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	# Conflicts: # examples/imgui_impl_dx9.cpp # examples/imgui_impl_opengl2.cpp # examples/imgui_impl_opengl3.cpp # examples/imgui_impl_vulkan.cpp
		
			
				
	
	
		
			26 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			26 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
// dear imgui: Platform Binding for Windows (standard windows API for 32 and 64 bits applications)
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// This needs to be used along with a Renderer (e.g. DirectX11, OpenGL3, Vulkan..)
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// Implemented features:
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//  [X] Platform: Clipboard support (for Win32 this is actually part of core imgui)
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//  [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'.
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//  [X] Platform: Keyboard arrays indexed using VK_* Virtual Key Codes, e.g. ImGui::IsKeyPressed(VK_SPACE).
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//  [X] Platform: Multi-viewport support (multiple windows). Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'.
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IMGUI_IMPL_API bool     ImGui_ImplWin32_Init(void* hwnd);
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IMGUI_IMPL_API void     ImGui_ImplWin32_Shutdown();
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IMGUI_IMPL_API void     ImGui_ImplWin32_NewFrame();
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// DPI-related helpers (which run and compile without requiring 8.1 or 10, neither Windows version, neither associated SDK)
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IMGUI_API void        ImGui_ImplWin32_EnableDpiAwareness();
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IMGUI_API float       ImGui_ImplWin32_GetDpiScaleForHwnd(void* hwnd);       // HWND hwnd
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IMGUI_API float       ImGui_ImplWin32_GetDpiScaleForMonitor(void* monitor); // HMONITOR monitor
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IMGUI_API float       ImGui_ImplWin32_GetDpiScaleForRect(int x1, int y1, int x2, int y2);
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// Handler for Win32 messages, update mouse/keyboard data.
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// You may or not need this for your implementation, but it can serve as reference for handling inputs.
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// Intentionally commented out to avoid dragging dependencies on <windows.h> types. You can copy the extern declaration in your code.
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/*
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IMGUI_IMPL_API LRESULT  ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
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*/
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