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feat(treesitter): add next, prev sibling method
Add tsnode methods to change to the next, previous, named or unnamed nodes.
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@@ -80,6 +80,10 @@ static struct luaL_Reg node_meta[] = {
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{ "parent", node_parent },
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{ "iter_children", node_iter_children },
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{ "_rawquery", node_rawquery },
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{ "next_sibling", node_next_sibling },
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{ "prev_sibling", node_prev_sibling },
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{ "next_named_sibling", node_next_named_sibling },
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{ "prev_named_sibling", node_prev_named_sibling },
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{ NULL, NULL }
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};
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@@ -992,6 +996,50 @@ static int node_parent(lua_State *L)
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return 1;
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}
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static int node_next_sibling(lua_State *L)
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{
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TSNode node;
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if (!node_check(L, 1, &node)) {
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return 0;
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}
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TSNode sibling = ts_node_next_sibling(node);
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push_node(L, sibling, 1);
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return 1;
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}
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static int node_prev_sibling(lua_State *L)
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{
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TSNode node;
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if (!node_check(L, 1, &node)) {
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return 0;
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}
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TSNode sibling = ts_node_prev_sibling(node);
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push_node(L, sibling, 1);
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return 1;
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}
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static int node_next_named_sibling(lua_State *L)
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{
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TSNode node;
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if (!node_check(L, 1, &node)) {
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return 0;
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}
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TSNode sibling = ts_node_next_named_sibling(node);
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push_node(L, sibling, 1);
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return 1;
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}
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static int node_prev_named_sibling(lua_State *L)
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{
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TSNode node;
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if (!node_check(L, 1, &node)) {
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return 0;
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}
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TSNode sibling = ts_node_prev_named_sibling(node);
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push_node(L, sibling, 1);
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return 1;
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}
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/// assumes the match table being on top of the stack
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static void set_match(lua_State *L, TSQueryMatch *match, int nodeidx)
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{
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