fix(extmarks): properly handle virt_text on next screen line (#25166)

TODO: virt_text_hide doesn't work for the first char on a wrapped screen
line, and it's not clear how to fix that.
This commit is contained in:
zeertzjq
2023-09-15 12:35:27 +08:00
committed by GitHub
parent 9ec0ecb222
commit b52bd8a2de
4 changed files with 92 additions and 50 deletions

View File

@@ -348,18 +348,12 @@ next_mark:
if (active && item.decor.spell != kNone) {
spell = item.decor.spell;
}
if (item.start_row == state->row && decor_virt_pos(&item.decor)
&& item.draw_col != INT_MIN) {
if (item.start_col <= col) {
if (item.decor.virt_text_pos == kVTOverlay && item.draw_col == -1) {
item.draw_col = (item.decor.virt_text_hide && hidden) ? INT_MIN : win_col;
} else if (item.draw_col == -3) {
item.draw_col = -1;
}
} else if (wp->w_p_wrap
&& (item.decor.virt_text_pos == kVTRightAlign
|| item.decor.virt_text_pos == kVTWinCol)) {
item.draw_col = -3;
if (item.start_row == state->row && item.start_col <= col
&& decor_virt_pos(&item.decor) && item.draw_col == -1) {
if (item.decor.virt_text_pos == kVTOverlay) {
item.draw_col = (item.decor.virt_text_hide && hidden) ? INT_MIN : win_col;
} else if (win_col < 0 && item.decor.virt_text_pos != kVTInline) {
item.draw_col = win_col;
}
}
if (keep) {

View File

@@ -84,7 +84,8 @@ typedef struct {
bool virt_text_owned;
/// Screen column to draw the virtual text.
/// When -1, the virtual text may be drawn after deciding where.
/// When -3, the virtual text should be drawn on a later screen line.
/// When -2, the virtual text should be drawn at the start of the screen line.
/// When -3, the virtual text should be drawn on the next screen line.
/// When INT_MIN, the virtual text should no longer be drawn.
int draw_col;
uint64_t ns_id;

View File

@@ -282,6 +282,10 @@ static void draw_virt_text(win_T *wp, buf_T *buf, int col_off, int *end_col, int
} else if (item->decor.virt_text_pos == kVTWinCol) {
item->draw_col = MAX(item->decor.col + col_off, 0);
}
} else if (item->draw_col == -2) {
item->draw_col = col_off;
} else if (item->draw_col == -3) {
item->draw_col = item->decor.virt_text_pos == kVTOverlay ? -2 : -1;
}
if (item->draw_col < 0) {
continue;
@@ -3080,10 +3084,16 @@ int win_line(win_T *wp, linenr_T lnum, int startrow, int endrow, bool number_onl
if (has_decor && (wp->w_p_rl ? (wlv.col < 0) : (wlv.col >= grid->cols))) {
// At the end of screen line: might need to peek for decorations just after
// this position. Without wrapping, we might need to display win_col overlays
// from the entire text line.
colnr_T nextpos = wp->w_p_wrap ? (colnr_T)(ptr - line) : (colnr_T)strlen(line);
decor_redraw_col(wp, nextpos, wlv.off, true, &decor_state);
// this position.
if (wp->w_p_wrap) {
// FIXME: virt_text_hide doesn't work for overlay virt_text at the next char
// as it's not easy to check if the next char is inside Visual selection.
decor_redraw_col(wp, (int)(ptr - line), -3, false, &decor_state);
} else {
// Without wrapping, we might need to display right_align and win_col
// virt_text for the entire text line.
decor_redraw_col(wp, MAXCOL, -1, true, &decor_state);
}
}
// At end of screen line and there is more to come: Display the line