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executor/converter: Make it possible to supply {}
to Dictionary arg
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@@ -33,6 +33,7 @@ typedef struct {
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///< either kObjectTypeNil, kObjectTypeDictionary or
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///< kObjectTypeArray, depending on other properties.
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lua_Number val; ///< If has_val_key and val_type == LUA_TNUMBER: value.
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bool has_type_key; ///< True if type key is present.
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} LuaTableProps;
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#ifdef INCLUDE_GENERATED_DECLARATIONS
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@@ -48,8 +49,6 @@ typedef struct {
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static LuaTableProps nlua_traverse_table(lua_State *const lstate)
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FUNC_ATTR_NONNULL_ALL FUNC_ATTR_WARN_UNUSED_RESULT
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{
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bool has_type_key = false; // True if type key was found,
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// @see nlua_push_type_idx().
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size_t tsize = 0; // Total number of keys.
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int val_type = 0; // If has_val_key: lua type of the value.
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bool has_val_key = false; // True if val key was found,
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@@ -96,7 +95,7 @@ static LuaTableProps nlua_traverse_table(lua_State *const lstate)
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if (n == (lua_Number)kObjectTypeFloat
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|| n == (lua_Number)kObjectTypeArray
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|| n == (lua_Number)kObjectTypeDictionary) {
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has_type_key = true;
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ret.has_type_key = true;
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ret.type = (ObjectType)n;
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} else {
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other_keys_num++;
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@@ -121,7 +120,7 @@ static LuaTableProps nlua_traverse_table(lua_State *const lstate)
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tsize++;
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lua_pop(lstate, 1);
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}
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if (has_type_key) {
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if (ret.has_type_key) {
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if (ret.type == kObjectTypeFloat
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&& (!has_val_key || val_type != LUA_TNUMBER)) {
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ret.type = kObjectTypeNil;
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@@ -133,7 +132,7 @@ static LuaTableProps nlua_traverse_table(lua_State *const lstate)
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// should be ignored.
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if (ret.maxidx != 0
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&& ret.maxidx != (tsize
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- has_type_key
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- ret.has_type_key
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- other_keys_num
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- has_val_key
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- ret.string_keys_num)) {
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@@ -789,7 +788,12 @@ static inline LuaTableProps nlua_check_type(lua_State *const lstate,
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}
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return (LuaTableProps) { .type = kObjectTypeNil };
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}
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const LuaTableProps table_props = nlua_traverse_table(lstate);
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LuaTableProps table_props = nlua_traverse_table(lstate);
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if (type == kObjectTypeDictionary && table_props.type == kObjectTypeArray
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&& table_props.maxidx == 0 && !table_props.has_type_key) {
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table_props.type = kObjectTypeDictionary;
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}
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if (table_props.type != type) {
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if (err) {
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