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			15 lines
		
	
	
		
			511 B
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			15 lines
		
	
	
		
			511 B
		
	
	
	
		
			C
		
	
	
	
	
	
| // ImGui SDL2 binding with OpenGL
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| // https://github.com/ocornut/imgui
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| 
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| struct SDL_Window;
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| typedef union SDL_Event SDL_Event;
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| 
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| bool        ImGui_ImplSdl_Init(SDL_Window *window);
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| void        ImGui_ImplSdl_Shutdown();
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| void        ImGui_ImplSdl_NewFrame(SDL_Window *window);
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| bool        ImGui_ImplSdl_ProcessEvent(SDL_Event* event);
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| 
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| // Use if you want to reset your rendering device without losing ImGui state.
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| void        ImGui_ImplSdl_InvalidateDeviceObjects();
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| bool        ImGui_ImplSdl_CreateDeviceObjects();
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