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refactor(ui): separate types for allocated grids and viewports
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@@ -1034,8 +1034,8 @@ Integer nvim_open_term(Buffer buffer, Dict(open_term) *opts, Error *err)
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.data = chan,
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// NB: overridden in terminal_check_size if a window is already
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// displaying the buffer
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.width = (uint16_t)MAX(curwin->w_width_inner - win_col_off(curwin), 0),
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.height = (uint16_t)curwin->w_height_inner,
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.width = (uint16_t)MAX(curwin->w_view_width - win_col_off(curwin), 0),
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.height = (uint16_t)curwin->w_view_height,
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.write_cb = term_write,
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.resize_cb = term_resize,
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.close_cb = term_close,
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@@ -2197,11 +2197,13 @@ static void redraw_status(win_T *wp, Dict(redraw) *opts, bool *flush)
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wp->w_nrwidth_line_count = 0;
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changed_window_setting(wp);
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}
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int old_row_offset = wp->w_grid.row_offset;
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win_grid_alloc(wp);
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// Flush later in case winbar was just hidden or shown for the first time, or
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// statuscolumn is being drawn.
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if (wp->w_lines_valid == 0) {
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if (wp->w_lines_valid == 0 || wp->w_grid.row_offset != old_row_offset) {
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*flush = true;
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}
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