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feat(nvim_create_user_command): pass structured modifiers to commands
Adds an `smods` key to `nvim_create_user_command` Lua command callbacks, which has command modifiers but in a structured format. This removes the need to manually parse command modifiers. It also reduces friction in using `nvim_cmd` inside a Lua command callback.
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@@ -40,6 +40,7 @@
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#include "nvim/undo.h"
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#include "nvim/version.h"
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#include "nvim/vim.h"
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#include "nvim/window.h"
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static int in_fast_callback = 0;
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@@ -1913,6 +1914,61 @@ void nlua_do_ucmd(ucmd_T *cmd, exarg_T *eap)
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lua_pushstring(lstate, buf);
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lua_setfield(lstate, -2, "mods");
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lua_newtable(lstate); // smods table
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lua_pushinteger(lstate, cmdmod.tab);
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lua_setfield(lstate, -2, "tab");
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lua_pushinteger(lstate, p_verbose);
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lua_setfield(lstate, -2, "verbose");
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if (cmdmod.split & WSP_ABOVE) {
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lua_pushstring(lstate, "aboveleft");
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} else if (cmdmod.split & WSP_BELOW) {
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lua_pushstring(lstate, "belowright");
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} else if (cmdmod.split & WSP_TOP) {
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lua_pushstring(lstate, "topleft");
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} else if (cmdmod.split & WSP_BOT) {
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lua_pushstring(lstate, "botright");
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} else {
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lua_pushstring(lstate, "");
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}
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lua_setfield(lstate, -2, "split");
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lua_pushboolean(lstate, cmdmod.split & WSP_VERT);
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lua_setfield(lstate, -2, "vertical");
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lua_pushboolean(lstate, msg_silent != 0);
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lua_setfield(lstate, -2, "silent");
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lua_pushboolean(lstate, emsg_silent != 0);
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lua_setfield(lstate, -2, "emsg_silent");
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lua_pushboolean(lstate, eap->did_sandbox);
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lua_setfield(lstate, -2, "sandbox");
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lua_pushboolean(lstate, cmdmod.save_ei != NULL);
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lua_setfield(lstate, -2, "noautocmd");
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typedef struct {
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bool *set;
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char *name;
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} mod_entry_T;
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static mod_entry_T mod_entries[] = {
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{ &cmdmod.browse, "browse" },
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{ &cmdmod.confirm, "confirm" },
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{ &cmdmod.hide, "hide" },
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{ &cmdmod.keepalt, "keepalt" },
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{ &cmdmod.keepjumps, "keepjumps" },
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{ &cmdmod.keepmarks, "keepmarks" },
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{ &cmdmod.keeppatterns, "keeppatterns" },
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{ &cmdmod.lockmarks, "lockmarks" },
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{ &cmdmod.noswapfile, "noswapfile" }
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};
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// The modifiers that are simple flags
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for (size_t i = 0; i < ARRAY_SIZE(mod_entries); i++) {
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lua_pushboolean(lstate, *mod_entries[i].set);
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lua_setfield(lstate, -2, mod_entries[i].name);
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}
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lua_setfield(lstate, -2, "smods");
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if (nlua_pcall(lstate, 1, 0)) {
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nlua_error(lstate, _("Error executing Lua callback: %.*s"));
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}
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