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refactor(msgpack): allow flushing buffer while packing msgpack
Before, we needed to always pack an entire msgpack_rpc Object to a continous memory buffer before sending it out to a channel. But this is generally wasteful. it is better to just flush whatever is in the buffer and then continue packing to a new buffer. This is also done for the UI event packer where there are some extra logic to "finish" of an existing batch of nevents/ncalls. This doesn't really stop us from flushing the buffer, just that we need to update the state machine accordingly so the next call to prepare_call() always will start with a new event (even though the buffer might contain overflow data from a large event).
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@@ -45,6 +45,8 @@ EXTERN size_t arena_alloc_count INIT( = 0);
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((v).capacity = (s), \
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(v).items = (void *)arena_alloc(a, sizeof((v).items[0]) * (v).capacity, true))
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#define ARENA_BLOCK_SIZE 4096
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#ifdef INCLUDE_GENERATED_DECLARATIONS
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# include "memory.h.generated.h"
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#endif
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