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tui: Move screen state tracking to new "ugrid" module
The ugrid module implements a unicode "drawing" grid and is used to store TUI screen state. Later this module will be reused in other layers.
This commit is contained in:
137
src/nvim/ugrid.c
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137
src/nvim/ugrid.c
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#include <assert.h>
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#include <stdbool.h>
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#include <stdio.h>
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#include <limits.h>
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#include "nvim/vim.h"
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#include "nvim/ui.h"
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#include "nvim/ugrid.h"
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#ifdef INCLUDE_GENERATED_DECLARATIONS
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# include "ugrid.c.generated.h"
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#endif
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void ugrid_init(UGrid *grid)
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{
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grid->attrs = EMPTY_ATTRS;
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grid->fg = grid->bg = -1;
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grid->cells = NULL;
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}
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void ugrid_free(UGrid *grid)
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{
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destroy_cells(grid);
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}
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void ugrid_resize(UGrid *grid, int width, int height)
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{
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destroy_cells(grid);
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grid->cells = xmalloc((size_t)height * sizeof(UCell *));
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for (int i = 0; i < height; i++) {
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grid->cells[i] = xcalloc((size_t)width, sizeof(UCell));
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}
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grid->top = 0;
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grid->bot = height - 1;
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grid->left = 0;
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grid->right = width - 1;
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grid->row = grid->col = 0;
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grid->width = width;
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grid->height = height;
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}
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void ugrid_clear(UGrid *grid)
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{
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clear_region(grid, grid->top, grid->bot, grid->left, grid->right);
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}
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void ugrid_eol_clear(UGrid *grid)
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{
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clear_region(grid, grid->row, grid->row, grid->col, grid->right);
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}
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void ugrid_goto(UGrid *grid, int row, int col)
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{
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grid->row = row;
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grid->col = col;
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}
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void ugrid_set_scroll_region(UGrid *grid, int top, int bot, int left, int right)
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{
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grid->top = top;
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grid->bot = bot;
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grid->left = left;
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grid->right = right;
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}
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void ugrid_scroll(UGrid *grid, int count, int *clear_top, int *clear_bot)
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{
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// Compute start/stop/step for the loop below
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int start, stop, step;
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if (count > 0) {
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start = grid->top;
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stop = grid->bot - count + 1;
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step = 1;
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} else {
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start = grid->bot;
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stop = grid->top - count - 1;
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step = -1;
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}
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int i;
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// Copy cell data
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for (i = start; i != stop; i += step) {
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UCell *target_row = grid->cells[i] + grid->left;
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UCell *source_row = grid->cells[i + count] + grid->left;
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memcpy(target_row, source_row,
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sizeof(UCell) * (size_t)(grid->right - grid->left + 1));
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}
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// clear cells in the emptied region,
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if (count > 0) {
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*clear_top = stop;
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*clear_bot = stop + count - 1;
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} else {
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*clear_bot = stop;
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*clear_top = stop + count + 1;
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}
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clear_region(grid, *clear_top, *clear_bot, grid->left, grid->right);
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}
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UCell *ugrid_put(UGrid *grid, uint8_t *text, size_t size)
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{
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UCell *cell = grid->cells[grid->row] + grid->col;
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cell->data[size] = 0;
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cell->attrs = grid->attrs;
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if (text) {
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memcpy(cell->data, text, size);
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}
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grid->col += 1;
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return cell;
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}
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static void clear_region(UGrid *grid, int top, int bot, int left, int right)
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{
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HlAttrs clear_attrs = EMPTY_ATTRS;
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clear_attrs.foreground = grid->fg;
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clear_attrs.background = grid->bg;
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UGRID_FOREACH_CELL(grid, top, bot, left, right, {
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cell->data[0] = ' ';
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cell->data[1] = 0;
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cell->attrs = clear_attrs;
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});
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}
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static void destroy_cells(UGrid *grid)
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{
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if (grid->cells) {
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for (int i = 0; i < grid->height; i++) {
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xfree(grid->cells[i]);
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}
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xfree(grid->cells);
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}
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}
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