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refactor(highlight): make hlattrs2dict always use pre-allocated dict
hlattrs2dict used to work with both allocated and unallocated dicts which was quite messy. Now always delegate allocation to caller.
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@@ -788,7 +788,7 @@ HlAttrs syn_attr2entry(int attr)
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}
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/// Gets highlight description for id `attr_id` as a map.
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Dictionary hl_get_attr_by_id(Integer attr_id, Boolean rgb, Error *err)
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Dictionary hl_get_attr_by_id(Integer attr_id, Boolean rgb, Arena *arena, Error *err)
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{
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Dictionary dic = ARRAY_DICT_INIT;
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@@ -801,25 +801,21 @@ Dictionary hl_get_attr_by_id(Integer attr_id, Boolean rgb, Error *err)
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"Invalid attribute id: %" PRId64, attr_id);
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return dic;
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}
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return hlattrs2dict(NULL, syn_attr2entry((int)attr_id), rgb);
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Dictionary retval = arena_dict(arena, HLATTRS_DICT_SIZE);
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hlattrs2dict(&retval, syn_attr2entry((int)attr_id), rgb);
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return retval;
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}
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/// Converts an HlAttrs into Dictionary
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///
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/// @param[out] hl optional pre-allocated dictionary for return value
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/// if present, must be allocated with at least 16 elements!
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/// @param[in/out] hl Dictionary with pre-allocated space for HLATTRS_DICT_SIZE elements
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/// @param[in] aep data to convert
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/// @param use_rgb use 'gui*' settings if true, else resorts to 'cterm*'
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Dictionary hlattrs2dict(Dictionary *hl_alloc, HlAttrs ae, bool use_rgb)
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void hlattrs2dict(Dictionary *dict, HlAttrs ae, bool use_rgb)
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{
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assert(dict->capacity >= HLATTRS_DICT_SIZE); // at most 16 items
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Dictionary hl = *dict;
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int mask = use_rgb ? ae.rgb_ae_attr : ae.cterm_ae_attr;
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Dictionary hl = ARRAY_DICT_INIT;
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if (hl_alloc) {
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hl = *hl_alloc;
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} else {
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kv_ensure_space(hl, 16);
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}
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if (mask & HL_BOLD) {
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PUT_C(hl, "bold", BOOLEAN_OBJ(true));
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@@ -899,14 +895,7 @@ Dictionary hlattrs2dict(Dictionary *hl_alloc, HlAttrs ae, bool use_rgb)
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PUT_C(hl, "blend", INTEGER_OBJ(ae.hl_blend));
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}
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if (hl_alloc) {
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*hl_alloc = hl;
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return hl;
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} else {
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Dictionary allocated = copy_dictionary(hl, NULL);
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kv_destroy(hl);
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return allocated;
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}
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*dict = hl;
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}
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HlAttrs dict2hlattrs(Dict(highlight) *dict, bool use_rgb, int *link_id, Error *err)
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@@ -1086,6 +1075,7 @@ int object_to_color(Object val, char *key, bool rgb, Error *err)
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Array hl_inspect(int attr)
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{
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// TODO(bfredl): use arena allocation
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Array ret = ARRAY_DICT_INIT;
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if (hlstate_active) {
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hl_inspect_impl(&ret, attr);
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