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refactor: the long goodbye
long is 32 bits on windows, while it is 64 bits on other architectures. This makes the type suboptimal for a codebase meant to be cross-platform. Replace it with more appropriate integer types.
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@@ -1678,7 +1678,7 @@ static int *mb_str2wide(const char *s)
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/// @param prefixcnt when "prefixtree" is true: prefix count
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///
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/// @return zero when OK, SP_ value for an error.
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static int spell_read_tree(FILE *fd, uint8_t **bytsp, long *bytsp_len, idx_T **idxsp,
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static int spell_read_tree(FILE *fd, uint8_t **bytsp, int *bytsp_len, idx_T **idxsp,
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bool prefixtree, int prefixcnt)
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FUNC_ATTR_NONNULL_ARG(1, 2, 4)
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{
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@@ -4214,7 +4214,7 @@ static int node_compress(spellinfo_T *spin, wordnode_T *node, hashtab_T *ht, int
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wordnode_T *child;
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hash_T hash;
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hashitem_T *hi;
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long len = 0;
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int len = 0;
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unsigned nr, n;
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int compressed = 0;
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@@ -4262,7 +4262,7 @@ static int node_compress(spellinfo_T *spin, wordnode_T *node, hashtab_T *ht, int
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}
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}
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}
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*tot += (int)len + 1; // add one for the node that stores the length
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*tot += len + 1; // add one for the node that stores the length
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// Make a hash key for the node and its siblings, so that we can quickly
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// find a lookalike node. This must be done after compressing the sibling
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