 | 
						|
            ImGui::ColorEdit3("clear color", (float*)&clear_col);
 | 
						|
            if (ImGui::Button("Test Window")) show_test_window ^= 1;
 | 
						|
            if (ImGui::Button("Another Window")) show_another_window ^= 1;
 | 
						|
            ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
 | 
						|
        }
 | 
						|
 | 
						|
        // 2. Show another simple window, this time using an explicit Begin/End pair
 | 
						|
        if (show_another_window)
 | 
						|
        {
 | 
						|
            ImGui::SetNextWindowSize(ImVec2(200,100), ImGuiSetCond_FirstUseEver);
 | 
						|
            ImGui::Begin("Another Window", &show_another_window);
 | 
						|
            ImGui::Text("Hello");
 | 
						|
            ImGui::End();
 | 
						|
        }
 | 
						|
 | 
						|
        // 3. Show the ImGui test window. Most of the sample code is in ImGui::ShowTestWindow()
 | 
						|
        if (show_test_window)
 | 
						|
        {
 | 
						|
            ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiSetCond_FirstUseEver);     // Normally user code doesn't need/want to call it because positions are saved in .ini file anyway. Here we just want to make the demo initial state a bit more friendly!
 | 
						|
            ImGui::ShowTestWindow(&show_test_window);
 | 
						|
        }
 | 
						|
 | 
						|
        // Rendering
 | 
						|
        g_pd3dDeviceContext->ClearRenderTargetView(g_mainRenderTargetView, (float*)&clear_col);
 | 
						|
        ImGui::Render();
 | 
						|
        g_pSwapChain->Present(0, 0);
 | 
						|
    }
 | 
						|
 | 
						|
    ImGui_ImplDX11_Shutdown();
 | 
						|
    CleanupDeviceD3D();
 | 
						|
    UnregisterClass(_T("ImGui Example"), wc.hInstance);
 | 
						|
 | 
						|
    return 0;
 | 
						|
}
 |