mirror of
https://github.com/ocornut/imgui.git
synced 2025-12-19 12:55:34 +00:00
577 lines
24 KiB
C++
577 lines
24 KiB
C++
// Dear ImGui: standalone example application for GLFW + WebGPU
|
|
// - Emscripten is supported for publishing on web. See https://emscripten.org.
|
|
// - Dawn is used as a WebGPU implementation on desktop.
|
|
|
|
// Learn about Dear ImGui:
|
|
// - FAQ https://dearimgui.com/faq
|
|
// - Getting Started https://dearimgui.com/getting-started
|
|
// - Documentation https://dearimgui.com/docs (same as your local docs/ folder).
|
|
// - Introduction, links and more at the top of imgui.cpp
|
|
|
|
#include "imgui.h"
|
|
#include "imgui_impl_glfw.h"
|
|
#include "imgui_impl_wgpu.h"
|
|
#include <stdio.h>
|
|
#include <stdlib.h>
|
|
#include <GLFW/glfw3.h>
|
|
|
|
// This example can also compile and run with Emscripten! See 'Makefile.emscripten' for details.
|
|
#ifdef __EMSCRIPTEN__
|
|
#include <emscripten.h>
|
|
#include <emscripten/html5.h>
|
|
#if defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU)
|
|
#include <emscripten/html5_webgpu.h>
|
|
#endif
|
|
#include <webgpu/webgpu.h>
|
|
#include <webgpu/webgpu_cpp.h>
|
|
#include "../libs/emscripten/emscripten_mainloop_stub.h"
|
|
#else
|
|
#if defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN)
|
|
#include <webgpu/webgpu_glfw.h>
|
|
#endif
|
|
#endif
|
|
|
|
// Data
|
|
static WGPUInstance wgpu_instance = nullptr;
|
|
static WGPUDevice wgpu_device = nullptr;
|
|
static WGPUSurface wgpu_surface = nullptr;
|
|
static WGPUQueue wgpu_queue = nullptr;
|
|
static WGPUSurfaceConfiguration wgpu_surface_configuration = {};
|
|
static int wgpu_surface_width = 1280;
|
|
static int wgpu_surface_height = 800;
|
|
|
|
// Forward declarations
|
|
static bool InitWGPU(GLFWwindow* window);
|
|
|
|
static void glfw_error_callback(int error, const char* description)
|
|
{
|
|
printf("GLFW Error %d: %s\n", error, description);
|
|
}
|
|
|
|
static void ResizeSurface(int width, int height)
|
|
{
|
|
wgpu_surface_configuration.width = wgpu_surface_width = width;
|
|
wgpu_surface_configuration.height = wgpu_surface_height = height;
|
|
wgpuSurfaceConfigure(wgpu_surface, &wgpu_surface_configuration);
|
|
}
|
|
|
|
// Main code
|
|
int main(int, char**)
|
|
{
|
|
glfwSetErrorCallback(glfw_error_callback);
|
|
if (!glfwInit())
|
|
return 1;
|
|
|
|
// Make sure GLFW does not initialize any graphics context.
|
|
// This needs to be done explicitly later.
|
|
glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
|
|
|
|
// Create window
|
|
float main_scale = ImGui_ImplGlfw_GetContentScaleForMonitor(glfwGetPrimaryMonitor()); // Valid on GLFW 3.3+ only
|
|
wgpu_surface_width *= main_scale;
|
|
wgpu_surface_height *= main_scale;
|
|
GLFWwindow* window = glfwCreateWindow(wgpu_surface_width, wgpu_surface_height, "Dear ImGui GLFW+WebGPU example", nullptr, nullptr);
|
|
if (window == nullptr)
|
|
return 1;
|
|
|
|
// Initialize the WebGPU environment
|
|
if (!InitWGPU(window))
|
|
{
|
|
glfwDestroyWindow(window);
|
|
glfwTerminate();
|
|
return 1;
|
|
}
|
|
|
|
glfwShowWindow(window);
|
|
|
|
// Setup Dear ImGui context
|
|
IMGUI_CHECKVERSION();
|
|
ImGui::CreateContext();
|
|
ImGuiIO& io = ImGui::GetIO(); (void)io;
|
|
io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
|
|
io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
|
|
|
|
// Setup Dear ImGui style
|
|
ImGui::StyleColorsDark();
|
|
//ImGui::StyleColorsLight();
|
|
|
|
// Setup scaling
|
|
ImGuiStyle& style = ImGui::GetStyle();
|
|
style.ScaleAllSizes(main_scale); // Bake a fixed style scale. (until we have a solution for dynamic style scaling, changing this requires resetting Style + calling this again)
|
|
style.FontScaleDpi = main_scale; // Set initial font scale. (using io.ConfigDpiScaleFonts=true makes this unnecessary. We leave both here for documentation purpose)
|
|
|
|
// Setup Platform/Renderer backends
|
|
ImGui_ImplGlfw_InitForOther(window, true);
|
|
#ifdef __EMSCRIPTEN__
|
|
ImGui_ImplGlfw_InstallEmscriptenCallbacks(window, "#canvas");
|
|
#endif
|
|
ImGui_ImplWGPU_InitInfo init_info;
|
|
init_info.Device = wgpu_device;
|
|
init_info.NumFramesInFlight = 3;
|
|
init_info.RenderTargetFormat = wgpu_surface_configuration.format;
|
|
init_info.DepthStencilFormat = WGPUTextureFormat_Undefined;
|
|
ImGui_ImplWGPU_Init(&init_info);
|
|
|
|
// Load Fonts
|
|
// - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
|
|
// - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple.
|
|
// - If the file cannot be loaded, the function will return a nullptr. Please handle those errors in your application (e.g. use an assertion, or display an error and quit).
|
|
// - Use '#define IMGUI_ENABLE_FREETYPE' in your imconfig file to use Freetype for higher quality font rendering.
|
|
// - Read 'docs/FONTS.md' for more instructions and details. If you like the default font but want it to scale better, consider using the 'ProggyVector' from the same author!
|
|
// - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ !
|
|
// - Our Emscripten build process allows embedding fonts to be accessible at runtime from the "fonts/" folder. See Makefile.emscripten for details.
|
|
//style.FontSizeBase = 20.0f;
|
|
//io.Fonts->AddFontDefault();
|
|
#ifndef IMGUI_DISABLE_FILE_FUNCTIONS
|
|
//io.Fonts->AddFontFromFileTTF("fonts/segoeui.ttf");
|
|
//io.Fonts->AddFontFromFileTTF("fonts/DroidSans.ttf");
|
|
//io.Fonts->AddFontFromFileTTF("fonts/Roboto-Medium.ttf");
|
|
//io.Fonts->AddFontFromFileTTF("fonts/Cousine-Regular.ttf");
|
|
//ImFont* font = io.Fonts->AddFontFromFileTTF("fonts/ArialUni.ttf");
|
|
//IM_ASSERT(font != nullptr);
|
|
#endif
|
|
|
|
// Our state
|
|
bool show_demo_window = true;
|
|
bool show_another_window = false;
|
|
ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
|
|
|
|
// Main loop
|
|
#ifdef __EMSCRIPTEN__
|
|
// For an Emscripten build we are disabling file-system access, so let's not attempt to do a fopen() of the imgui.ini file.
|
|
// You may manually call LoadIniSettingsFromMemory() to load settings from your own storage.
|
|
io.IniFilename = nullptr;
|
|
EMSCRIPTEN_MAINLOOP_BEGIN
|
|
#else
|
|
while (!glfwWindowShouldClose(window))
|
|
#endif
|
|
{
|
|
// Poll and handle events (inputs, window resize, etc.)
|
|
// You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
|
|
// - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application, or clear/overwrite your copy of the mouse data.
|
|
// - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application, or clear/overwrite your copy of the keyboard data.
|
|
// Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
|
|
glfwPollEvents();
|
|
if (glfwGetWindowAttrib(window, GLFW_ICONIFIED) != 0)
|
|
{
|
|
ImGui_ImplGlfw_Sleep(10);
|
|
continue;
|
|
}
|
|
|
|
// React to changes in screen size
|
|
int width, height;
|
|
glfwGetFramebufferSize((GLFWwindow*)window, &width, &height);
|
|
if (width != wgpu_surface_width || height != wgpu_surface_height)
|
|
ResizeSurface(width, height);
|
|
|
|
// Check surface status for error. If texture is not optimal, try to reconfigure the surface.
|
|
WGPUSurfaceTexture surface_texture;
|
|
wgpuSurfaceGetCurrentTexture(wgpu_surface, &surface_texture);
|
|
if (ImGui_ImplWGPU_IsSurfaceStatusError(surface_texture.status))
|
|
{
|
|
fprintf(stderr, "Unrecoverable Surface Texture status=%#.8x\n", surface_texture.status);
|
|
abort();
|
|
}
|
|
if (ImGui_ImplWGPU_IsSurfaceStatusSubOptimal(surface_texture.status))
|
|
{
|
|
if (surface_texture.texture)
|
|
wgpuTextureRelease(surface_texture.texture);
|
|
if (width > 0 && height > 0)
|
|
ResizeSurface(width, height);
|
|
continue;
|
|
}
|
|
|
|
// Start the Dear ImGui frame
|
|
ImGui_ImplWGPU_NewFrame();
|
|
ImGui_ImplGlfw_NewFrame();
|
|
ImGui::NewFrame();
|
|
|
|
// 1. Show the big demo window (Most of the sample code is in ImGui::ShowDemoWindow()! You can browse its code to learn more about Dear ImGui!).
|
|
if (show_demo_window)
|
|
ImGui::ShowDemoWindow(&show_demo_window);
|
|
|
|
// 2. Show a simple window that we create ourselves. We use a Begin/End pair to create a named window.
|
|
{
|
|
static float f = 0.0f;
|
|
static int counter = 0;
|
|
|
|
ImGui::Begin("Hello, world!"); // Create a window called "Hello, world!" and append into it.
|
|
|
|
ImGui::Text("This is some useful text."); // Display some text (you can use a format strings too)
|
|
ImGui::Checkbox("Demo Window", &show_demo_window); // Edit bools storing our window open/close state
|
|
ImGui::Checkbox("Another Window", &show_another_window);
|
|
|
|
ImGui::SliderFloat("float", &f, 0.0f, 1.0f); // Edit 1 float using a slider from 0.0f to 1.0f
|
|
ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color
|
|
|
|
if (ImGui::Button("Button")) // Buttons return true when clicked (most widgets return true when edited/activated)
|
|
counter++;
|
|
ImGui::SameLine();
|
|
ImGui::Text("counter = %d", counter);
|
|
|
|
ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate);
|
|
ImGui::End();
|
|
}
|
|
|
|
// 3. Show another simple window.
|
|
if (show_another_window)
|
|
{
|
|
ImGui::Begin("Another Window", &show_another_window); // Pass a pointer to our bool variable (the window will have a closing button that will clear the bool when clicked)
|
|
ImGui::Text("Hello from another window!");
|
|
if (ImGui::Button("Close Me"))
|
|
show_another_window = false;
|
|
ImGui::End();
|
|
}
|
|
|
|
// Rendering
|
|
ImGui::Render();
|
|
|
|
WGPUTextureViewDescriptor view_desc = {};
|
|
view_desc.format = wgpu_surface_configuration.format;
|
|
view_desc.dimension = WGPUTextureViewDimension_2D ;
|
|
view_desc.mipLevelCount = WGPU_MIP_LEVEL_COUNT_UNDEFINED;
|
|
view_desc.arrayLayerCount = WGPU_ARRAY_LAYER_COUNT_UNDEFINED;
|
|
view_desc.aspect = WGPUTextureAspect_All;
|
|
|
|
WGPUTextureView texture_view = wgpuTextureCreateView(surface_texture.texture, &view_desc);
|
|
|
|
WGPURenderPassColorAttachment color_attachments = {};
|
|
color_attachments.depthSlice = WGPU_DEPTH_SLICE_UNDEFINED;
|
|
color_attachments.loadOp = WGPULoadOp_Clear;
|
|
color_attachments.storeOp = WGPUStoreOp_Store;
|
|
color_attachments.clearValue = { clear_color.x * clear_color.w, clear_color.y * clear_color.w, clear_color.z * clear_color.w, clear_color.w };
|
|
color_attachments.view = texture_view;
|
|
|
|
WGPURenderPassDescriptor render_pass_desc = {};
|
|
render_pass_desc.colorAttachmentCount = 1;
|
|
render_pass_desc.colorAttachments = &color_attachments;
|
|
render_pass_desc.depthStencilAttachment = nullptr;
|
|
|
|
WGPUCommandEncoderDescriptor enc_desc = {};
|
|
WGPUCommandEncoder encoder = wgpuDeviceCreateCommandEncoder(wgpu_device, &enc_desc);
|
|
|
|
WGPURenderPassEncoder pass = wgpuCommandEncoderBeginRenderPass(encoder, &render_pass_desc);
|
|
ImGui_ImplWGPU_RenderDrawData(ImGui::GetDrawData(), pass);
|
|
wgpuRenderPassEncoderEnd(pass);
|
|
|
|
WGPUCommandBufferDescriptor cmd_buffer_desc = {};
|
|
WGPUCommandBuffer cmd_buffer = wgpuCommandEncoderFinish(encoder, &cmd_buffer_desc);
|
|
wgpuQueueSubmit(wgpu_queue, 1, &cmd_buffer);
|
|
|
|
#ifndef __EMSCRIPTEN__
|
|
wgpuSurfacePresent(wgpu_surface);
|
|
// Tick needs to be called in Dawn to display validation errors
|
|
#if defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN)
|
|
wgpuDeviceTick(wgpu_device);
|
|
#endif
|
|
#endif
|
|
wgpuTextureViewRelease(texture_view);
|
|
wgpuRenderPassEncoderRelease(pass);
|
|
wgpuCommandEncoderRelease(encoder);
|
|
wgpuCommandBufferRelease(cmd_buffer);
|
|
}
|
|
#ifdef __EMSCRIPTEN__
|
|
EMSCRIPTEN_MAINLOOP_END;
|
|
#endif
|
|
|
|
// Cleanup
|
|
ImGui_ImplWGPU_Shutdown();
|
|
ImGui_ImplGlfw_Shutdown();
|
|
ImGui::DestroyContext();
|
|
|
|
wgpuSurfaceUnconfigure(wgpu_surface);
|
|
wgpuSurfaceRelease(wgpu_surface);
|
|
wgpuQueueRelease(wgpu_queue);
|
|
wgpuDeviceRelease(wgpu_device);
|
|
wgpuInstanceRelease(wgpu_instance);
|
|
|
|
glfwDestroyWindow(window);
|
|
glfwTerminate();
|
|
|
|
return 0;
|
|
}
|
|
|
|
// GLFW helper to create a WebGPU surface, used only in WGPU-Native. DAWN-Native already has a built-in function
|
|
// As of today (2025/10) there is no "official" support in GLFW to create a surface for WebGPU backend
|
|
// This stub uses "low level" GLFW calls to acquire information from a specific Window Manager.
|
|
// Currently supported platforms: Windows / Linux (X11 and Wayland) / MacOS. Not necessary nor available with EMSCRIPTEN.
|
|
#if !defined(__EMSCRIPTEN__) && (defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU) || defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN))
|
|
|
|
#if defined(__linux__) || defined(__FreeBSD__) || defined(__OpenBSD__) || defined(__NetBSD__) || defined(__DragonFly__)
|
|
#define GLFW_HAS_X11_OR_WAYLAND 1
|
|
#else
|
|
#define GLFW_HAS_X11_OR_WAYLAND 0
|
|
#endif
|
|
#ifdef _WIN32
|
|
#undef APIENTRY
|
|
#ifndef GLFW_EXPOSE_NATIVE_WIN32 // for glfwGetWin32Window()
|
|
#define GLFW_EXPOSE_NATIVE_WIN32
|
|
#endif
|
|
#elif defined(__APPLE__)
|
|
#ifndef GLFW_EXPOSE_NATIVE_COCOA // for glfwGetCocoaWindow()
|
|
#define GLFW_EXPOSE_NATIVE_COCOA
|
|
#endif
|
|
#elif GLFW_HAS_X11_OR_WAYLAND
|
|
#ifndef GLFW_EXPOSE_NATIVE_X11 // for glfwGetX11Display(), glfwGetX11Window() on Freedesktop (Linux, BSD, etc.)
|
|
#define GLFW_EXPOSE_NATIVE_X11
|
|
#endif
|
|
#ifndef GLFW_EXPOSE_NATIVE_WAYLAND
|
|
#if defined(__has_include) && __has_include(<wayland-client.h>)
|
|
#define GLFW_EXPOSE_NATIVE_WAYLAND
|
|
#endif
|
|
#endif
|
|
#endif
|
|
#include <GLFW/glfw3native.h>
|
|
#undef Status // X11 headers are leaking this.
|
|
|
|
WGPUSurface CreateWGPUSurface(const WGPUInstance& instance, GLFWwindow* window)
|
|
{
|
|
ImGui_ImplWGPU_CreateSurfaceInfo create_info = {};
|
|
create_info.Instance = instance;
|
|
#if defined(GLFW_EXPOSE_NATIVE_COCOA)
|
|
{
|
|
create_info.System = "cocoa";
|
|
create_info.RawWindow = (void*)glfwGetCocoaWindow(window);
|
|
return ImGui_ImplWGPU_CreateWGPUSurfaceHelper(&create_info);
|
|
}
|
|
#elif defined(GLFW_EXPOSE_NATIVE_WAYLAND)
|
|
if (glfwGetPlatform() == GLFW_PLATFORM_WAYLAND)
|
|
{
|
|
create_info.System = "wayland";
|
|
create_info.RawDisplay = (void*)glfwGetWaylandDisplay();
|
|
create_info.RawSurface = (void*)glfwGetWaylandWindow(window);
|
|
return ImGui_ImplWGPU_CreateWGPUSurfaceHelper(&create_info);
|
|
}
|
|
#elif defined(GLFW_EXPOSE_NATIVE_X11)
|
|
if (glfwGetPlatform() == GLFW_PLATFORM_X11)
|
|
{
|
|
create_info.System = "x11";
|
|
create_info.RawWindow = (void*)glfwGetX11Window(window);
|
|
create_info.RawDisplay = (void*)glfwGetX11Display();
|
|
return ImGui_ImplWGPU_CreateWGPUSurfaceHelper(&create_info);
|
|
}
|
|
#elif defined(GLFW_EXPOSE_NATIVE_WIN32)
|
|
{
|
|
create_info.System = "win32";
|
|
create_info.RawWindow = (void*)glfwGetWin32Window(window);
|
|
create_info.RawInstance = (void*)::GetModuleHandle(NULL);
|
|
return ImGui_ImplWGPU_CreateWGPUSurfaceHelper(&create_info);
|
|
}
|
|
#else
|
|
#error "Unsupported WebGPU native platform!"
|
|
#endif
|
|
return nullptr;
|
|
}
|
|
#endif
|
|
|
|
#if defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN)
|
|
static WGPUAdapter RequestAdapter(wgpu::Instance& instance)
|
|
{
|
|
wgpu::Adapter acquired_adapter;
|
|
wgpu::RequestAdapterOptions adapter_options;
|
|
auto onRequestAdapter = [&](wgpu::RequestAdapterStatus status, wgpu::Adapter adapter, wgpu::StringView message)
|
|
{
|
|
if (status != wgpu::RequestAdapterStatus::Success)
|
|
{
|
|
printf("Failed to get an adapter: %s\n", message.data);
|
|
return;
|
|
}
|
|
acquired_adapter = std::move(adapter);
|
|
};
|
|
|
|
// Synchronously (wait until) acquire Adapter
|
|
wgpu::Future waitAdapterFunc { instance.RequestAdapter(&adapter_options, wgpu::CallbackMode::WaitAnyOnly, onRequestAdapter) };
|
|
wgpu::WaitStatus waitStatusAdapter = instance.WaitAny(waitAdapterFunc, UINT64_MAX);
|
|
IM_ASSERT(acquired_adapter != nullptr && waitStatusAdapter == wgpu::WaitStatus::Success && "Error on Adapter request");
|
|
return acquired_adapter.MoveToCHandle();
|
|
}
|
|
|
|
static WGPUDevice RequestDevice(wgpu::Instance& instance, wgpu::Adapter& adapter)
|
|
{
|
|
// Set device callback functions
|
|
wgpu::DeviceDescriptor device_desc;
|
|
device_desc.SetDeviceLostCallback(wgpu::CallbackMode::AllowSpontaneous,
|
|
[](const wgpu::Device&, wgpu::DeviceLostReason type, wgpu::StringView msg) { fprintf(stderr, "%s error: %s\n", ImGui_ImplWGPU_GetDeviceLostReasonName((WGPUDeviceLostReason)type), msg.data); }
|
|
);
|
|
device_desc.SetUncapturedErrorCallback(
|
|
[](const wgpu::Device&, wgpu::ErrorType type, wgpu::StringView msg) { fprintf(stderr, "%s error: %s\n", ImGui_ImplWGPU_GetErrorTypeName((WGPUErrorType)type), msg.data); }
|
|
);
|
|
|
|
wgpu::Device acquired_device;
|
|
auto onRequestDevice = [&](wgpu::RequestDeviceStatus status, wgpu::Device local_device, wgpu::StringView message)
|
|
{
|
|
if (status != wgpu::RequestDeviceStatus::Success)
|
|
{
|
|
printf("Failed to get an device: %s\n", message.data);
|
|
return;
|
|
}
|
|
acquired_device = std::move(local_device);
|
|
};
|
|
|
|
// Synchronously (wait until) get Device
|
|
wgpu::Future waitDeviceFunc { adapter.RequestDevice(&device_desc, wgpu::CallbackMode::WaitAnyOnly, onRequestDevice) };
|
|
wgpu::WaitStatus waitStatusDevice = instance.WaitAny(waitDeviceFunc, UINT64_MAX);
|
|
IM_ASSERT(acquired_device != nullptr && waitStatusDevice == wgpu::WaitStatus::Success && "Error on Device request");
|
|
return acquired_device.MoveToCHandle();
|
|
}
|
|
#elif defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU)
|
|
#ifdef __EMSCRIPTEN__
|
|
// Adapter and device initialization via JS
|
|
EM_ASYNC_JS( void, getAdapterAndDeviceViaJS, (),
|
|
{
|
|
if (!navigator.gpu)
|
|
throw Error("WebGPU not supported.");
|
|
const adapter = await navigator.gpu.requestAdapter();
|
|
const device = await adapter.requestDevice();
|
|
Module.preinitializedWebGPUDevice = device;
|
|
} );
|
|
#else // __EMSCRIPTEN__
|
|
static void handle_request_adapter(WGPURequestAdapterStatus status, WGPUAdapter adapter, WGPUStringView message, void* userdata1, void* userdata2)
|
|
{
|
|
if (status == WGPURequestAdapterStatus_Success)
|
|
{
|
|
WGPUAdapter* extAdapter = (WGPUAdapter*)userdata1;
|
|
*extAdapter = adapter;
|
|
}
|
|
else
|
|
{
|
|
printf("Request_adapter status=%#.8x message=%.*s\n", status, (int) message.length, message.data);
|
|
}
|
|
}
|
|
|
|
static void handle_request_device(WGPURequestDeviceStatus status, WGPUDevice device, WGPUStringView message, void* userdata1, void* userdata2)
|
|
{
|
|
if (status == WGPURequestDeviceStatus_Success)
|
|
{
|
|
WGPUDevice* extDevice = (WGPUDevice*)userdata1;
|
|
*extDevice = device;
|
|
}
|
|
else
|
|
{
|
|
printf("Request_device status=%#.8x message=%.*s\n", status, (int) message.length, message.data);
|
|
}
|
|
}
|
|
|
|
static WGPUAdapter RequestAdapter(WGPUInstance& instance)
|
|
{
|
|
WGPURequestAdapterOptions adapter_options = {};
|
|
|
|
WGPUAdapter local_adapter;
|
|
WGPURequestAdapterCallbackInfo adapterCallbackInfo = {};
|
|
adapterCallbackInfo.callback = handle_request_adapter;
|
|
adapterCallbackInfo.userdata1 = &local_adapter;
|
|
|
|
wgpuInstanceRequestAdapter(instance, &adapter_options, adapterCallbackInfo);
|
|
IM_ASSERT(local_adapter && "Error on Adapter request");
|
|
return local_adapter;
|
|
}
|
|
|
|
static WGPUDevice RequestDevice(WGPUAdapter& adapter)
|
|
{
|
|
WGPUDevice local_device;
|
|
WGPURequestDeviceCallbackInfo deviceCallbackInfo = {};
|
|
deviceCallbackInfo.callback = handle_request_device;
|
|
deviceCallbackInfo.userdata1 = &local_device;
|
|
wgpuAdapterRequestDevice(adapter, nullptr, deviceCallbackInfo);
|
|
IM_ASSERT(local_device && "Error on Device request");
|
|
return local_device;
|
|
}
|
|
#endif // __EMSCRIPTEN__
|
|
#endif // IMGUI_IMPL_WEBGPU_BACKEND_WGPU
|
|
|
|
static bool InitWGPU(GLFWwindow* window)
|
|
{
|
|
WGPUTextureFormat preferred_fmt = WGPUTextureFormat_Undefined; // acquired from SurfaceCapabilities
|
|
|
|
// Google DAWN backend: Adapter and Device acquisition, Surface creation
|
|
#if defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN)
|
|
wgpu::InstanceDescriptor instance_desc = {};
|
|
static constexpr wgpu::InstanceFeatureName timedWaitAny = wgpu::InstanceFeatureName::TimedWaitAny;
|
|
instance_desc.requiredFeatureCount = 1;
|
|
instance_desc.requiredFeatures = &timedWaitAny;
|
|
wgpu::Instance instance = wgpu::CreateInstance(&instance_desc);
|
|
|
|
wgpu::Adapter adapter = RequestAdapter(instance);
|
|
ImGui_ImplWGPU_DebugPrintAdapterInfo(adapter.Get());
|
|
|
|
wgpu_device = RequestDevice(instance, adapter);
|
|
|
|
// Create the surface.
|
|
#ifdef __EMSCRIPTEN__
|
|
wgpu::EmscriptenSurfaceSourceCanvasHTMLSelector canvas_desc = {};
|
|
canvas_desc.selector = "#canvas";
|
|
|
|
wgpu::SurfaceDescriptor surface_desc = {};
|
|
surface_desc.nextInChain = &canvas_desc;
|
|
wgpu_surface = instance.CreateSurface(&surface_desc).MoveToCHandle();
|
|
#else
|
|
wgpu_surface = CreateWGPUSurface(instance.Get(), window);
|
|
#endif
|
|
if (!wgpu_surface)
|
|
return false;
|
|
|
|
// Moving Dawn objects into WGPU handles
|
|
wgpu_instance = instance.MoveToCHandle();
|
|
|
|
WGPUSurfaceCapabilities surface_capabilities = {};
|
|
wgpuSurfaceGetCapabilities(wgpu_surface, adapter.Get(), &surface_capabilities);
|
|
|
|
preferred_fmt = surface_capabilities.formats[0];
|
|
|
|
// WGPU backend: Adapter and Device acquisition, Surface creation
|
|
#elif defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU)
|
|
wgpu_instance = wgpuCreateInstance(nullptr);
|
|
|
|
#ifdef __EMSCRIPTEN__
|
|
getAdapterAndDeviceViaJS();
|
|
|
|
wgpu_device = emscripten_webgpu_get_device();
|
|
IM_ASSERT(wgpu_device != nullptr && "Error creating the Device");
|
|
|
|
WGPUSurfaceDescriptorFromCanvasHTMLSelector html_surface_desc = {};
|
|
html_surface_desc.chain.sType = WGPUSType_SurfaceDescriptorFromCanvasHTMLSelector;
|
|
html_surface_desc.selector = "#canvas";
|
|
|
|
WGPUSurfaceDescriptor surface_desc = {};
|
|
surface_desc.nextInChain = &html_surface_desc.chain;
|
|
|
|
// Create the surface.
|
|
wgpu_surface = wgpuInstanceCreateSurface(wgpu_instance, &surface_desc);
|
|
preferred_fmt = wgpuSurfaceGetPreferredFormat(wgpu_surface, {} /* adapter */);
|
|
#else // __EMSCRIPTEN__
|
|
wgpuSetLogCallback(
|
|
[](WGPULogLevel level, WGPUStringView msg, void* userdata) { fprintf(stderr, "%s: %.*s\n", ImGui_ImplWGPU_GetLogLevelName(level), (int)msg.length, msg.data); }, nullptr
|
|
);
|
|
wgpuSetLogLevel(WGPULogLevel_Warn);
|
|
|
|
WGPUAdapter adapter = RequestAdapter(wgpu_instance);
|
|
ImGui_ImplWGPU_DebugPrintAdapterInfo(adapter);
|
|
|
|
wgpu_device = RequestDevice(adapter);
|
|
|
|
// Create the surface.
|
|
wgpu_surface = CreateWGPUSurface(wgpu_instance, window);
|
|
if (!wgpu_surface)
|
|
return false;
|
|
|
|
WGPUSurfaceCapabilities surface_capabilities = {};
|
|
wgpuSurfaceGetCapabilities(wgpu_surface, adapter, &surface_capabilities);
|
|
|
|
preferred_fmt = surface_capabilities.formats[0];
|
|
#endif // __EMSCRIPTEN__
|
|
#endif // IMGUI_IMPL_WEBGPU_BACKEND_WGPU
|
|
|
|
wgpu_surface_configuration.presentMode = WGPUPresentMode_Fifo;
|
|
wgpu_surface_configuration.alphaMode = WGPUCompositeAlphaMode_Auto;
|
|
wgpu_surface_configuration.usage = WGPUTextureUsage_RenderAttachment;
|
|
wgpu_surface_configuration.width = wgpu_surface_width;
|
|
wgpu_surface_configuration.height = wgpu_surface_height;
|
|
wgpu_surface_configuration.device = wgpu_device;
|
|
wgpu_surface_configuration.format = preferred_fmt;
|
|
|
|
wgpuSurfaceConfigure(wgpu_surface, &wgpu_surface_configuration);
|
|
wgpu_queue = wgpuDeviceGetQueue(wgpu_device);
|
|
|
|
return true;
|
|
}
|