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move update_screen() flags to screen.h
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@@ -1,6 +1,20 @@
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#ifndef NVIM_SCREEN_H
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#ifndef NVIM_SCREEN_H
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#define NVIM_SCREEN_H
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#define NVIM_SCREEN_H
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/*
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* flags for update_screen()
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* The higher the value, the higher the priority
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*/
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#define VALID 10 /* buffer not changed, or changes marked
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with b_mod_* */
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#define INVERTED 20 /* redisplay inverted part that changed */
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#define INVERTED_ALL 25 /* redisplay whole inverted part */
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#define REDRAW_TOP 30 /* display first w_upd_rows screen lines */
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#define SOME_VALID 35 /* like NOT_VALID but may scroll */
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#define NOT_VALID 40 /* buffer needs complete redraw */
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#define CLEAR 50 /* screen messed up, clear it */
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#ifdef INCLUDE_GENERATED_DECLARATIONS
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#ifdef INCLUDE_GENERATED_DECLARATIONS
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# include "screen.h.generated.h"
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# include "screen.h.generated.h"
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#endif
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#endif
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@@ -132,19 +132,6 @@ typedef uint32_t u8char_T;
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# define textdomain(x) /* empty */
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# define textdomain(x) /* empty */
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#endif
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#endif
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/*
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* flags for update_screen()
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* The higher the value, the higher the priority
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*/
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#define VALID 10 /* buffer not changed, or changes marked
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with b_mod_* */
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#define INVERTED 20 /* redisplay inverted part that changed */
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#define INVERTED_ALL 25 /* redisplay whole inverted part */
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#define REDRAW_TOP 30 /* display first w_upd_rows screen lines */
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#define SOME_VALID 35 /* like NOT_VALID but may scroll */
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#define NOT_VALID 40 /* buffer needs complete redraw */
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#define CLEAR 50 /* screen messed up, clear it */
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/*
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/*
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* Flags for w_valid.
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* Flags for w_valid.
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* These are set when something in a window structure becomes invalid, except
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* These are set when something in a window structure becomes invalid, except
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