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refactor: move menu non-symbols to menu_defs.h (#19778)
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@@ -1132,43 +1132,6 @@ typedef struct {
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pos_T w_cursor_corr; // corrected cursor position
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} pos_save_T;
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/// Indices into vimmenu_T->strings[] and vimmenu_T->noremap[] for each mode
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/// \addtogroup MENU_INDEX
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/// @{
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enum {
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MENU_INDEX_INVALID = -1,
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MENU_INDEX_NORMAL = 0,
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MENU_INDEX_VISUAL = 1,
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MENU_INDEX_SELECT = 2,
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MENU_INDEX_OP_PENDING = 3,
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MENU_INDEX_INSERT = 4,
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MENU_INDEX_CMDLINE = 5,
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MENU_INDEX_TERMINAL = 6,
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MENU_INDEX_TIP = 7,
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MENU_MODES = 8,
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};
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typedef struct VimMenu vimmenu_T;
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struct VimMenu {
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int modes; ///< Which modes is this menu visible for
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int enabled; ///< for which modes the menu is enabled
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char *name; ///< Name of menu, possibly translated
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char *dname; ///< Displayed Name ("name" without '&')
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char *en_name; ///< "name" untranslated, NULL when
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///< was not translated
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char *en_dname; ///< NULL when "dname" untranslated
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int mnemonic; ///< mnemonic key (after '&')
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char *actext; ///< accelerator text (after TAB)
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long priority; ///< Menu order priority
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char *strings[MENU_MODES]; ///< Mapped string for each mode
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int noremap[MENU_MODES]; ///< A \ref REMAP_VALUES flag for each mode
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bool silent[MENU_MODES]; ///< A silent flag for each mode
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vimmenu_T *children; ///< Children of sub-menu
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vimmenu_T *parent; ///< Parent of menu
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vimmenu_T *next; ///< Next item in menu
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};
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/// Structure which contains all information that belongs to a window.
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///
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/// All row numbers are relative to the start of the window, except w_winrow.
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