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refactor(lua): cleanup and docs for threads
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@@ -27,21 +27,11 @@ static RuntimeSearchPath runtime_search_path;
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static RuntimeSearchPath runtime_search_path_thread;
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static uv_mutex_t runtime_search_path_mutex;
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void runtime_search_path_init(void)
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void runtime_init(void)
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{
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uv_mutex_init(&runtime_search_path_mutex);
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}
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void runtime_search_path_lock(void)
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{
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uv_mutex_lock(&runtime_search_path_mutex);
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}
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void runtime_search_path_unlock(void)
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{
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uv_mutex_unlock(&runtime_search_path_mutex);
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}
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/// ":runtime [what] {name}"
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void ex_runtime(exarg_T *eap)
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{
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@@ -330,8 +320,9 @@ ArrayOf(String) runtime_get_named(bool lua, Array pat, bool all)
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{
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int ref;
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RuntimeSearchPath path = runtime_search_path_get_cached(&ref);
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static char buf[MAXPATHL];
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ArrayOf(String) rv = runtime_get_named_common(lua, pat, all, path);
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ArrayOf(String) rv = runtime_get_named_common(lua, pat, all, path, buf, sizeof buf);
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runtime_search_path_unref(path, &ref);
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return rv;
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@@ -339,18 +330,19 @@ ArrayOf(String) runtime_get_named(bool lua, Array pat, bool all)
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ArrayOf(String) runtime_get_named_thread(bool lua, Array pat, bool all)
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{
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runtime_search_path_lock();
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ArrayOf(String) rv = runtime_get_named_common(lua, pat, all, runtime_search_path_thread);
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runtime_search_path_unlock();
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// TODO(bfredl): avoid contention between multiple worker threads?
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uv_mutex_lock(&runtime_search_path_mutex);
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static char buf[MAXPATHL];
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ArrayOf(String) rv = runtime_get_named_common(lua, pat, all, runtime_search_path_thread,
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buf, sizeof buf);
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uv_mutex_unlock(&runtime_search_path_mutex);
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return rv;
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}
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ArrayOf(String) runtime_get_named_common(bool lua, Array pat, bool all,
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RuntimeSearchPath path)
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RuntimeSearchPath path, char *buf, size_t buf_len)
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{
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ArrayOf(String) rv = ARRAY_DICT_INIT;
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size_t buf_len = MAXPATHL;
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char *buf = xmalloc(MAXPATHL);
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for (size_t i = 0; i < kv_size(path); i++) {
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SearchPathItem *item = &kv_A(path, i);
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if (lua) {
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@@ -380,7 +372,6 @@ ArrayOf(String) runtime_get_named_common(bool lua, Array pat, bool all,
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}
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}
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done:
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xfree(buf);
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return rv;
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}
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@@ -614,10 +605,10 @@ void runtime_search_path_validate(void)
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runtime_search_path = runtime_search_path_build();
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runtime_search_path_valid = true;
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runtime_search_path_ref = NULL; // initially unowned
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runtime_search_path_lock();
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uv_mutex_lock(&runtime_search_path_mutex);
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runtime_search_path_free(runtime_search_path_thread);
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runtime_search_path_thread = copy_runtime_search_path(runtime_search_path);
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runtime_search_path_unlock();
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uv_mutex_unlock(&runtime_search_path_mutex);
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}
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}
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