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ui_bridge: Fix race condition that results in deadlock.
Fixed by waiting until the UI thread finishes processing events. Close #3541.
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@@ -219,6 +219,7 @@ static void tui_main(UIBridgeData *bridge, UI *ui)
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loop_poll_events(&tui_loop, -1);
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}
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ui_bridge_stopped(bridge);
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term_input_destroy(&data->input);
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signal_watcher_stop(&data->cont_handle);
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signal_watcher_close(&data->cont_handle, NULL);
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@@ -74,6 +74,13 @@ UI *ui_bridge_attach(UI *ui, ui_main_fn ui_main, event_scheduler scheduler)
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return &rv->bridge;
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}
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void ui_bridge_stopped(UIBridgeData *bridge)
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{
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uv_mutex_lock(&bridge->mutex);
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bridge->stopped = true;
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uv_mutex_unlock(&bridge->mutex);
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}
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static void ui_thread_run(void *data)
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{
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UIBridgeData *bridge = data;
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@@ -82,8 +89,18 @@ static void ui_thread_run(void *data)
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static void ui_bridge_stop(UI *b)
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{
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UI_CALL(b, stop, 1, b);
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UIBridgeData *bridge = (UIBridgeData *)b;
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bool stopped = bridge->stopped = false;
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UI_CALL(b, stop, 1, b);
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for (;;) {
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uv_mutex_lock(&bridge->mutex);
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stopped = bridge->stopped;
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uv_mutex_unlock(&bridge->mutex);
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if (stopped) {
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break;
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}
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loop_poll_events(&loop, 10);
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}
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uv_thread_join(&bridge->ui_thread);
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uv_mutex_destroy(&bridge->mutex);
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uv_cond_destroy(&bridge->cond);
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@@ -22,6 +22,10 @@ struct ui_bridge_data {
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// the call returns. This flag is used as a condition for the main
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// thread to continue.
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bool ready;
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// When a stop request is sent from the main thread, it must wait until the UI
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// thread finishes handling all events. This flag is set by the UI thread as a
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// signal that it will no longer send messages to the main thread.
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bool stopped;
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};
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#define CONTINUE(b) \
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