tui: Move screen state tracking to new "ugrid" module

The ugrid module implements a unicode "drawing" grid and is used to store TUI
screen state. Later this module will be reused in other layers.
This commit is contained in:
Thiago de Arruda
2015-08-26 09:07:04 -03:00
parent cb9ae4e373
commit f5c5cdb306
3 changed files with 243 additions and 140 deletions

137
src/nvim/ugrid.c Normal file
View File

@@ -0,0 +1,137 @@
#include <assert.h>
#include <stdbool.h>
#include <stdio.h>
#include <limits.h>
#include "nvim/vim.h"
#include "nvim/ui.h"
#include "nvim/ugrid.h"
#ifdef INCLUDE_GENERATED_DECLARATIONS
# include "ugrid.c.generated.h"
#endif
void ugrid_init(UGrid *grid)
{
grid->attrs = EMPTY_ATTRS;
grid->fg = grid->bg = -1;
grid->cells = NULL;
}
void ugrid_free(UGrid *grid)
{
destroy_cells(grid);
}
void ugrid_resize(UGrid *grid, int width, int height)
{
destroy_cells(grid);
grid->cells = xmalloc((size_t)height * sizeof(UCell *));
for (int i = 0; i < height; i++) {
grid->cells[i] = xcalloc((size_t)width, sizeof(UCell));
}
grid->top = 0;
grid->bot = height - 1;
grid->left = 0;
grid->right = width - 1;
grid->row = grid->col = 0;
grid->width = width;
grid->height = height;
}
void ugrid_clear(UGrid *grid)
{
clear_region(grid, grid->top, grid->bot, grid->left, grid->right);
}
void ugrid_eol_clear(UGrid *grid)
{
clear_region(grid, grid->row, grid->row, grid->col, grid->right);
}
void ugrid_goto(UGrid *grid, int row, int col)
{
grid->row = row;
grid->col = col;
}
void ugrid_set_scroll_region(UGrid *grid, int top, int bot, int left, int right)
{
grid->top = top;
grid->bot = bot;
grid->left = left;
grid->right = right;
}
void ugrid_scroll(UGrid *grid, int count, int *clear_top, int *clear_bot)
{
// Compute start/stop/step for the loop below
int start, stop, step;
if (count > 0) {
start = grid->top;
stop = grid->bot - count + 1;
step = 1;
} else {
start = grid->bot;
stop = grid->top - count - 1;
step = -1;
}
int i;
// Copy cell data
for (i = start; i != stop; i += step) {
UCell *target_row = grid->cells[i] + grid->left;
UCell *source_row = grid->cells[i + count] + grid->left;
memcpy(target_row, source_row,
sizeof(UCell) * (size_t)(grid->right - grid->left + 1));
}
// clear cells in the emptied region,
if (count > 0) {
*clear_top = stop;
*clear_bot = stop + count - 1;
} else {
*clear_bot = stop;
*clear_top = stop + count + 1;
}
clear_region(grid, *clear_top, *clear_bot, grid->left, grid->right);
}
UCell *ugrid_put(UGrid *grid, uint8_t *text, size_t size)
{
UCell *cell = grid->cells[grid->row] + grid->col;
cell->data[size] = 0;
cell->attrs = grid->attrs;
if (text) {
memcpy(cell->data, text, size);
}
grid->col += 1;
return cell;
}
static void clear_region(UGrid *grid, int top, int bot, int left, int right)
{
HlAttrs clear_attrs = EMPTY_ATTRS;
clear_attrs.foreground = grid->fg;
clear_attrs.background = grid->bg;
UGRID_FOREACH_CELL(grid, top, bot, left, right, {
cell->data[0] = ' ';
cell->data[1] = 0;
cell->attrs = clear_attrs;
});
}
static void destroy_cells(UGrid *grid)
{
if (grid->cells) {
for (int i = 0; i < grid->height; i++) {
xfree(grid->cells[i]);
}
xfree(grid->cells);
}
}