Problem: Cannot accurately get mouse clicking position when clicking on
a TAB or with virtual text.
Solution: Add a "coladd" field to getmousepos() result.
closes: vim/vim#13335f5a94d5165
Problem:
The next command after `silent !{cmd}` or `silent lua print('str')`
prints an empty line before printing a message, because these commands
set `msg_didout = true` despite not printing any messages.
Solution:
Set `msg_didout = true` only if `msg_silent == 0`
Problem: Peeking and flushing output slows down execution.
Solution: Do not update the mode message when global_busy is set. Do not
flush when only peeking for a character. (Ken Takata)
cb574f4154
PROBLEM:
Currently `:echoerr` prints multi-line strings in a single line
as `:echom` does (Note: `:echon` can print multi-line strings well).
This makes stacktrace printed via echoerr difficult to read.
Example code:
try
lua error("lua stacktrace")
catch
echoerr v:exception
endtry
Output:
Error detected while processing a.vim[5]..a.vim:
line 4:
Vim(lua):E5108: Error executing lua [string ":lua"]:1: lua stacktrace^@stack traceback:^@^I[C]: in function 'error'^@^I[string ":lua"]:1: in main chunk
SOLUTION:
Allow echoerr to print multiline messages (e.g., lua exceptions),
because this command is usually used to print stacktraces.
Output after the fix:
Error detected while processing a.vim[5]..a.vim:
line 4:
Vim(lua):E5108: Error executing lua [string ":lua"]:1: lua stacktrace
stack traceback:
[C]: in function 'error'
[string ":lua"]:1: in main chunk
The 'arabicshape' feature of vim is a transformation of unicode text to
make arabic and some related scripts look better at display time. In
particular the content of a cell will be adjusted depending on the
(original) content of the cells just before and after it.
This is implemented by the arabic_shape() function in nvim. Before this
commit, shaping was invoked in four different contexts:
- when rendering buffer text in win_line()
- in line_putchar() for rendering virtual text
- as part of grid_line_puts, used by messages and statuslines and
similar
- as part of draw_cmdline() for drawing the cmdline
This replaces all these with a post-processing step in grid_put_linebuf(),
which has become the entry point for all text rendering after recent
refactors.
An aim of this is to make the handling of multibyte text yet simpler.
One of the main reasons multibyte chars needs to be "parsed" into
codepoint arrays of composing chars is so that these could be inspected
for the purpose of shaping. This can likely be vastly simplified in many
contexts where only the total length (in bytes) and width of composed
char is needed.
This finalizes the long running refactor from the old TUI-focused grid
implementation where text-drawing cursor was not separated from the
visible cursor.
Still, the pattern of setting cursor position together with updating a
line was convenient. Introduce grid_line_cursor_goto() to still allow
this but now being explicit about it.
Only having batched drawing functions makes code involving drawing
a bit longer. But it is better to be explicit, and this highlights
cases where multiple small redraws can be grouped together. This was the
case for most of the changed places (messages, lastline, and :intro)
msg_puts_display was more complex than necessary in nvim, as in
nvim, it no longer talks directly with a terminal.
In particular we don't need to scroll the grid before emiting the last
char. The TUI already takes care of things like that, for terminals
where it matters.
Problem:
Crash from:
set cmdheight=0 redrawdebug=invalid
resize -1
Solution:
Do not invalidate first `p_ch` `msg_grid` rows in `update_screen` when
scrolling the screen down after displaying a message, because they may
be used later for drawing cmdline.
Fixes#22154
Problem: Wrong curswant when clicking on empty line or with vsplits.
Solution: Don't check for ScreenCols[] before the start of the window
and handle empty line properly.
closes: vim/vim#1313203cd697d63
Previously, a screen cell would occupy 28+4=32 bytes per cell
as we always made space for up to MAX_MCO+1 codepoints in a cell.
As an example, even a pretty modest 50*80 screen would consume
50*80*2*32 = 256000, i e a quarter megabyte
With the factor of two due to the TUI side buffer, and even more when
using msg_grid and/or ext_multigrid.
This instead stores a 4-byte union of either:
- a valid UTF-8 sequence up to 4 bytes
- an escape char which is invalid UTF-8 (0xFF) plus a 24-bit index to a
glyph cache
This avoids allocating space for huge composed glyphs _upfront_, while
still keeping rendering such glyphs reasonably fast (1 hash table lookup
+ one plain index lookup). If the same large glyphs are using repeatedly
on the screen, this is still a net reduction of memory/cache
consumption. The only case which really gets worse is if you blast
the screen full with crazy emojis and zalgo text and even this case
only leads to 4 extra bytes per char.
When only <= 4-byte glyphs are used, plus the 4-byte attribute code,
i e 8 bytes in total there is a factor of four reduction of memory use.
Memory which will be quite hot in cache as the screen buffer is scanned
over in win_line() buffer text drawing
A slight complication is that the representation depends on host byte
order. I've tested this manually by compling and running this
in qemu-s390x and it works fine. We might add a qemu based solution
to CI at some point.