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@@ -97,7 +97,7 @@ typedef enum {
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static bool redraw_popupmenu = false;
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static bool msg_grid_invalid = false;
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static bool resizing = false;
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static bool resizing_autocmd = false;
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static char *provider_err = NULL;
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@@ -115,7 +115,7 @@ void conceal_check_cursor_line(void)
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}
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}
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/// Resize the screen to Rows and Columns.
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/// Resize default_grid to Rows and Columns.
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///
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/// Allocate default_grid.chars[] and other grid arrays.
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///
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@@ -125,19 +125,18 @@ void conceal_check_cursor_line(void)
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/// default_grid.Columns to access items in default_grid.chars[]. Use Rows
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/// and Columns for positioning text etc. where the final size of the screen is
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/// needed.
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void screenalloc(void)
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bool default_grid_alloc(void)
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{
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static bool resizing = false;
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// It's possible that we produce an out-of-memory message below, which
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// will cause this function to be called again. To break the loop, just
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// return here.
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if (resizing) {
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return;
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return false;
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}
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resizing = true;
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int retry_count = 0;
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retry:
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// Allocation of the screen buffers is done only when the size changes and
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// when Rows and Columns have been set and we have started doing full
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// screen stuff.
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@@ -148,24 +147,9 @@ retry:
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|| Columns == 0
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|| (!full_screen && default_grid.chars == NULL)) {
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resizing = false;
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return;
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return false;
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}
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// Note that the window sizes are updated before reallocating the arrays,
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// thus we must not redraw here!
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RedrawingDisabled++;
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// win_new_screensize will recompute floats position, but tell the
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// compositor to not redraw them yet
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ui_comp_set_screen_valid(false);
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if (msg_grid.chars) {
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msg_grid_invalid = true;
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}
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win_new_screensize(); // fit the windows in the new sized screen
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comp_col(); // recompute columns for shown command and ruler
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// We're changing the size of the screen.
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// - Allocate new arrays for default_grid
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// - Move lines from the old arrays into the new arrays, clear extra
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@@ -193,26 +177,13 @@ retry:
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default_grid.col_offset = 0;
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default_grid.handle = DEFAULT_GRID_HANDLE;
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must_redraw = UPD_CLEAR; // need to clear the screen later
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RedrawingDisabled--;
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// Do not apply autocommands more than 3 times to avoid an endless loop
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// in case applying autocommands always changes Rows or Columns.
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if (starting == 0 && ++retry_count <= 3) {
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apply_autocmds(EVENT_VIMRESIZED, NULL, NULL, false, curbuf);
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// In rare cases, autocommands may have altered Rows or Columns,
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// jump back to check if we need to allocate the screen again.
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goto retry;
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}
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resizing = false;
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return true;
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}
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void screenclear(void)
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{
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check_for_delay(false);
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screenalloc(); // allocate screen buffers if size changed
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int i;
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@@ -281,13 +252,6 @@ void screen_resize(int width, int height)
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return;
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}
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// curwin->w_buffer can be NULL when we are closing a window and the
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// buffer has already been closed and removing a scrollbar causes a resize
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// event. Don't resize then, it will happen after entering another buffer.
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if (curwin->w_buffer == NULL) {
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return;
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}
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resizing_screen = true;
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Rows = height;
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@@ -301,16 +265,54 @@ void screen_resize(int width, int height)
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width = Columns;
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p_lines = Rows;
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p_columns = Columns;
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// was invoked recursively from a VimResized autocmd, handled as a loop below
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if (resizing_autocmd) {
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return;
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}
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int retry_count = 0;
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resizing_autocmd = true;
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bool retry_resize = true;
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while (retry_resize) {
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retry_resize = default_grid_alloc();
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// Do not apply autocommands more than 3 times to avoid an endless loop
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// in case applying autocommands always changes Rows or Columns.
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if (++retry_count > 3) {
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break;
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}
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if (retry_resize) {
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// In rare cases, autocommands may have altered Rows or Columns,
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// retry to check if we need to allocate the screen again.
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apply_autocmds(EVENT_VIMRESIZED, NULL, NULL, false, curbuf);
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}
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}
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resizing_autocmd = false;
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ui_call_grid_resize(1, width, height);
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/// The window layout used to be adjusted here, but it now happens in
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/// screenalloc() (also invoked from screenclear()). That is because the
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/// recursize "resizing_screen" check above may skip this, but not screenalloc().
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if (State != MODE_ASKMORE && State != MODE_EXTERNCMD && State != MODE_CONFIRM) {
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screenclear();
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// win_new_screensize will recompute floats position, but tell the
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// compositor to not redraw them yet
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ui_comp_set_screen_valid(false);
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if (msg_grid.chars) {
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msg_grid_invalid = true;
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}
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// Note that the window sizes are updated before reallocating the arrays,
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// thus we must not redraw here!
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RedrawingDisabled++;
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win_new_screensize(); // fit the windows in the new sized screen
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comp_col(); // recompute columns for shown command and ruler
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RedrawingDisabled--;
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redraw_all_later(UPD_CLEAR);
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if (starting != NO_SCREEN) {
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maketitle();
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@@ -320,14 +322,11 @@ void screen_resize(int width, int height)
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// We only redraw when it's needed:
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// - While at the more prompt or executing an external command, don't
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// redraw, but position the cursor.
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// - While editing the command line, only redraw that.
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// - While editing the command line, only redraw that. TODO: lies
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// - in Ex mode, don't redraw anything.
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// - Otherwise, redraw right now, and position the cursor.
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// Always need to call update_screen() or screenalloc(), to make
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// sure Rows/Columns and the size of the screen is correct!
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if (State == MODE_ASKMORE || State == MODE_EXTERNCMD || State == MODE_CONFIRM
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|| exmode_active) {
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screenalloc();
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if (msg_grid.chars) {
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msg_grid_validate();
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}
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@@ -378,7 +377,7 @@ int update_screen(void)
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// Don't do anything if the screen structures are (not yet) valid.
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// A VimResized autocmd can invoke redrawing in the middle of a resize,
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// which would bypass the checks in screen_resize for popupmenu etc.
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if (!default_grid.chars || resizing) {
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if (resizing_autocmd || !default_grid.chars) {
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return FAIL;
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}
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@@ -387,30 +386,21 @@ int update_screen(void)
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diff_redraw(true);
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}
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int type = 0;
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if (must_redraw) {
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if (type < must_redraw) { // use maximal type
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type = must_redraw;
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// Postpone the redrawing when it's not needed and when being called
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// recursively.
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if (!redrawing() || updating_screen) {
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return FAIL;
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}
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int type = must_redraw;
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// must_redraw is reset here, so that when we run into some weird
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// reason to redraw while busy redrawing (e.g., asynchronous
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// scrolling), or update_topline() in win_update() will cause a
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// scroll, or a decoration provider requires a redraw, the screen
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// will be redrawn later or in win_update().
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must_redraw = 0;
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}
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// Postpone the redrawing when it's not needed and when being called
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// recursively.
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if (!redrawing() || updating_screen) {
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must_redraw = type;
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if (type > UPD_INVERTED_ALL) {
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curwin->w_lines_valid = 0; // don't use w_lines[].wl_size now
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}
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return FAIL;
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}
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updating_screen = 1;
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display_tick++; // let syntax code know we're in a next round of
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@@ -526,6 +516,7 @@ int update_screen(void)
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if (type == UPD_CLEAR) { // first clear screen
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screenclear(); // will reset clear_cmdline
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// and set UPD_NOT_VALID for each window
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cmdline_screen_cleared(); // clear external cmdline state
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type = UPD_NOT_VALID;
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// must_redraw may be set indirectly, avoid another redraw later
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