refactor(msgpack): allow flushing buffer while packing msgpack

Before, we needed to always pack an entire msgpack_rpc Object to
a continous memory buffer before sending it out to a channel.
But this is generally wasteful. it is better to just flush
whatever is in the buffer and then continue packing to a new buffer.

This is also done for the UI event packer where there are some extra logic
to "finish" of an existing batch of nevents/ncalls. This doesn't really
stop us from flushing the buffer, just that we need to update the state
machine accordingly so the next call to prepare_call() always will
start with a new event (even though the buffer might contain overflow
data from a large event).
This commit is contained in:
bfredl
2024-02-25 15:02:48 +01:00
parent 6525832a8c
commit dc37c1550b
18 changed files with 560 additions and 603 deletions

View File

@@ -1381,9 +1381,11 @@ void nlua_push_keydict(lua_State *L, void *value, KeySetLink *table)
lua_pushstring(L, field->str);
if (field->type == kObjectTypeNil) {
nlua_push_Object(L, (Object *)mem, false);
} else if (field->type == kObjectTypeInteger || field->type == kObjectTypeBuffer
|| field->type == kObjectTypeWindow || field->type == kObjectTypeTabpage) {
} else if (field->type == kObjectTypeInteger) {
lua_pushinteger(L, *(Integer *)mem);
} else if (field->type == kObjectTypeBuffer || field->type == kObjectTypeWindow
|| field->type == kObjectTypeTabpage) {
lua_pushinteger(L, *(handle_T *)mem);
} else if (field->type == kObjectTypeFloat) {
lua_pushnumber(L, *(Float *)mem);
} else if (field->type == kObjectTypeBoolean) {