fix(lua): don't override script ID from :source (#32626)

Problem:  When setting an option, mapping etc. from Lua without -V1, the
          script ID is set to SID_LUA even if there already is a script
          ID assigned by :source.
Solution: Don't set script ID to SID_LUA if it is already a Lua script.
          Also add _editor.lua to ignorelist to make script context more
          useful when using vim.cmd().
This commit is contained in:
zeertzjq
2025-02-26 07:40:21 +08:00
committed by GitHub
parent af0a2157ad
commit e2aca58bcc
8 changed files with 188 additions and 96 deletions

View File

@@ -7646,22 +7646,8 @@ hashtab_T *find_var_ht_dict(const char *name, const size_t name_len, const char
|| current_sctx.sc_sid == SID_LUA)
&& current_sctx.sc_sid <= script_items.ga_len) {
// For anonymous scripts without a script item, create one now so script vars can be used
if (current_sctx.sc_sid == SID_LUA) {
// try to resolve lua filename & line no so it can be shown in lastset messages.
nlua_set_sctx(&current_sctx);
if (current_sctx.sc_sid != SID_LUA) {
// Great we have valid location. Now here this out we'll create a new
// script context with the name and lineno of this one. why ?
// for behavioral consistency. With this different anonymous exec from
// same file can't access each others script local stuff. We need to do
// this all other cases except this will act like that otherwise.
bool should_free;
// should_free is ignored as script_ctx will be resolved to a fname
// and new_script_item() will consume it.
char *sc_name = get_scriptname(current_sctx, &should_free);
new_script_item(sc_name, &current_sctx.sc_sid);
}
}
// Try to resolve lua filename & linenr so it can be shown in last-set messages.
nlua_set_sctx(&current_sctx);
if (current_sctx.sc_sid == SID_STR || current_sctx.sc_sid == SID_LUA) {
// Create SID if s: scope is accessed from Lua or anon Vimscript. #15994
new_script_item(NULL, &current_sctx.sc_sid);