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ui: add 'winblend' to support blending of floating windows
Also add `hi blend=` attribute to override transparency of indiviual attributes.
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@@ -25,6 +25,7 @@ typedef struct attr_entry {
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int16_t rgb_ae_attr, cterm_ae_attr; ///< HlAttrFlags
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RgbValue rgb_fg_color, rgb_bg_color, rgb_sp_color;
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int cterm_fg_color, cterm_bg_color;
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int hl_blend;
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} HlAttrs;
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#define HLATTRS_INIT (HlAttrs) { \
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