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fix(tests): only get the color map once, even for multiple test files
Problem: test/functional/ui/screen.lua would be reloaded for each *_spec.lua file, which causes an extra nvim session to be started to get the color map each time. solution: Mark screen.lua as a preloaded file, but defer the loading of the color map to the first time Screen object is initialised.
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@@ -25,36 +25,6 @@ describe('float window', function()
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clear()
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command('hi VertSplit gui=reverse')
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end)
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local attrs = {
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[0] = {bold=true, foreground=Screen.colors.Blue},
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[1] = {background = Screen.colors.LightMagenta},
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[2] = {background = Screen.colors.LightMagenta, bold = true, foreground = Screen.colors.Blue1},
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[3] = {bold = true},
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[4] = {bold = true, reverse = true},
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[5] = {reverse = true},
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[6] = {background = Screen.colors.LightMagenta, bold = true, reverse = true},
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[7] = {foreground = Screen.colors.Grey100, background = Screen.colors.Red},
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[8] = {bold = true, foreground = Screen.colors.SeaGreen4},
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[9] = {background = Screen.colors.LightGrey, underline = true},
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[10] = {background = Screen.colors.LightGrey, underline = true, bold = true, foreground = Screen.colors.Magenta},
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[11] = {bold = true, foreground = Screen.colors.Magenta},
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[12] = {background = Screen.colors.Red, bold = true, foreground = Screen.colors.Blue1},
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[13] = {background = Screen.colors.WebGray},
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[14] = {foreground = Screen.colors.Brown},
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[15] = {background = Screen.colors.Grey20},
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[16] = {background = Screen.colors.Grey20, bold = true, foreground = Screen.colors.Blue1},
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[17] = {background = Screen.colors.Yellow},
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[18] = {foreground = Screen.colors.Brown, background = Screen.colors.Grey20},
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[19] = {foreground = Screen.colors.DarkBlue, background = Screen.colors.WebGray},
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[20] = {bold = true, foreground = Screen.colors.Brown},
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[21] = {background = Screen.colors.Gray90},
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[22] = {background = Screen.colors.LightRed},
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[23] = {foreground = Screen.colors.Black, background = Screen.colors.White};
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[24] = {foreground = Screen.colors.Black, background = Screen.colors.Grey80};
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[25] = {blend = 100, background = Screen.colors.Gray0};
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[26] = {blend = 80, background = Screen.colors.Gray0};
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[27] = {background = Screen.colors.LightGray};
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}
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it('behavior', function()
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-- Create three windows and test that ":wincmd <direction>" changes to the
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@@ -724,10 +694,40 @@ describe('float window', function()
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end)
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local function with_ext_multigrid(multigrid)
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local screen
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local screen, attrs
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before_each(function()
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screen = Screen.new(40,7)
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screen:attach {ext_multigrid=multigrid}
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attrs = {
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[0] = {bold=true, foreground=Screen.colors.Blue},
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[1] = {background = Screen.colors.LightMagenta},
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[2] = {background = Screen.colors.LightMagenta, bold = true, foreground = Screen.colors.Blue1},
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[3] = {bold = true},
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[4] = {bold = true, reverse = true},
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[5] = {reverse = true},
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[6] = {background = Screen.colors.LightMagenta, bold = true, reverse = true},
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[7] = {foreground = Screen.colors.Grey100, background = Screen.colors.Red},
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[8] = {bold = true, foreground = Screen.colors.SeaGreen4},
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[9] = {background = Screen.colors.LightGrey, underline = true},
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[10] = {background = Screen.colors.LightGrey, underline = true, bold = true, foreground = Screen.colors.Magenta},
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[11] = {bold = true, foreground = Screen.colors.Magenta},
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[12] = {background = Screen.colors.Red, bold = true, foreground = Screen.colors.Blue1},
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[13] = {background = Screen.colors.WebGray},
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[14] = {foreground = Screen.colors.Brown},
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[15] = {background = Screen.colors.Grey20},
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[16] = {background = Screen.colors.Grey20, bold = true, foreground = Screen.colors.Blue1},
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[17] = {background = Screen.colors.Yellow},
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[18] = {foreground = Screen.colors.Brown, background = Screen.colors.Grey20},
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[19] = {foreground = Screen.colors.DarkBlue, background = Screen.colors.WebGray},
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[20] = {bold = true, foreground = Screen.colors.Brown},
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[21] = {background = Screen.colors.Gray90},
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[22] = {background = Screen.colors.LightRed},
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[23] = {foreground = Screen.colors.Black, background = Screen.colors.White};
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[24] = {foreground = Screen.colors.Black, background = Screen.colors.Grey80};
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[25] = {blend = 100, background = Screen.colors.Gray0};
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[26] = {blend = 80, background = Screen.colors.Gray0};
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[27] = {background = Screen.colors.LightGray};
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}
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screen:set_default_attr_ids(attrs)
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end)
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