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ui: add 'winblend' to support blending of floating windows
Also add `hi blend=` attribute to override transparency of indiviual attributes.
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@@ -252,6 +252,8 @@ typedef struct {
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# define w_p_fcs w_onebuf_opt.wo_fcs // 'fillchars'
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char_u *wo_lcs;
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# define w_p_lcs w_onebuf_opt.wo_lcs // 'listchars'
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long wo_winbl;
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# define w_p_winbl w_onebuf_opt.wo_winbl // 'winblend'
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LastSet wo_scriptID[WV_COUNT]; // SIDs for window-local options
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# define w_p_scriptID w_onebuf_opt.wo_scriptID
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