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refactor: adopt vterm
We have changed too much to consider it a mere bundled dependency (such
as unicode handling in e3bfcf2fd4
), and
can consider it our own at this point.
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@@ -93,9 +93,15 @@
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#include "nvim/types_defs.h"
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#include "nvim/ui.h"
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#include "nvim/vim_defs.h"
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#include "nvim/vterm/keyboard.h"
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#include "nvim/vterm/mouse.h"
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#include "nvim/vterm/parser.h"
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#include "nvim/vterm/pen.h"
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#include "nvim/vterm/screen.h"
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#include "nvim/vterm/state.h"
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#include "nvim/vterm/vterm.h"
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#include "nvim/vterm/vterm_keycodes_defs.h"
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#include "nvim/window.h"
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#include "vterm/vterm.h"
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#include "vterm/vterm_keycodes.h"
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typedef struct {
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VimState state;
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