refactor(msgpack): allow flushing buffer while packing msgpack

Before, we needed to always pack an entire msgpack_rpc Object to
a continous memory buffer before sending it out to a channel.
But this is generally wasteful. it is better to just flush
whatever is in the buffer and then continue packing to a new buffer.

This is also done for the UI event packer where there are some extra logic
to "finish" of an existing batch of nevents/ncalls. This doesn't really
stop us from flushing the buffer, just that we need to update the state
machine accordingly so the next call to prepare_call() always will
start with a new event (even though the buffer might contain overflow
data from a large event).
This commit is contained in:
bfredl
2024-02-25 15:02:48 +01:00
parent 6525832a8c
commit dc37c1550b
18 changed files with 560 additions and 603 deletions

View File

@@ -45,6 +45,8 @@ EXTERN size_t arena_alloc_count INIT( = 0);
((v).capacity = (s), \
(v).items = (void *)arena_alloc(a, sizeof((v).items[0]) * (v).capacity, true))
#define ARENA_BLOCK_SIZE 4096
#ifdef INCLUDE_GENERATED_DECLARATIONS
# include "memory.h.generated.h"
#endif