Problem: Restoring directory after using another window is inefficient.
Solution: Only restore the directory for win_execute(). Apply 'autochdir'
only when needed.
90c317f224
Problem: In wrong directory when using win_execute() with 'acd' set.
Solution: Restore the directory when returning to the window. (closesvim/vim#9276)
dea4a61637
This commit fixes regression introduced in c365de1 when checking for
highlight attribute for underline was returning '0' when it was present
Fixes#17624.
This enables retrieving autocommands defined in the given buffers. Under
the hood this simply translates the buffer numbers into '<buffer=%d>'
patterns.
Add the following options to extmarks:
- sign_text
- sign_hl_group
- number_hl_group
- line_hl_group
- cursorline_hl_group
Note: ranges are unsupported and decorations are only applied to
start_row
This commit finishes support for colored and styled underlines adding
`CSI 4 : [2,4,5] m` support providing double, dashed, and dotted
underlines
Fixes#17362.
Copy four files from Vim v8.2.1432.
Try to match Vim's test_alot.vim.
This marks Vim patch 8.2.0164 as ported:
vim-patch:8.2.0164: test_alot takes too long
Problem: Test_alot takes too long.
Solution: Run several tests individually.
842931cd7a
`:verbose` didn't work properly with lua configs (For example:
options or keymaps are set from lua, just say that they were set
from lua, doesn't say where they were set at.
This fixes that issue. Now `:verbose` will provide filename and line no
when option/keymap is set from lua.
Changes:
- compiles lua/vim/keymap.lua as vim/keymap.lua
- When souring a lua file current_sctx.sc_sid is set to SID_LUA
- Moved finding scripts SID out of `do_source()` to `get_current_script_id()`.
So it can be reused for lua files.
- Added new function `nlua_get_sctx` that extracts current lua scripts
name and line no with debug library. And creates a sctx for it.
NOTE: This function ignores C functions and blacklist which
currently contains only vim/_meta.lua so vim.o/opt wrappers aren't
targeted.
- Added function `nlua_set_sctx` that changes provided sctx to current
lua scripts sctx if a lua file is being executed.
- Added tests in tests/functional/lua/verbose_spec.lua
- add primary support for additional types (:autocmd, :function, :syntax) to lua verbose
Note: These can't yet be directly set from lua but once that's possible
:verbose should work for them hopefully :D
- add :verbose support for nvim_exec & nvim_command within lua
Currently auto commands/commands/functions ... can only be defined
by nvim_exec/nvim_command this adds support for them. Means if those
Are defined within lua with vim.cmd/nvim_exec :verbose will show their
location . Though note it'll show the line no on which nvim_exec call was made.
Works similar to ex <f-args>. It only splits the arguments if the
command has more than one posible argument. In cases were the command
can only have 1 argument opts.fargs = { opts.args }
Looks like I did an oopsie; although API strings carry a size field, they should
still be usable as C-strings! (even though they may contain embedded NULs)
nvim_buf_set_text does not handle negative row numbers correctly: for
example,
nvim_buf_set_text(0, -2, 0, -1, 20, {"Hello", "world"})
should replace the 2nd to last line in the buffer with "Hello" and the
first 20 characters of the last line with "world". Instead, it reports
"start_row out of bounds". This happens because when negative line
numbers are used, they are incremented by one additional number to make
the non-negative line numbers end-exclusive. However, the line numbers
for nvim_buf_set_text should be end-inclusive.
In #15181 we handled this for nvim_buf_get_text by adding a new
parameter to `normalize_index`. We can solve the problem with
nvim_buf_set_text by simply availing ourselves of this new argument.
This is a breaking change, but makes the semantics of negative line
numbers much clearer and more obvious (as well as matching
nvim_buf_get_text).
BREAKING CHANGE: Existing usages of nvim_buf_set_text that use negative
line numbers will be off-by-one.
Nvim uses a floating window for the autocmd window, but in certain situations,
it can be made non-floating (`:wincmd J`), which can cause issues due to the
previous setup and cleanup logic for a non-floating aucmd_win being removed from
aucmd_prepbuf and aucmd_restbuf.
This can cause glitchiness and crashes due to the aucmd_win's frame being
invalid after closing its tabpage, for example.
Ensure aucmd_win cannot be made non-floating. The only place this happens is in
win_split_ins if new_wp != NULL.