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lint
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@@ -769,15 +769,15 @@ struct file_buffer {
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* spell buffer - used for spell info, never displayed and doesn't have a
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* file name.
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*/
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bool b_help; /* TRUE for help file buffer (when set b_p_bt
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is "help") */
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bool b_spell; /* True for a spell file buffer, most fields
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are not used! Use the B_SPELL macro to
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access b_spell without #ifdef. */
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bool b_help; // TRUE for help file buffer (when set b_p_bt
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// is "help")
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bool b_spell; // True for a spell file buffer, most fields
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// are not used! Use the B_SPELL macro to
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// access b_spell without #ifdef.
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synblock_T b_s; /* Info related to syntax highlighting. w_s
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* normally points to this, but some windows
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* may use a different synblock_T. */
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synblock_T b_s; // Info related to syntax highlighting. w_s
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// normally points to this, but some windows
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// may use a different synblock_T.
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signlist_T *b_signlist; // list of signs to draw
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int b_signcols_max; // cached maximum number of sign columns
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@@ -1144,12 +1144,12 @@ struct window_S {
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int w_cline_row; /* starting row of the cursor line */
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colnr_T w_virtcol; /* column number of the cursor in the
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buffer line, as opposed to the column
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number we're at on the screen. This
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makes a difference on lines which span
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more than one screen line or when
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w_leftcol is non-zero */
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colnr_T w_virtcol; // column number of the cursor in the
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// buffer line, as opposed to the column
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// number we're at on the screen. This
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// makes a difference on lines which span
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// more than one screen line or when
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// w_leftcol is non-zero
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/*
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* w_wrow and w_wcol specify the cursor position in the window.
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