ui: add 'winblend' to support blending of floating windows

Also add `hi blend=` attribute to override transparency of indiviual attributes.
This commit is contained in:
Björn Linse
2019-04-17 22:22:26 +02:00
parent 027ebb23da
commit 4c4d964eeb
16 changed files with 342 additions and 30 deletions

View File

@@ -756,9 +756,11 @@ EXTERN bool KeyTyped; // true if user typed current char
EXTERN int KeyStuffed; // TRUE if current char from stuffbuf
EXTERN int maptick INIT(= 0); // tick for each non-mapped char
EXTERN int must_redraw INIT(= 0); /* type of redraw necessary */
EXTERN int skip_redraw INIT(= FALSE); /* skip redraw once */
EXTERN int do_redraw INIT(= FALSE); /* extra redraw once */
EXTERN int must_redraw INIT(= 0); // type of redraw necessary
EXTERN bool skip_redraw INIT(= false); // skip redraw once
EXTERN bool do_redraw INIT(= false); // extra redraw once
EXTERN bool must_redraw_pum INIT(= false); // redraw pum. NB: must_redraw
// should also be set.
EXTERN int need_highlight_changed INIT(= true);