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	# Conflicts: # docs/CHANGELOG.txt # examples/imgui_impl_glfw.cpp # examples/imgui_impl_sdl.cpp # examples/imgui_impl_win32.cpp # imgui.cpp # imgui_internal.h # imgui_widgets.cpp
		
			
				
	
	
		
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			13 KiB
		
	
	
	
		
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			309 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
// dear imgui: Platform Binding for OSX / Cocoa
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// This needs to be used along with a Renderer (e.g. OpenGL2, OpenGL3, Vulkan, Metal..)
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// [ALPHA] Early bindings, not well tested. If you want a portable application, prefer using the GLFW or SDL platform bindings on Mac.
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// Implemented features:
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//  [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'.
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//  [X] Platform: OSX clipboard is supported within core Dear ImGui (no specific code in this back-end).
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// Issues:
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//  [ ] Platform: Keys are all generally very broken. Best using [event keycode] and not [event characters]..
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//  [ ] Platform: Multi-viewport / platform windows.
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#include "imgui.h"
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#include "imgui_impl_osx.h"
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#import <Cocoa/Cocoa.h>
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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//  2019-12-05: Inputs: Added support for ImGuiMouseCursor_NotAllowed mouse cursor.
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//  2019-10-11: Inputs:  Fix using Backspace key.
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//  2019-07-21: Re-added clipboard handlers as they are not enabled by default in core imgui.cpp (reverted 2019-05-18 change).
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//  2019-05-28: Inputs: Added mouse cursor shape and visibility support.
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//  2019-05-18: Misc: Removed clipboard handlers as they are now supported by core imgui.cpp.
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//  2019-05-11: Inputs: Don't filter character values before calling AddInputCharacter() apart from 0xF700..0xFFFF range.
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//  2018-11-30: Misc: Setting up io.BackendPlatformName so it can be displayed in the About Window.
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//  2018-07-07: Initial version.
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// Data
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static CFAbsoluteTime g_Time = 0.0;
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static NSCursor*      g_MouseCursors[ImGuiMouseCursor_COUNT] = {};
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static bool           g_MouseCursorHidden = false;
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// Undocumented methods for creating cursors.
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@interface NSCursor()
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+ (id)_windowResizeNorthWestSouthEastCursor;
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+ (id)_windowResizeNorthEastSouthWestCursor;
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+ (id)_windowResizeNorthSouthCursor;
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+ (id)_windowResizeEastWestCursor;
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@end
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// Functions
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bool ImGui_ImplOSX_Init()
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{
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    ImGuiIO& io = ImGui::GetIO();
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    // Setup back-end capabilities flags
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    io.BackendFlags |= ImGuiBackendFlags_HasMouseCursors;           // We can honor GetMouseCursor() values (optional)
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    //io.BackendFlags |= ImGuiBackendFlags_HasSetMousePos;          // We can honor io.WantSetMousePos requests (optional, rarely used)
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    //io.BackendFlags |= ImGuiBackendFlags_PlatformHasViewports;    // We can create multi-viewports on the Platform side (optional)
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    //io.BackendFlags |= ImGuiBackendFlags_HasMouseHoveredViewport; // We can set io.MouseHoveredViewport correctly (optional, not easy)
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    io.BackendPlatformName = "imgui_impl_osx";
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    // Keyboard mapping. Dear ImGui will use those indices to peek into the io.KeyDown[] array.
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    const int offset_for_function_keys = 256 - 0xF700;
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    io.KeyMap[ImGuiKey_Tab]             = '\t';
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    io.KeyMap[ImGuiKey_LeftArrow]       = NSLeftArrowFunctionKey + offset_for_function_keys;
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    io.KeyMap[ImGuiKey_RightArrow]      = NSRightArrowFunctionKey + offset_for_function_keys;
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    io.KeyMap[ImGuiKey_UpArrow]         = NSUpArrowFunctionKey + offset_for_function_keys;
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    io.KeyMap[ImGuiKey_DownArrow]       = NSDownArrowFunctionKey + offset_for_function_keys;
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    io.KeyMap[ImGuiKey_PageUp]          = NSPageUpFunctionKey + offset_for_function_keys;
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    io.KeyMap[ImGuiKey_PageDown]        = NSPageDownFunctionKey + offset_for_function_keys;
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    io.KeyMap[ImGuiKey_Home]            = NSHomeFunctionKey + offset_for_function_keys;
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    io.KeyMap[ImGuiKey_End]             = NSEndFunctionKey + offset_for_function_keys;
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    io.KeyMap[ImGuiKey_Insert]          = NSInsertFunctionKey + offset_for_function_keys;
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    io.KeyMap[ImGuiKey_Delete]          = NSDeleteFunctionKey + offset_for_function_keys;
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    io.KeyMap[ImGuiKey_Backspace]       = 127;
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    io.KeyMap[ImGuiKey_Space]           = 32;
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    io.KeyMap[ImGuiKey_Enter]           = 13;
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    io.KeyMap[ImGuiKey_Escape]          = 27;
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    io.KeyMap[ImGuiKey_KeyPadEnter]     = 13;
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    io.KeyMap[ImGuiKey_A]               = 'A';
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    io.KeyMap[ImGuiKey_C]               = 'C';
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    io.KeyMap[ImGuiKey_V]               = 'V';
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    io.KeyMap[ImGuiKey_X]               = 'X';
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    io.KeyMap[ImGuiKey_Y]               = 'Y';
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    io.KeyMap[ImGuiKey_Z]               = 'Z';
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    // Load cursors. Some of them are undocumented.
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    g_MouseCursorHidden = false;
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    g_MouseCursors[ImGuiMouseCursor_Arrow] = [NSCursor arrowCursor];
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    g_MouseCursors[ImGuiMouseCursor_TextInput] = [NSCursor IBeamCursor];
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    g_MouseCursors[ImGuiMouseCursor_ResizeAll] = [NSCursor closedHandCursor];
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    g_MouseCursors[ImGuiMouseCursor_Hand] = [NSCursor pointingHandCursor];
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    g_MouseCursors[ImGuiMouseCursor_NotAllowed] = [NSCursor operationNotAllowedCursor];
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    g_MouseCursors[ImGuiMouseCursor_ResizeNS] = [NSCursor respondsToSelector:@selector(_windowResizeNorthSouthCursor)] ? [NSCursor _windowResizeNorthSouthCursor] : [NSCursor resizeUpDownCursor];
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    g_MouseCursors[ImGuiMouseCursor_ResizeEW] = [NSCursor respondsToSelector:@selector(_windowResizeEastWestCursor)] ? [NSCursor _windowResizeEastWestCursor] : [NSCursor resizeLeftRightCursor];
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    g_MouseCursors[ImGuiMouseCursor_ResizeNESW] = [NSCursor respondsToSelector:@selector(_windowResizeNorthEastSouthWestCursor)] ? [NSCursor _windowResizeNorthEastSouthWestCursor] : [NSCursor closedHandCursor];
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    g_MouseCursors[ImGuiMouseCursor_ResizeNWSE] = [NSCursor respondsToSelector:@selector(_windowResizeNorthWestSouthEastCursor)] ? [NSCursor _windowResizeNorthWestSouthEastCursor] : [NSCursor closedHandCursor];
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    // Note that imgui.cpp also include default OSX clipboard handlers which can be enabled
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    // by adding '#define IMGUI_ENABLE_OSX_DEFAULT_CLIPBOARD_FUNCTIONS' in imconfig.h and adding '-framework ApplicationServices' to your linker command-line.
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    // Since we are already in ObjC land here, it is easy for us to add a clipboard handler using the NSPasteboard api.
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    io.SetClipboardTextFn = [](void*, const char* str) -> void
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    {
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        NSPasteboard* pasteboard = [NSPasteboard generalPasteboard];
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        [pasteboard declareTypes:[NSArray arrayWithObject:NSPasteboardTypeString] owner:nil];
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        [pasteboard setString:[NSString stringWithUTF8String:str] forType:NSPasteboardTypeString];
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    };
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    io.GetClipboardTextFn = [](void*) -> const char*
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    {
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        NSPasteboard* pasteboard = [NSPasteboard generalPasteboard];
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        NSString* available = [pasteboard availableTypeFromArray: [NSArray arrayWithObject:NSPasteboardTypeString]];
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        if (![available isEqualToString:NSPasteboardTypeString])
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            return NULL;
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        NSString* string = [pasteboard stringForType:NSPasteboardTypeString];
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        if (string == nil)
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            return NULL;
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        const char* string_c = (const char*)[string UTF8String];
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        size_t string_len = strlen(string_c);
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        static ImVector<char> s_clipboard;
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        s_clipboard.resize((int)string_len + 1);
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        strcpy(s_clipboard.Data, string_c);
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        return s_clipboard.Data;
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    };
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    return true;
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}
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void ImGui_ImplOSX_Shutdown()
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{
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}
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static void ImGui_ImplOSX_UpdateMouseCursor()
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{
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    ImGuiIO& io = ImGui::GetIO();
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    if (io.ConfigFlags & ImGuiConfigFlags_NoMouseCursorChange)
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        return;
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    ImGuiMouseCursor imgui_cursor = ImGui::GetMouseCursor();
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    if (io.MouseDrawCursor || imgui_cursor == ImGuiMouseCursor_None)
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    {
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        // Hide OS mouse cursor if imgui is drawing it or if it wants no cursor
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        if (!g_MouseCursorHidden)
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        {
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            g_MouseCursorHidden = true;
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            [NSCursor hide];
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        }
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    }
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    else
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    {
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        // Show OS mouse cursor
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        [g_MouseCursors[g_MouseCursors[imgui_cursor] ? imgui_cursor : ImGuiMouseCursor_Arrow] set];
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        if (g_MouseCursorHidden)
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        {
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            g_MouseCursorHidden = false;
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            [NSCursor unhide];
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        }
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    }
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}
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void ImGui_ImplOSX_NewFrame(NSView* view)
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{
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    // Setup display size
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    ImGuiIO& io = ImGui::GetIO();
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    if (view)
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    {
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        const float dpi = [view.window backingScaleFactor];
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        io.DisplaySize = ImVec2((float)view.bounds.size.width, (float)view.bounds.size.height);
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        io.DisplayFramebufferScale = ImVec2(dpi, dpi);
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    }
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    // Setup time step
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    if (g_Time == 0.0)
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        g_Time = CFAbsoluteTimeGetCurrent();
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    CFAbsoluteTime current_time = CFAbsoluteTimeGetCurrent();
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    io.DeltaTime = current_time - g_Time;
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    g_Time = current_time;
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    ImGui_ImplOSX_UpdateMouseCursor();
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}
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static int mapCharacterToKey(int c)
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{
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    if (c >= 'a' && c <= 'z')
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        return c - 'a' + 'A';
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    if (c == 25) // SHIFT+TAB -> TAB
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        return 9;
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    if (c >= 0 && c < 256)
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        return c;
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    if (c >= 0xF700 && c < 0xF700 + 256)
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        return c - 0xF700 + 256;
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    return -1;
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}
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static void resetKeys()
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{
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    ImGuiIO& io = ImGui::GetIO();
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    for (int n = 0; n < IM_ARRAYSIZE(io.KeysDown); n++)
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        io.KeysDown[n] = false;
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}
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bool ImGui_ImplOSX_HandleEvent(NSEvent* event, NSView* view)
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{
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    ImGuiIO& io = ImGui::GetIO();
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    if (event.type == NSEventTypeLeftMouseDown || event.type == NSEventTypeRightMouseDown || event.type == NSEventTypeOtherMouseDown)
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    {
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        int button = (int)[event buttonNumber];
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        if (button >= 0 && button < IM_ARRAYSIZE(io.MouseDown))
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            io.MouseDown[button] = true;
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        return io.WantCaptureMouse;
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    }
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    if (event.type == NSEventTypeLeftMouseUp || event.type == NSEventTypeRightMouseUp || event.type == NSEventTypeOtherMouseUp)
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    {
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        int button = (int)[event buttonNumber];
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        if (button >= 0 && button < IM_ARRAYSIZE(io.MouseDown))
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            io.MouseDown[button] = false;
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        return io.WantCaptureMouse;
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    }
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    if (event.type == NSEventTypeMouseMoved || event.type == NSEventTypeLeftMouseDragged)
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    {
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        NSPoint mousePoint = event.locationInWindow;
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        mousePoint = [view convertPoint:mousePoint fromView:nil];
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        mousePoint = NSMakePoint(mousePoint.x, view.bounds.size.height - mousePoint.y);
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        io.MousePos = ImVec2(mousePoint.x, mousePoint.y);
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    }
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    if (event.type == NSEventTypeScrollWheel)
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    {
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        double wheel_dx = 0.0;
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        double wheel_dy = 0.0;
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        #if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070
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        if (floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_6)
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        {
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            wheel_dx = [event scrollingDeltaX];
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            wheel_dy = [event scrollingDeltaY];
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            if ([event hasPreciseScrollingDeltas])
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            {
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                wheel_dx *= 0.1;
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                wheel_dy *= 0.1;
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            }
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        }
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        else
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        #endif // MAC_OS_X_VERSION_MAX_ALLOWED
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        {
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            wheel_dx = [event deltaX];
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            wheel_dy = [event deltaY];
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        }
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        if (fabs(wheel_dx) > 0.0)
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            io.MouseWheelH += wheel_dx * 0.1f;
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        if (fabs(wheel_dy) > 0.0)
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            io.MouseWheel += wheel_dy * 0.1f;
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        return io.WantCaptureMouse;
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    }
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    // FIXME: All the key handling is wrong and broken. Refer to GLFW's cocoa_init.mm and cocoa_window.mm.
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    if (event.type == NSEventTypeKeyDown)
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    {
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        NSString* str = [event characters];
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        int len = (int)[str length];
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        for (int i = 0; i < len; i++)
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        {
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            int c = [str characterAtIndex:i];
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            if (!io.KeyCtrl && !(c >= 0xF700 && c <= 0xFFFF) && c != 127)
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                io.AddInputCharacter((unsigned int)c);
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            // We must reset in case we're pressing a sequence of special keys while keeping the command pressed
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            int key = mapCharacterToKey(c);
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            if (key != -1 && key < 256 && !io.KeyCtrl)
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                resetKeys();
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            if (key != -1)
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                io.KeysDown[key] = true;
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        }
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        return io.WantCaptureKeyboard;
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    }
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    if (event.type == NSEventTypeKeyUp)
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    {
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        NSString* str = [event characters];
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        int len = (int)[str length];
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        for (int i = 0; i < len; i++)
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        {
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            int c = [str characterAtIndex:i];
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            int key = mapCharacterToKey(c);
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            if (key != -1)
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                io.KeysDown[key] = false;
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        }
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        return io.WantCaptureKeyboard;
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    }
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    if (event.type == NSEventTypeFlagsChanged)
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    {
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        ImGuiIO& io = ImGui::GetIO();
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        unsigned int flags = [event modifierFlags] & NSEventModifierFlagDeviceIndependentFlagsMask;
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        bool oldKeyCtrl = io.KeyCtrl;
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        bool oldKeyShift = io.KeyShift;
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        bool oldKeyAlt = io.KeyAlt;
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        bool oldKeySuper = io.KeySuper;
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        io.KeyCtrl      = flags & NSEventModifierFlagControl;
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        io.KeyShift     = flags & NSEventModifierFlagShift;
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        io.KeyAlt       = flags & NSEventModifierFlagOption;
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        io.KeySuper     = flags & NSEventModifierFlagCommand;
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        // We must reset them as we will not receive any keyUp event if they where pressed with a modifier
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        if ((oldKeyShift && !io.KeyShift) || (oldKeyCtrl && !io.KeyCtrl) || (oldKeyAlt && !io.KeyAlt) || (oldKeySuper && !io.KeySuper))
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            resetKeys();
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        return io.WantCaptureKeyboard;
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    }
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    return false;
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}
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