refactor(eval): use arena when converting typvals to Object

Note: this contains two _temporary_ changes which can be reverted
once the Arena vs no-Arena distinction in API wrappers has been removed.
Both nlua_push_Object and object_to_vim_take_luaref() has been changed
to take the object argument as a pointer. This is not going to be
necessary once these are only used with arena (or not at all) allocated
Objects.

The object_to_vim() variant which leaves luaref untouched might need to
stay for a little longer.
This commit is contained in:
bfredl
2024-02-12 20:40:27 +01:00
parent 0a51e7626a
commit d60412b18e
23 changed files with 227 additions and 192 deletions

View File

@@ -1260,7 +1260,7 @@ static int nlua_rpc(lua_State *lstate, bool request)
ArenaMem res_mem = NULL;
Object result = rpc_send_call(chan_id, name, args, &res_mem, &err);
if (!ERROR_SET(&err)) {
nlua_push_Object(lstate, result, false);
nlua_push_Object(lstate, &result, false);
arena_mem_free(res_mem);
}
} else {
@@ -1563,7 +1563,7 @@ Object nlua_exec(const String str, const Array args, LuaRetMode mode, Arena *are
}
for (size_t i = 0; i < args.size; i++) {
nlua_push_Object(lstate, args.items[i], false);
nlua_push_Object(lstate, &args.items[i], false);
}
if (nlua_pcall(lstate, (int)args.size, 1)) {
@@ -1610,7 +1610,7 @@ Object nlua_call_ref(LuaRef ref, const char *name, Array args, LuaRetMode mode,
nargs++;
}
for (size_t i = 0; i < args.size; i++) {
nlua_push_Object(lstate, args.items[i], false);
nlua_push_Object(lstate, &args.items[i], false);
}
if (nlua_pcall(lstate, nargs, 1)) {