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			135 lines
		
	
	
		
			6.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			135 lines
		
	
	
		
			6.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // ImGui - standalone example application for FreeGLUT + OpenGL2, using legacy fixed pipeline
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| // If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
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| // (Using GLUT or FreeGLUT is not recommended unless you really miss the 90's)
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| 
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| #include "imgui.h"
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| #include "../imgui_impl_freeglut.h"
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| #include "../imgui_impl_opengl2.h"
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| #include <GL/freeglut.h>
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| 
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| #ifdef _MSC_VER
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| #pragma warning (disable: 4505) // unreferenced local function has been removed
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| #endif
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| 
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| static bool show_demo_window = true;
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| static bool show_another_window = false;
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| static ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
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| 
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| void my_display_code()
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| {
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|     // 1. Show the big demo window (Most of the sample code is in ImGui::ShowDemoWindow()! You can browse its code to learn more about Dear ImGui!).
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|     if (show_demo_window)
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|         ImGui::ShowDemoWindow(&show_demo_window);
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| 
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|     // 2. Show a simple window that we create ourselves. We use a Begin/End pair to created a named window.
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|     {
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|         static float f = 0.0f;
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|         static int counter = 0;
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| 
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|         ImGui::Begin("Hello, world!");                          // Create a window called "Hello, world!" and append into it.
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| 
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|         ImGui::Text("This is some useful text.");               // Display some text (you can use a format strings too)
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|         ImGui::Checkbox("Demo Window", &show_demo_window);      // Edit bools storing our window open/close state
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|         ImGui::Checkbox("Another Window", &show_another_window);
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| 
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|         ImGui::SliderFloat("float", &f, 0.0f, 1.0f);            // Edit 1 float using a slider from 0.0f to 1.0f    
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|         ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color
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| 
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|         if (ImGui::Button("Button"))                            // Buttons return true when clicked (most widgets return true when edited/activated)
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|             counter++;
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|         ImGui::SameLine();
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|         ImGui::Text("counter = %d", counter);
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| 
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|         ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
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|         ImGui::End();
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|     }
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| 
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|     // 3. Show another simple window.
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|     if (show_another_window)
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|     {
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|         ImGui::Begin("Another Window", &show_another_window);   // Pass a pointer to our bool variable (the window will have a closing button that will clear the bool when clicked)
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|         ImGui::Text("Hello from another window!");
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|         if (ImGui::Button("Close Me"))
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|             show_another_window = false;
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|         ImGui::End();
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|     }
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| }
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| 
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| void glut_display_func()
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| {
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|     // Start the ImGui frame
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|     ImGui_ImplOpenGL2_NewFrame();
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|     ImGui_ImplFreeGLUT_NewFrame();
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| 
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|     my_display_code();
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| 
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|     // Rendering
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|     ImGui::Render();
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|     ImGuiIO& io = ImGui::GetIO();
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|     glViewport(0, 0, (GLsizei)io.DisplaySize.x, (GLsizei)io.DisplaySize.y);
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|     glClearColor(clear_color.x, clear_color.y, clear_color.z, clear_color.w);
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|     glClear(GL_COLOR_BUFFER_BIT);
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|     //glUseProgram(0); // You may want this if using this code in an OpenGL 3+ context where shaders may be bound, but prefer using the GL3+ code.
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|     ImGui_ImplOpenGL2_RenderDrawData(ImGui::GetDrawData());
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| 
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|     glutSwapBuffers();
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|     glutPostRedisplay();
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| }
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| 
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| // You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
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| // - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application.
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| // - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application.
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| // Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
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| 
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| int main(int argc, char** argv)
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| { 
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|     // Create GLUT window
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|     glutInit(&argc, argv);
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|     glutSetOption(GLUT_ACTION_ON_WINDOW_CLOSE, GLUT_ACTION_GLUTMAINLOOP_RETURNS);
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|     glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE | GLUT_MULTISAMPLE);
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|     glutInitWindowSize(1280, 720);
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|     glutCreateWindow("Dear ImGui FreeGLUT+OpenGL2 Example");
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| 
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|     // Setup GLUT display function
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|     // We will also call ImGui_ImplFreeGLUT_InstallFuncs() to get all the other functions installed for us, 
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|     // otherwise it is possible to install our own functions and call the imgui_impl_freeglut.h functions ourselves.
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|     glutDisplayFunc(glut_display_func);
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| 
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|     // Setup ImGui binding
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|     ImGui::CreateContext();
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|     ImGuiIO& io = ImGui::GetIO(); (void)io;
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|     //io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;  // Enable Keyboard Controls
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| 
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|     ImGui_ImplFreeGLUT_Init();
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|     ImGui_ImplFreeGLUT_InstallFuncs();
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|     ImGui_ImplOpenGL2_Init();
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| 
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|     // Setup style
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|     ImGui::StyleColorsDark();
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|     //ImGui::StyleColorsClassic();
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| 
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|     // Load Fonts
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|     // - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them. 
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|     // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. 
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|     // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit).
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|     // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call.
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|     // - Read 'misc/fonts/README.txt' for more instructions and details.
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|     // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ !
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|     //io.Fonts->AddFontDefault();
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|     //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f);
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|     //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f);
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|     //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f);
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|     //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f);
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|     //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese());
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|     //IM_ASSERT(font != NULL);
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| 
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|     glutMainLoop();
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| 
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|     // Cleanup
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|     ImGui_ImplOpenGL2_Shutdown();
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|     ImGui_ImplFreeGLUT_Shutdown();
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|     ImGui::DestroyContext();
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| 
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|     return 0;
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| }
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