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feat(ui): connect to remote ui (only debug messages for now)
co-authored-by: hlpr98 <hlpr98@gmail.com>
This commit is contained in:
70
src/nvim/ui_client.c
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70
src/nvim/ui_client.c
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// This is an open source non-commercial project. Dear PVS-Studio, please check
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// it. PVS-Studio Static Code Analyzer for C, C++ and C#: http://www.viva64.com
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#include <stdbool.h>
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#include <stdint.h>
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#include <assert.h>
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#include "nvim/vim.h"
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#include "nvim/ui_client.h"
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#include "nvim/api/private/helpers.h"
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#include "nvim/msgpack_rpc/channel.h"
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#include "nvim/api/private/dispatch.h"
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#include "nvim/ui.h"
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void ui_client_init(uint64_t chan)
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{
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Array args = ARRAY_DICT_INIT;
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int width = 80;
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int height = 25;
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Dictionary opts = ARRAY_DICT_INIT;
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PUT(opts, "rgb", BOOLEAN_OBJ(true));
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PUT(opts, "ext_linegrid", BOOLEAN_OBJ(true));
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PUT(opts, "ext_termcolors", BOOLEAN_OBJ(true));
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// TODO(bfredl): use the size of the client UI
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ADD(args, INTEGER_OBJ((int)width));
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ADD(args, INTEGER_OBJ((int)height));
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ADD(args, DICTIONARY_OBJ(opts));
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rpc_send_event(chan, "nvim_ui_attach", args);
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msgpack_rpc_add_redraw(); // GAME!
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ui_client_channel_id = chan;
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}
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/// Handler for "redraw" events sent by the NVIM server
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///
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/// This is just a stub. The mentioned functionality will be implemented.
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///
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/// This function will be called by handle_request (in msgpack_rpc/channle.c)
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/// The individual ui_events sent by the server are individually handled
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/// by their respective handlers defined in ui_events_redraw.generated.h
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///
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/// @note The "flush" event is called only once and only after handling all
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/// the other events
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/// @param channel_id: The id of the rpc channel
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/// @param uidata: The dense array containing the ui_events sent by the server
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/// @param[out] err Error details, if any
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Object ui_client_handle_redraw(uint64_t channel_id, Array args, Error *error)
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{
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for (size_t i = 0; i < args.size; i++) {
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Array call = args.items[i].data.array;
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char *method_name = call.items[0].data.string.data;
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fprintf(stderr, "%s: %zu\n", method_name, call.size-1);
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}
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return NIL;
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}
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/// run the main thread in ui client mode
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///
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/// This is just a stub. the full version will handle input, resizing, etc
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void ui_client_execute(uint64_t chan)
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{
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while (true) {
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loop_poll_events(&main_loop, -1);
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}
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getout(0);
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}
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