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			19 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			19 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| // ImGui Platform Binding for: Windows (standard windows API for 32 and 64 bits applications)
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| // This needs to be used along with a Renderer (e.g. DirectX11, OpenGL3, Vulkan..)
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| 
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| // Implemented features:
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| //  [X] Platform: Clipboard support (for Win32 this is actually part of core imgui)
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| //  [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'.
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| //  [X] Platform: Keyboard arrays indexed using VK_* Virtual Key Codes, e.g. ImGui::IsKeyPressed(VK_SPACE).
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| 
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| IMGUI_IMPL_API bool     ImGui_ImplWin32_Init(void* hwnd);
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| IMGUI_IMPL_API void     ImGui_ImplWin32_Shutdown();
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| IMGUI_IMPL_API void     ImGui_ImplWin32_NewFrame();
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| 
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| // Handler for Win32 messages, update mouse/keyboard data.
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| // You may or not need this for your implementation, but it can serve as reference for handling inputs.
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| // Intentionally commented out to avoid dragging dependencies on <windows.h> types. You can copy the extern declaration in your code.
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| /*
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| IMGUI_IMPL_API LRESULT  ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
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| */
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