refactor: allow not having a default case for enum

Problem: The style guide states that all switch statements that are not conditional on an enum must have a `default` case, but does not give any explicit guideline for switch statements that are conditional on enums. As a result, a `default` case is added in many enum switch statements, even when the switch statement is exhaustive. This is not ideal because it removes the ability to have compiler errors to easily detect unchanged switch statements when a new possible value for an enum is added.

Solution: Add explicit guidelines for switch statements that are conditional on an enum, clarifying that a `default` case is not necessary if the switch statement is exhaustive. Also refactor pre-existing code with unnecessary `default` cases.
This commit is contained in:
Famiu Haque
2023-10-09 00:36:48 +06:00
committed by Lewis Russell
parent a2f17e97ec
commit 9ff6f73f83
16 changed files with 48 additions and 49 deletions

View File

@@ -610,9 +610,6 @@ void api_free_object(Object value)
case kObjectTypeLuaRef:
api_free_luaref(value.data.luaref);
break;
default:
abort();
}
}
@@ -800,10 +797,8 @@ Object copy_object(Object obj, Arena *arena)
case kObjectTypeLuaRef:
return LUAREF_OBJ(api_new_luaref(obj.data.luaref));
default:
abort();
}
UNREACHABLE;
}
void api_set_error(Error *err, ErrorType errType, const char *format, ...)
@@ -884,9 +879,8 @@ char *api_typename(ObjectType t)
return "Window";
case kObjectTypeTabpage:
return "Tabpage";
default:
abort();
}
UNREACHABLE;
}
HlMessage parse_hl_msg(Array chunks, Error *err)