Commit Graph

12 Commits

Author SHA1 Message Date
Jan Edmund Lazo
44cb491f6e globals: virtual_op is TriState 2018-08-01 15:28:49 -04:00
Justin M. Keyes
de8b1fd1de Merge #7587 'vim-patch:8.0.0283' 2017-11-19 13:47:37 +01:00
ckelsel
540ed64635 vim-patch:8.0.0283
Problem:    The return value of mode() does not indicate that completion is
            active in Replace and Insert mode. (Zhen-Huan (Kenny) Hu)
Solution:   Add "c" or "x" for two kinds of completion. (Yegappan Lakshmanan,
            closes vim/vim#1397)  Test some more modes.

e90858d022
2017-11-19 19:53:47 +08:00
Justin M. Keyes
46fdacc5b5 doc: eventloop 2017-09-05 15:01:06 +02:00
Justin M. Keyes
b6b6e4a96f eventloop: FocusGained: schedule event instead of pseudokey
closes #4840
closes #6164
2017-09-05 15:01:06 +02:00
Justin M. Keyes
a31482db4d terminal: block redraw during c_CTRL-D
Unlike the normal wildmenu, the CTRL-D wild-list is not restored by
statusline redraw. (Semantics: ^D is controlled by 'wildoptions' option,
so it's in the "wild..." family.)

TODO: externalize the c_CTRL-D wild-list.
2017-08-05 21:32:34 +02:00
Justin M. Keyes
3ea1007753 api: nvim_get_mode()
Asynchronous API functions are served immediately, which means pending
input could change the state of Nvim shortly after an async API function
result is returned.

nvim_get_mode() is different:
  - If RPCs are known to be blocked, it responds immediately (without
    flushing the input/event queue)
  - else it is handled just-in-time before waiting for input, after
    pending input was processed. This makes the result more reliable
    (but not perfect).

Internally this is handled as a special case, but _semantically_ nothing
has changed: API users never know when input flushes, so this internal
special-case doesn't violate that. As far as API users are concerned,
nvim_get_mode() is just another asynchronous API function.

In all cases nvim_get_mode() never blocks for more than the time it
takes to flush the input/event queue (~µs).

Note: This doesn't address #6166; nvim_get_mode() will provoke #6166 if
e.g. `d` is operator-pending.

Closes #6159
2017-04-28 19:14:34 +02:00
ZyX
c2f3e361c5 *: Add comment to all C files 2017-04-19 19:11:50 +03:00
Justin M. Keyes
6186df3562 event/multiqueue.c: Rename "queue" to "multiqueue".
`lib/queue.h` implements a basic queue. `event/queue.c` implements
a specialized data structure on top of lib/queue.h; it is not a "normal"
queue.

Rename the specialized multi-level queue implemented in event/queue.c to
"multiqueue", to avoid confusion when reading the code.

Before this change one can eventually notice that "macros (uppercase
symbols) are for the normal queue, lowercase operations are for the
multi-level queue", but that is unnecessary friction for new developers
(or existing developers just visiting this part of the codebase).
2016-10-02 00:24:49 +02:00
Justin M. Keyes
df072c3b2b refactor: eliminate misc2.c
move `call_shell` to misc1.c
Move some fns to state.c
Move some fns to option.c
Move some fns to memline.c
Move `vim_chdir*` fns to file_search.c
Move some fns to new module, bytes.c
Move some fns to fileio.c
2016-09-13 16:20:09 +02:00
ZyX
77540a0458 *: Rename main loop variable from loop to main_loop
Current name is inappropriate for the following reasons:

1. It is often masked by local `loop` variables.
2. It cannot be searched for. There are many `loop` variables where `loop` is
   some local variable. There are many cases when “loop” word is used in
   a comment.
3. It is in any case bad idea to use a generic name as a name of the global
   variable. Best if global has module prefix: this is why it is in `main.h`:
   `main_loop` both stands for “a main loop” and “a loop defined in `main.*`”.

Since I have no idea how to list every occurrence of this variable method used
to rename it is “remove it from globals.h, try to compile, fix errors”. Thus if
some occurrence was hidden under false `#if` branch it was not replaced.
2016-05-30 20:58:15 +03:00
Thiago de Arruda
8d93621c63 main: Start modeling Nvim as pushdown automaton
From a very high level point of view, Vim/Nvim can be described as state
machines following these instructions in a loop:

- Read user input
- Peform some action. The action is determined by the current state and can
  switch states.
- Possibly display some feedback to the user.

This is not immediately visible because these instructions spread across dozens
of nested loops and function calls, making it very hard to modify the state
machine(to support more event types, for example).

So far, the approach Nvim has taken to allow more events is this:

- At the very core function that blocks for input, poll for arbitrary events.
- If the event received from the OS is user input, just return it normally to
  the callers.
- If the event is not direct result of user input(possibly a vimscript function
  call coming from a msgpack-rpc socket or a job control callback), return a
  special key code(`K_EVENT`) that is handled by callers where it is safer to
  perform arbitrary actions.

One problem with this approach is that the `K_EVENT` signal is being sent across
multiple states that may be unaware of it. This was partially fixed with the
`input_enable_events`/`input_disable_events` functions, which were added as a
mechanism that the upper layers can use to tell the core input functions that it
is ready to accept `K_EVENT`.

Another problem is that the mapping engine is implemented in getchar.c
which is called from every state, but the mapping engine is not aware of
`K_EVENT` so events can break mappings.

While it is theoretically possible to modify getchar.c to make it aware of
`K_EVENT`, this commit fixes the problem with a different approach: Model Nvim
as a pushdown automaton(https://en.wikipedia.org/wiki/Pushdown_automaton). This
design has many advantages which include:

- Decoupling the event loop from the states reponsible for handling events.
- Better control of state transition with less dependency on global variable
  hacks(eg: 'restart_edit' global variable).
- Easier removal of global variables and function splitting. That is because
  many variables are for state-specific information, and probably ended up being
  global to simplify communication between functions, which we fix by storing
  state-specific information in specialized structures.

The final goal is to let Nvim have a single top-level event loop represented by
the following pseudo-code:

```
while not quitting
  let event = read_event
  current_state(event)
  update_screen()
```

This closely mirrors the state machine description above and makes it easier to
understand, extend and debug the program.

Note that while the pseudo code suggests an explicit stack of states that
doesn't rely on return addresses(as suggested by the principles of
automata-based programming:
https://en.wikipedia.org/wiki/Automata-based_programming), for now we'll use the
call stack as a structure to manage state transitioning as it would be very
difficult to refactor Nvim to use an explicit stack of states, and the benefits
would be small.

While this change may seem like an endless amount of work, it is possible to
do it incrementally as was shown in the previous commits. The general procedure
is:

1- Find a blocking `vgetc()`(or derivatives) call. This call represents an
   implicit state of the program.

2- Split the code before and after the `vgetc()` call into functions that match
   the signature of `state_check_callback` and `state_execute_callback.
   Only `state_execute_callback` is required.

3- Create a `VimState` "subclass" and a initializer function that sets the
   function pointers and performs any other required initialization steps. If
   the state has no local variables, just use `VimState` without subclassing.

4- Instead of calling the original function containing the `vgetc()`,
   initialize a stack-allocated `VimState` subclass, then call `state_enter` to
   begin processing events in the state.

5- The check/execute callbacks can return 1 to continue normally, 0 to break the
   loop or -1 to skip to the next iteration. These callbacks contain code that
   execute before and after the old `vgetc()` call.

The functions created in step 2 may contain other `vgetc()` calls. These
represent implicit sub-states of the current state, but it is fine to remove
them later in smaller steps since we didn't break compatibility with existing
code.
2015-10-26 10:52:01 -03:00